Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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Until today I hadn't realized that the Honda City II carries a Motocompo in its booth!

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How I wish we could drive this around...
 
Finally Altezza shows up after a tedious "go to aftermarket car place > no luck > restart via language select > game restarted > copyright screen > deal with PG & T10 intro > title screen > loading screen > spawn at Mei's House > go to aftermarket car place again > no luck > rinse & repeat" tiredness.
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Next is Nissan Skyline GT-R R33 and I have to do a tedious sequences that I mentioned all over again. 😩

Edit: Finally, R33 GT-R '97 shows up after a tedious sequences that almost made me threw a controller like the Angry Video Game Nerd. :mad:
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Aftermarket spawn, I've only seen the R33 and CLK-GTR. Edit: there's plenty of autoshow cars, just limiting the comment to non-autoshow.

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Edit: and mentioned below the Furai. I'm guessing the 89 MR2 might show too.

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I haven’t seen the Altezza, but I found the ‘95 R33 here:
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I searched the new spot, but it has a BMW, not the Altezza. I’m guessing reloading will eventually spawn it in.

I also saw this at the Sekibe Circuit Aftermarket spot. So do I get two… ? Or not… ?
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I can confirm that the Mazda Furai is one of the cars that can spawn at the new location, too.

So, if you didn't nab it from the 7-Eleven during the previous month, you now have another month to try again.
 
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Official confirmation that Horizon Holidays's Evolving World set piece will be a circuit, with both Time Attack and Drift Attack configurations.

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More likely to be two different circuits with those configurations. I don't see how it can be both a Drift Attack and a Time Attack circuit as they use two different scoring methods and are different driving disciplines that may require different tunes.
 
Oh man, these Weekly Challenges actually are getting unique again. You're required to install an engine swap in the City and use it to hit three separate speed traps in three minutes. That's an FH5-esque challenge, if ever I've seen one in FH6.

Other highlights include a requirement to take a picture of the Warthog in mid-air, winning specific events in cars like the S-Cargo and Wuling Sunshine, completing a specific photo challenge in that same S-Cargo, and installing a body kit on the Wuling Sunshine. These aren't toothless anymore, they actually seem like they're testing something. Maybe a return to the Accolade mechanic from FH5 for Expansion 1?

EDIT: Also just saw that the Sera you're expected to use for the PR Stunts is required to be at B-class, so for the first time a regular non-weekly or daily Playlist challenge requires upgrades. Hmm! Can't say I'm disappointed in that!
Wait, it has to be directly at B600? I got 141mph in my C499 Sera and wondered what the heck was up with it.
 
Take a screenshot of the piece you’re working on, easier to see what you’re trying to do.


If you’re using a Mask Shape you can select “Make Vinyl Layer” and it makes a copy of that mask as a normal layer/group. May not be ideal for some compositions but it’s the easiest way to go about it all, depending on your layer ordering.

Masks will cut everything below them down to the bare paint as you said, so if you want to colour in the area the last is located you need to do it above the mask.

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This is the vinyl shape I was on about PJ. Is there a way to fill in the vinyl with a colour easily? For example can I turn the background of the banner itself blue for example whilst keeping the white borders?

Or do I have to painstakingly zoom in on the vinyl and fill it bit by bit.

Thank you.
 
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This is the vinyl shape I was on about PJ. Is there a way to fill in the vinyl with a colour easily? For example can I turn the background of the banner itself blue for example whilst keeping the white borders?

Or do I have to painstakingly zoom in on the vinyl and fill it bit by bit.

Thank you.
There's no paint bucket fill functionality. You have to fill with vinyl shapes. Since you are already have the top shape I find it easier to put the interior color shapes under the white line work. The white will cover some edges of the bottom color making it a little easier. Also, if you use masks to clean up any of the interior lines they can be converted to vinyls as pjtierney mentioned. Looks like a great start!
 
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hit three separate speed traps in three minutes.
One trap & 2 zones. I could really do with a 3 minute timer to work out where I'm missing out (or a better set of upgrades :).
Has anybody worked out whether they have to be done in the listed order, and whether you can fast travel?
 
One trap & 2 zones. I could really do with a 3 minute timer to work out where I'm missing out (or a better set of upgrades :).
Has anybody worked out whether they have to be done in the listed order, and whether you can fast travel?
Upgrade the City II and start with the tunnel speed zone, then pause and mark the second speed zone, and from there you go straight to the Rainbow speed trap. So, its approach from north going east, then south, then west and north again.
 
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My Series S is downloading a 1.36 gb update for FH6.
 
And why the hell do I have to delete the T10_MS_Combined.bk2 again after each ****ing update to get rid of those pestering ****ing intro videos???
 
So the Citroen Ami might actually have my favorite interior of any car in the game. I love how much glass you can see out of in this...car...bike...?

Kinda makes me wish we had a glass-roof Porsche Targa in the game, just to have a nice cruiser with at least a little bit more punch.
 
And why the hell do I have to delete the T10_MS_Combined.bk2 again after each ****ing update to get rid of those pestering ****ing intro videos???
Because you’re not meant to delete them. The developers don’t want the game modified at all, but I don’t think they can easily encrypt the entire game.
 
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