Forza Horizon 6 - General Discussion

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I dont know why I put a fake birth date but my real age is 18 and soon 19.
 
Hope nobody minds me posting as many of these as I can find.

They act as great environment showcases in addition to showing off each car as Michal chooses a different route each time.

 
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Scott Coleman from GameRiot says MS forbade him from posting commentary free footage. I wish he didn't have to talk incessantly though.


I remember him saying he wishes he could just cruise around in silence to let his viewers immerse themselves a bit, but that it goes against the embargo.
 
someone had posted that the japanese hype is huge for the game, while have too many overseas people saying that the game doesnt reflect Japan (probally a critique to the fact many westerns have a stupid vision of japan they try to portray), the comment about the streets was anotehr user confirming the poster points

by the way, i was doing a search and it is rumored among japanese users that the Japanese GachaRadio host may be voiced by Aoki Ruriko (Air Groove in UmaMusume, Tresa Corzone in Octopath Traveler, Nene Onemine in Komi-San, Riina Tada in iDOLM@STER Cinderella Girls)

G8sli17aoAEyHoV


treat it as grain of salt though, just some of the last things left for we speculate about until launch hahaha
Some of my friend said the host sounds like Ikumi Hasegawa and my other friend said that she sounds like Akari Kitō
 
I remember him saying he wishes he could just cruise around in silence to let his viewers immerse themselves a bit, but that it goes against the embargo.
That's what I just said, yes. But it's strange, as other streamers like MotoGamesTV drive alound in blissful silence for the most part.

Here's another wheel video. Haven't tried this guy Kireth Kalirai before but he sounds like a South Asian version of @Scaff as far as his real world driving experience is concerned.

 
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Until we find out it's an exclusive Series 1 Autumn Season reward car, lol! Now that would be diabolical! 🤪🤣
I think the Car Pass and Festival Playlist cars will be revealed after the initial 550 cars. They did say over 550 cars so it wont be exactly 550 cars but a bit more.
 
I think the Car Pass and Festival Playlist cars will be revealed after the initial 550 cars. They did say over 550 cars so it wont be exactly 550 cars but a bit more.
Realistically speaking cars that have been found in the preview build could also just not appear in the final game or could even be car pass cars that are just in the preview build we won't entirely know untill the game is fully released.
 
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Realistically speaking cars that have been found in the preview build could also just not appear in the final game or could even be car pass cars that are just in the preview build we won't entirely know untill the game is fully released.
True but stuff like the SLC 43 were found in the official launch car list so it will be there at launch. I would say most cars that were spotted driven by drivatars will be there at launch.
 
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I hope this gets the convertible toggle in a post launch update. I have no idea why they didnt scan this car in all of its glory.
Time and/or availability. Even after scanning, there is a lot of work to process that scanning data. It's not possible to scan and process 550 cars in a short time period. Maybe AI can change that one day.
 
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[...] Maybe AI can change that one day.
Looking at DLSS5 im quite sure there will be a not so distant future were the artists only have to put in the performance data of the car and maybe a low poly model + some high definition pictures and AI will do the rest on the fly... Could lead to a huge increase in cars and way less work one day
 
Looking at DLSS5 im quite sure there will be a not so distant future were the artists only have to put in the performance data of the car and maybe a low poly model + some high definition pictures and AI will do the rest on the fly... Could lead to a huge increase in cars and way less work one day

Plus a drop in overall quality and pushback from fans.
 
Time and/or availability. Even after scanning, there is a lot of work to process that scanning data. It's not possible to scan and process 550 cars in a short time period. Maybe AI can change that one day.
I expected this car to have been scanned without its roof since its a roadster but for some reason they scanned it with the roof on. So weird. For a open world racing game I expect open top cars to be open top or at least have an expansion of Forza Horizon 5s convertible toggle to more cars. Looks good with a hardtop but they should let us remove the roof on the hood option as the secondary option.
Dont understand why they added this feature and still havent fully executed it but hopefully I am wrong and the feature gets expanded to more cars. It was one of my favourite features from Horizon 5. Sorry for the rant but there is no reason to add a open top car if it wont let you take the roof off. Its a hit and miss feature it seems as some cars they scan have the feature like the MX-5 RF and others dont like the Honda Beat its very weird.

Also f AI that thing is destroying the planet and its benefitting no one but powerful selfish losers and its making people dumber. HI is way better.

Still though I cant wait for this game!
 
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I think something to remember is the whole "why didn't they add this customization feature/set of rims/aero option/etc." question can be a valid concern, but it's also a matter of adding features along the way. There are some disappointments I don't expect PG to solve this time around -- interior customization is probably at the top of my list -- but throughout FH5 they did add new tuning parts (drift transmissions; anti-lag turbos), new rims, and new aero options over time (like new bodykits and the overlanding/offroad/rally enhancements). I know everyone's annoyed at the relative lack of new spoilers, for instance, but that doesn't necessarily mean there won't be more to come.

Also, I feel like people are downplaying the updates to painting because they haven't been unlocked or exhibited in the early streamer builds yet. I can forgive a lack of underglow options or custom seats/wheels if I can finally get some real elaborate liveries with window stickers and new matte/gloss/metallic options, especially if I can include multiple kinds of finishes in the same design.
 
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I think something to remember is the whole "why didn't they add this customization feature/set of rims/aero option/etc." question can be a valid concern, but it's also a matter of adding features along the way. There are some disappointments I don't expect PG to solve this time around -- interior customization is probably at the top of my list -- but throughout FH5 they did add new tuning parts (drift transmissions; anti-lag turbos), new rims, and new aero options over time (like new bodykits and the overlanding/offroad/rally enhancements). I know everyone's annoyed at the relative lack of new spoilers, for instance, but that doesn't necessarily mean there won't be more to come.

Also, I feel like people are downplaying the updates to painting because they haven't been unlocked or exhibited in the early streamer builds yet. I can forgive a lack of underglow options or custom seats/wheels if I can finally get some real elaborate liveries with window stickers and new matte/gloss/metallic options, especially if I can include multiple kinds of finishes in the same design.
We may see more customization features post launch. With all the effort they have been making with Version 1 of the game I hope that path continues with updates too. I have hopes we will see fundamentally changing updates from them.
 
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Hope nobody minds me posting as many of these as I can find.

They act as great environment showcases in addition to showing off each car as Michal chooses a different route each time.


It seems that the taillights of this Megane have improved, they don't look as red as in FH5 or FH4.
 
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