Forza Horizon 6 - General Discussion

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I’m Mexican and didn't really feel connected to the game as described, It just felt empty to me. But I respect your opinion and hopefully future updates make the game more fun.

I mean it’s still super fun. I said as much. I just think FH5 was better that’s all.
 
The menus, race win screens, banners, flags, festival presentation - none of it really transports you there.
I would argue none of those things ever had any correlation to their location in any of the games. FH5's menus were just as generic. The race win screen was a big stage with a giant screen behind it, giving absolutely no indication of location. Banners and flags, all "Horizon", not "Mexico" or "Japan" in either game. Festival presentation, still just Horizon, not really tied to location.

I don't really see how any of the things you mentioned made the game feel like it was set in Mexico.

In Horizon 5, the stories and missions had a really distinct Mexican identity and personality.
I would say only the... car lucha libre?... story really tied into Mexican culture more than any of the Japanese stories. They both have stories touring the place, or teaching players to drift. But pretty much any of the stories that aren't tours of landmarks in any of the games could be transplanted between any of them, just swapping the fairly generic local character around.
 
So you're saying people can move and still keep their nationality? Or did your mother and father conceive you long-distance?
Yes. Its possible to be multinational. So I guess he is born in Mexico but migrated to America. And I was making an assumption that the birth places are the locations below the names but I guess not. And thats why I was confused.
 
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Is it just me, or is the AI actually divebombing now?
I don't know whether you've been reading the last few pages of this thread but it's been a hot topic here for a couple of days now. That's what all the Bowie knife99 jokes are about so it's not just you.
I put it entirely down to the change in personnel and direction at the top.
Yeah, you're just saying that because you spent the last couple of days scarfing down meat pies and pints of ale with the Playground staff at the meet the devs event. I'm picturing you tottering around the Gaydon pubs with your arm around the design director's shoulder, slurring "Toerag... you're my besshht mate...".

... I absolutely agree of course. I fear Mike Brown's reputation amongst Forza fans might not stand him in good stead when his new start-up venture Maverick Games releases its forthcoming prequel open-world driving game Papa Fernando: The Vochodyssey in a couple of years' time.
Are you trying to explain Mexican heritage and history to a Mexican? Anyways, the game is not set in California (or anything resembling Tijuana or El Paso). :cheers:
🤣 Oh lord, is himself trying to mexsplain your own car culture to you now? Like the other 75% of people on this thread I'm not regretting hitting that noise reduction button for a single second.
 
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I don't know whether you've been reading the last few pages of this thread but it's been a hot topic here for a couple of days now. That's what all the Bowie knife99 jokes are about.Yeah, you're just saying that because you spent the last couple of days scarfing down meat pies and pints of ale with the Playground staff at the meet the devs event. I'm picturing you tottering on your feet with your arm around the design director slurring "Toerag... you're my besshht mate...".

I absolutely agree of course. I fear Mike Brown's reputation amongst Forza fans might not stand him in good stead when his new company Maverick Games releases its new prequel open-world driving game Papa Fernando: The Vochodyssey in a couple of years.
🤣 Oh lord, is himself trying to mexsplain your own car culture to you now? Like the other 75% of people on this thread I'm not regretting hitting that noise reduction button for a single second.
And I thought my first Mexplaining would be about food! Ahem, burritos and chimichangas are Tex-mex, not Mex!!!
 
I don't know if anyone else has noticed this yet, but when you do the championships in a convoy, the AI drivers are broken, they barely move. But doing the championships in solo, they drive like they normally do.
 
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They did not give me the car, but the points are there, and the pop up came through. I hope this bug does not soft lock me out of the car.

And thats not all - two of the daily challenges of the current week that are still locked gave me their points - but do not register as completed (they went to the bottom of the pile though) - will I be able to have more points than the maximum? lets see.
 
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They did not give me the car, but the points are there, and the pop up came through. I hope this bug does not soft lock me out of the car.

And thats not all - two of the daily challenges of the current week that are still locked gave me their points - but do not register as completed (they went to the bottom of the pile though) - will I be able to have more points than the maximum? lets see.
I also accidentally did a Job and it said I completed it in the Playlist. I wonder if they are granting us the Be-1 next week? I didnt get it either.
 
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I really feel like the Drivatar issue is overblown. They don't feel any worse than in FH5, better if anything, but their difficulty settings are just as if they were the next one up. It's not that hard to win on Expert with a fairly clean race. Pro is harder, but I'm not really tuning my cars to get the most out of them, since I'm too lazy to learn how to adjust more than the final drive to get more top speed or acceleration. As for the divebombing issue, I found in my time online that a lot of players are braking only too early or too late. If you brake too early, expect the car behind to hit you. If you brake too late, you become the missile. It is rare I encounter another player that brakes reasonably well and can corner cleanly. The average player is not as good as they think they are.

Really, they just need some squishing down so that Unbeatable isn't so true to its name and stops posting times better than world records, and to make the gaps between difficulty settings smaller. Maybe a few more steps in there too, since being in the gap of "highly skilled is way too easy but expert is very difficult" can be very frustrating.

The popular opinion online seems to be that it's unacceptable for the AI to cheat at all. And let me tell you, you're not going to get your way on that. Polyphony spent immense resources to get Sophy functional in most cars on some racetracks. You're not getting Sophy-level skill in a game like Horizon. The cheats are fundamentally necessary for it to be competitive at all. The issue is only in how those cheats are balanced. It is a video game, not real life. The computer will never feel like playing against a human. You have to accept this.
 
I really feel like the Drivatar issue is overblown. They don't feel any worse than in FH5, better if anything, but their difficulty settings are just as if they were the next one up. It's not that hard to win on Expert with a fairly clean race. Pro is harder, but I'm not really tuning my cars to get the most out of them, since I'm too lazy to learn how to adjust more than the final drive to get more top speed or acceleration. As for the divebombing issue, I found in my time online that a lot of players are braking only too early or too late. If you brake too early, expect the car behind to hit you. If you brake too late, you become the missile. It is rare I encounter another player that brakes reasonably well and can corner cleanly. The average player is not as good as they think they are.

Really, they just need some squishing down so that Unbeatable isn't so true to its name and stops posting times better than world records, and to make the gaps between difficulty settings smaller. Maybe a few more steps in there too, since being in the gap of "highly skilled is way too easy but expert is very difficult" can be very frustrating.

The popular opinion online seems to be that it's unacceptable for the AI to cheat at all. And let me tell you, you're not going to get your way on that. Polyphony spent immense resources to get Sophy functional in most cars on some racetracks. You're not getting Sophy-level skill in a game like Horizon. The cheats are fundamentally necessary for it to be competitive at all. The issue is only in how those cheats are balanced. It is a video game, not real life. The computer will never feel like playing against a human. You have to accept this.
Yeah, but compared to GT7's AI, even the non-sophy AI, it feels a bit of a downgrade. I understand it not being the best for custom races, but I don't feel it should be divebombing me. It seems to be at it's worst on street racing events. On normal events, the AI keeps it's distance most of the time.
 
Arent microcars below the kei car class?

In Japan, there is nothing below the Kei category, Kei is a defined ruleset to which cars must follow to be eligible.

Microcars are more open to interpretation, encompassing anything typically understood to be a Kei car, to heavy quadricycles, bubble cars and the like, rather than an official category of vehicle with defined restrictions.
 
I don't know whether you've been reading the last few pages of this thread but it's been a hot topic here for a couple of days now. That's what all the Bowie knife99 jokes are about so it's not just you.Yeah, you're just saying that because you spent the last couple of days scarfing down meat pies and pints of ale with the Playground staff at the meet the devs event. I'm picturing you tottering around the Gaydon pubs with your arm around the design director's shoulder, slurring "Toerag... you're my besshht mate...".

... I absolutely agree of course. I fear Mike Brown's reputation amongst Forza fans might not stand him in good stead when his new start-up venture Maverick Games releases its forthcoming prequel open-world driving game Papa Fernando: The Vochodyssey in a couple of years.
🤣 Oh lord, is himself trying to mexsplain your own car culture to you now? Like the other 75% of people on this thread I'm not regretting hitting that noise reduction button for a single second.
Mike Brown once described himself as "more of an open world-guy than a car-guy" in an interview. I just don't think he was the right man for the job. I always liked Ralph Fulton better, who was in charge during FH1-3 and then moved on to the Fable side of PGG. Turbo-Torben is also way better than Mike Brown ever was, in my opinion 😊

According to the latest article from PGG on Forza.net they are apparently working on a fix for the AI, at least regarding their pace. So hopefully it'll get a bit less aggressive as well.


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Yeah, but compared to GT7's AI, even the non-sophy AI, it feels a bit of a downgrade. I understand it not being the best for custom races, but I don't feel it should be divebombing me. It seems to be at it's worst on street racing events. On normal events, the AI keeps it's distance most of the time.
Yeah, it is going to be worse than sim-focused track racers. It has to work on all terrain, on custom routes, and so on. But I'm having significantly cleaner races than other people seem to be reporting, so I don't really know what to say other than it might be a skill issue. There's bumping and nudging, but it's not like I'm being rammed. The biggest issue is their swerving into me on straights when I get close. That's not something I remember experiencing previously, and I believe it's tied to their inability to focus on and react to more than one car at a time. So when the player car becomes the focus, it shifts the math so much that it swerves into the player, for some reason. The way I see them described online, you'd think it was the average online public lobby.
 
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