Forza Horizon Founder’s New Studio is Working on a “AAA” Racing Game

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Please Lord, let it be a spiritual continuation of Project Gotham Racing...
PGR died with Activision many years ago. Don't think even the Ghostbusters could contact those spirits for any inspiration on a new game.

Gavin Raeburn was heavily involved with the TOCA, Grid and Dirt games at Codemasters. If his new team can produce anything like those I'd be on board.
 
Hrm..

Unreal engine ..means no psvr2 support on console…

…which means this thing is a waste of time before it even begins.

Shame..i’d love something like horizon in vr
🤦‍♂️
Given the usual development timeline, it's a big assumption that the headset itself will even have support on the console this game will be on.
 
PGR died with Activision many years ago. Don't think even the Ghostbusters could contact those spirits for any inspiration on a new game.
I don't know. I love PGR to death, but it wouldn't be a hard formula to recreate.

It's just racing supercars in different cities around the world. Beyond licensing, the only hurdle would be fielding teams into different cities to capture them & create tracks within' them, and that seems easily capable. It might even do particularly well if folks are itching for something that's not centralized to 1 open-world all the time.
 
article
The as-yet unnamed title doesn’t have a publisher at present, but it will be based on Unreal Engine. Lighthouse has also secured investment from Tencent — allowing the studio to grow to 130 staff currently, and with recruitment still active.
I wonder whether any of the recently laid off workers at Codemasters might be able to find jobs at Lighthouse or Maverick.
/shrug… a driving game without vr is like boobs on a bull
You have PSVR2? How many other racing games work with the headset at the moment besides GT7?
 
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I don't know. I love PGR to death, but it wouldn't be a hard formula to recreate.
I was thinking more of the dev team, getting the band back together. After the studio got canned by Activision they spread far and wide. For it to be a true spiritual successor, like PMR is to GTR, you really need some of the original creators - otherwise it's just an imitation.
 
I was thinking more of the dev team, getting the band back together. After the studio got canned by Activision they spread far and wide. For it to be a true spiritual successor, like PMR is to GTR, you really need some of the original creators - otherwise it's just an imitation.
Lucid Games is mostly founded by the same dev team, and they are a support studio for Sea of Thieves which is a MS property. But, because MS wouldn't even let Playground Games relaunch PGR, it has to be imitation at this point since MS clearly have no desire to bring it back.
 
It will be interesting to see what they come up with. It would be nice if it a circuit racer with track creation, a good livery editor etc..
 
kjb
It will be interesting to see what they come up with. It would be nice if it a circuit racer with track creation, a good livery editor etc..
If a game ever comes up with a good track editor for console I am all in. On PC there's some third-party stuff for AC, of course, and there's RaceLeague (never could get it working with a controller, might have to retry now), but it's a seriously underutilised feature in car racing games.
 
Lucid Games is mostly founded by the same dev team, and they are a support studio for Sea of Thieves which is a MS property. But, because MS wouldn't even let Playground Games relaunch PGR, it has to be imitation at this point since MS clearly have no desire to bring it back.
There is a connection here. Lucid are ultimately owned by Tencent, who are funding Lighthouse and the early development for this game. Maybe the stars align and they can work together.
 
If a game ever comes up with a good track editor for console I am all in. On PC there's some third-party stuff for AC, of course, and there's RaceLeague (never could get it working with a controller, might have to retry now), but it's a seriously underutilised feature in car racing games.
The Forza Horizon series is on EventLab version 2.0 now.
 
I still remember the track editor for GT6. It was an external app, and you exported your creations into the game.
Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.

So I can go in there and make say, "E-Town Grand Prix 2006," or a replica of one of my local tracks in it, or is it just laying out over an existing terrain map?
They provide a blank map called EventLab Island. Theoretically the only limits are props selection/budget and your time and imagination.

 
So I can go in there and make say, "E-Town Grand Prix 2006," or a replica of one of my local tracks in it, or is it just laying out over an existing terrain map?
Both. There's also a specific feature-free location.
Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.
That was GT5.

 
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Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.
My memory is foggy, but I think there was a terrain generator, and you could lay the track around it, and place features like types of turns, grandstands and such.
 
Cool, thanks! Was under the apparently false impression it was like previous editions where you just worked within the existing map.
Well there is that as well, but Eventlab Island is basically an empty square with dimensions X x Y x Z and you just overlay your track and props on that. The only restriction really is the size of the island - my guess is that this size will increase for FH6.
 
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