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This is the discussion thread for an article on GTPlanet:


Please Lord, let it be a spiritual continuation of Project Gotham Racing...This is the discussion thread for an article on GTPlanet:
Forza Horizon Founder’s New Studio is Working on a “AAA” Racing Game
Another games studio set up by former employees of Playground Games — the developer behind the Forza Horizon series — has confirmed that it is working on a new racing game, with Lighthouse Games now entering the genre...
PGR died with Activision many years ago. Don't think even the Ghostbusters could contact those spirits for any inspiration on a new game.Please Lord, let it be a spiritual continuation of Project Gotham Racing...
Given the usual development timeline, it's a big assumption that the headset itself will even have support on the console this game will be on.Hrm..
Unreal engine ..means no psvr2 support on console…
…which means this thing is a waste of time before it even begins.
Shame..i’d love something like horizon in vr
🤦♂️
Don't generalize your opinion, this is only significant for you. People these days dismiss the work of others so easily just because it doesn't align with their own views/preferences.…which means this thing is a waste of time before it even begins.
“satisfy a latent desire for different types of car games”
Not a fan of arcade racers so hope not that direction
/shrug… a driving game without vr is like boobs on a bullDon't generalize your opinion, this is only significant for you. People these days dismiss the work of others so easily just because it doesn't align with their own views/preferences.
So, drive a real car./shrug… a driving game without vr is like boobs on a bull
I don't know. I love PGR to death, but it wouldn't be a hard formula to recreate.PGR died with Activision many years ago. Don't think even the Ghostbusters could contact those spirits for any inspiration on a new game.
I wonder whether any of the recently laid off workers at Codemasters might be able to find jobs at Lighthouse or Maverick.articleThe as-yet unnamed title doesn’t have a publisher at present, but it will be based on Unreal Engine. Lighthouse has also secured investment from Tencent — allowing the studio to grow to 130 staff currently, and with recruitment still active.
You have PSVR2? How many other racing games work with the headset at the moment besides GT7?/shrug… a driving game without vr is like boobs on a bull
So... a useful addition that improves functionality?/shrug… a driving game without vr is like boobs on a bull
I was thinking more of the dev team, getting the band back together. After the studio got canned by Activision they spread far and wide. For it to be a true spiritual successor, like PMR is to GTR, you really need some of the original creators - otherwise it's just an imitation.I don't know. I love PGR to death, but it wouldn't be a hard formula to recreate.
Lucid Games is mostly founded by the same dev team, and they are a support studio for Sea of Thieves which is a MS property. But, because MS wouldn't even let Playground Games relaunch PGR, it has to be imitation at this point since MS clearly have no desire to bring it back.I was thinking more of the dev team, getting the band back together. After the studio got canned by Activision they spread far and wide. For it to be a true spiritual successor, like PMR is to GTR, you really need some of the original creators - otherwise it's just an imitation.
/shrug… a driving game without vr is like boobs on a bull
If a game ever comes up with a good track editor for console I am all in. On PC there's some third-party stuff for AC, of course, and there's RaceLeague (never could get it working with a controller, might have to retry now), but it's a seriously underutilised feature in car racing games.It will be interesting to see what they come up with. It would be nice if it a circuit racer with track creation, a good livery editor etc..
There is a connection here. Lucid are ultimately owned by Tencent, who are funding Lighthouse and the early development for this game. Maybe the stars align and they can work together.Lucid Games is mostly founded by the same dev team, and they are a support studio for Sea of Thieves which is a MS property. But, because MS wouldn't even let Playground Games relaunch PGR, it has to be imitation at this point since MS clearly have no desire to bring it back.
The Forza Horizon series is on EventLab version 2.0 now.If a game ever comes up with a good track editor for console I am all in. On PC there's some third-party stuff for AC, of course, and there's RaceLeague (never could get it working with a controller, might have to retry now), but it's a seriously underutilised feature in car racing games.
I still remember the track editor for GT6. It was an external app, and you exported your creations into the game.The Forza Horizon series is on EventLab version 2.0 now.
So I can go in there and make say, "E-Town Grand Prix 2006," or a replica of one of my local tracks in it, or is it just laying out over an existing terrain map?The Forza Horizon series is on EventLab version 2.0 now.
Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.I still remember the track editor for GT6. It was an external app, and you exported your creations into the game.
They provide a blank map called EventLab Island. Theoretically the only limits are props selection/budget and your time and imagination.So I can go in there and make say, "E-Town Grand Prix 2006," or a replica of one of my local tracks in it, or is it just laying out over an existing terrain map?
Both. There's also a specific feature-free location.So I can go in there and make say, "E-Town Grand Prix 2006," or a replica of one of my local tracks in it, or is it just laying out over an existing terrain map?
That was GT5.Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.
My memory is foggy, but I think there was a terrain generator, and you could lay the track around it, and place features like types of turns, grandstands and such.Wasn't it a kind of track creator/generator rather than an editor? I remember it being like an early version of ChatGPT with minimal input from the user.
Cool, thanks! Was under the apparently false impression it was like previous editions where you just worked within the existing map.Both. There's also a specific feature-free location.
Well there is that as well, but Eventlab Island is basically an empty square with dimensions X x Y x Z and you just overlay your track and props on that. The only restriction really is the size of the island - my guess is that this size will increase for FH6.Cool, thanks! Was under the apparently false impression it was like previous editions where you just worked within the existing map.