Forza Motorsport 7 Will Feature an Overhauled Career Mode

I heard talk of 6 championships and thought "oh no, that'll get old quick", but then they mentioned having loads of series in each championship, each of which you can customise, so now I'm really intrigued to hear more about the career mode. I'll be getting this for my laptop, I rarely use consoles anymore, not becuase I don't like them but I'm usually casually gaming with the laptop on my knee while the wife is watching Death In Paradise.
 
Apparantly wheels that work on the Playstation will work in Forza Motorsport 7, as well. Which ones those are, we don't know yet, but this is definitely looking up for me because I was torn with this decision when i finally get a PS4. If I can get a g29 to work on both consoles, that would be amazing..
I think you misunderstood.

On the PC FM7 will support almost every wheel there is, including wheels which are PC/PS4 only, but on Xbox One you should expect only Xbox One wheels.

To give you context, my T300 (PC/PS4 wheel) works fine in Horizon 3 on the PC, but it wouldn't work in Horizon 3 on the Xbox One. Same deal with Forza Motorsport.
 
AR12 said the reason for the lack of dynamic weather on all tracks was to incorporate a sense of realism in regards to each enviroment's real world weather; Dubai not getting massive thunderstorms as the prime example.

I'm not personally buying that, but that seems to be the reasoning for now.

I guess we'll have to wait and see which circuits will feature dynamic weather (or won't): Dubai or Abu Dhabi not having rain does make sense, Monza being put in the Land of the Eternal Scorching Sun significantly less so.

I also have a feeling the current-gen street circuits (Prague, Rio) may not get weather effects because they are already quite taxing on the hardware as is, but I'll keep my hopes up for a good selection of real-life racing venues featuring dynamic weather. And I also hope there will be a way to adjust how much and how quickly will the weather change... :lol:
 
Someone also spotted a Corvette C6 GT2. Regardless of two new cars spotted and what Forza usually does at E3, I'd say @RaceFuchs's sums it up rather well. Too many things about the reveal felt too familiar, and I think the announcement of dynamic weather (and perhaps time) has taken a small blow after it has been said to only affect some tracks. Those who hoped for a more serious direction for Forza Motorsport were left with little to get excited about, and then there's all the uncertainties unless you're going to be part of the expensive Xbox One X and 4K club.

Most of this will change in the coming months, so there's no point in making all the racing game buying decisions just yet.

You dont need to buy "expensive" XOX to be able to play F7.
Most of us here already have good PC's for other sims,there is nothing expensive bar game itself,even games Ult edt. cost much less than Horizons Ult. edt.
PC specs for F7 are very very "generous",and seems you dont even need 1080Ti to push it to 4K.
And why would T10 make things not to familiar? If its aint broken..It works,and thats how they roll.
T10 not making very big "jumps" between releases,they doing quality "jumps" and its a smart way to progress.
 
I swear, if I have to see another person come into a Forza thread that has nothing to do with Project Cars and say "I'm going to buy Project Cars 2 instead" I might just have an aneurism. We get it, you like more realistic sims, that's nice for you.
 
Of course this will be a cool game but i'm looking for the "true" motorsport and racing experience and i think PCars 2 will deliver just that.

Looking at the E3 footage with all these GT race cars we already know from Forza 6... all with the same livery again... i don't know. It just looks like "more of the same" to me. And i don't think this game is aiming to be a proper sim.

New career mode sounds good, but if PCars 2 sticks with the career mode concept of the first game, i think there is no way Forza 7 can top that. To each their own, but i LOVED the career mode in PCars. I opened a whole new perspective on sim racing and motorsport for me. This was the game that got me into motorsport. Before this game, i was just interested in fast road cars. Now i'm visiting the Nürburgring in real-life on a regular basis and watching Le Mans on TV. So i want more of that - the true motorsport feel, being able to do huge championships in career mode.

Good points and anything you say here points towards Project CARS 2. If you are interested in the most true sim experience of all 3 titles it will hands down stand way above the other 2 titles. It will have true race weekends with practice, qualifying and the main race(s). It will truly simulate the state of the tarmac being affected by the heat and direction of the sun, rain, snow, seasons, dirt and other drivers rubbering in the track. It keeps true to realistic motorsport simulation with GTE, GTE3, GT4, GT5, LMP1, LMP2, LMP900, LMGTP etc each in their own classes (in Forza all GT are just mixed together and all LMP are just mixed together, it's so unrealistic). It has formation laps, it has fully animated pit crews and manual pit stops, it has realistic assists depending on the car you drive (instead of ON of OFF you can select REAL so that a modern LMP1 does have some assists and a classic Escort Mk1 does not have them), it has rallycross in it and it has about TWICE as much tracks as FM7 (FM7 having only 30 locations, PCARS2 having over 60 locations).

If a sim (or even gaming with some assists on) but most of all a realistic motorsports racing experience is what you are looking for then Project CARS is hands down the winner. I played PCARS1 as well and have been closely monitoring PC2 development since february and it will be ace.

I used to play GT5 and GT6 as well on the PS3 but that feels so long ago as well. Personally I don't like the Vision GT program at all and I think it's a waste of energy from the devs. Also GT:S will severely lack tracks compared to the other 2 titles, I believe they only had just over 20 locations? Not to mention they only have static weather so forget about that awesome endurance racing experience in Project CARS when time of day is changing from day to night racing.

I also own FM5 and FM6. The Forza series is a package that sells well for the kids (granted I'm over 40 years old and there is still a part of a kid in me so hey, I do get some enjoyment out of it as well). On the surface it looks really slick and cool. There is a very high level of polish in Forza, it all looks really nice. But if you dig deeper down through the surface and want to fully immerse yourself then you will run into it's shortcomings. Assists are generic across the entire game, no option for "real" per car. There is this silly rewind button which you can turn off ofcourse but just shows how serious the devs take their game. Car classes are just 1 big pile of unrealistic grids (GTE, GT3, Super GT, super Trofeo all get thrown on the same grid), you have this silly PI system that allows you to unrealistically upgrade low tier cars to the point you can race against higher tier cars (a fully upgraded Jeep Willys can beat a Lamborghini and other nonsense like that). Also between Forza titles there is almost no innovation, it's just the same old over and over again. FM6 felt like FM5.1 with just some extra cars and tracks. Well I'm sure FM7 will just feel like FM5.2 with the same old stuff again. Generic boring car sounds, a copy/paste of hundreds of cars from FM6, the same type of rat races where you start at 24th place and have 3 laps to race to the podium. Yes there is some new fluff like dynamic weather (it's just dynamic rain/clouds and probably on just a few tracks, it's not dynamic day/night!), there is a lot of blah blah about 300 new driver avatars but in the end you just need 1 dude in your car so it all feels just like camouflaging the real underlying problems, and from what I've seen so far all these underlying problems from previous versions will still be there. In the end it is a great title if you don't own any previous Forza games yet (so it feels fresh) and if you don't take it too serious, certainly don't look at it as a sim but as a game instead.

I got the Ultimate editions of FM5, FM6, FH2 and FH3 but I have seen enough about the copy/paste policy of this studio. I'm not preordering or buying anything now. September 22th I will eagerly be playing PC2 and October 3rd I will still be doing that.
 
@breyzipp

My thoughts exactly and a very good summery. I'm more positive about GTSport but yeah, your points are valid. Reading this made me even more excited about PCars 2. I think the only point it might be lacking is the car porn, but thats what GTSport delivers.
 
hehe I'm sorry but I feel I have to comment on this:
.....
There's very much a plan of showcasing certain things at each event. This initial reveal was the new track and dynamic weather/time (I thought the latter would get more of a response from sim racers). Gamescom will probably show off more cars and ....
You know what will get a response from "sim racers" SlipZtrEm? the new aid that does not let you loose traction on the power wheels. All these "hardcore" crying because they could not hold the spinning car like in other "sims", I bet they're satisfied now. but I guess many not brave enough to admit so.

....I also own FM5 and FM6. The Forza series is a package that sells well for the kids (granted I'm over 40 years old and there is still a part of a kid in me so hey, I do get some enjoyment out of it as well). On the surface it looks really slick and cool. There is a very high level of polish in Forza, it all looks really nice. But if you dig deeper down through the surface and want to fully immerse yourself then you will run into it's shortcomings. Assists are generic across the entire game, no option for "real" per car. There is this silly rewind button which you can turn off ofcourse but just shows how serious the devs take their game. Car classes are just 1 big pile of unrealistic grids (GTE, GT3, Super GT, super Trofeo all get thrown on the same grid), you have this silly PI system that allows you to unrealistically upgrade low tier cars to the point you can race against higher tier cars (a fully upgraded Jeep Willys can beat a Lamborghini and other nonsense like that). Also between Forza titles there is almost no innovation, it's just the same old over and over again. FM6 felt like FM5.1 with just some extra cars and tracks. Well I'm sure FM7 will just feel like FM5.2 with the same old stuff again. Generic boring car sounds, a copy/paste of hundreds of cars from FM6, the same type of rat races where you start at 24th place and have 3 laps to race to the podium. Yes there is some new fluff like dynamic weather (it's just dynamic rain/clouds and probably on just a few tracks, it's not dynamic day/night!), there is a lot of blah blah about 300 new driver avatars but in the end you just need 1 dude in your car so it all feels just like camouflaging the real underlying problems, and from what I've seen so far all these underlying problems from previous versions will still be there. In the end it is a great title if you don't own any previous Forza games yet (so it feels fresh) and if you don't take it too serious, certainly don't look at it as a sim but as a game instead.

I got the Ultimate editions of FM5, FM6, FH2 and FH3 but I have seen enough about the copy/paste policy of this studio. I'm not preordering or buying anything now. September 22th I will eagerly be playing PC2 and October 3rd I will still be doing that.

wow! so many things I disagree on this text. and to think that the "opposing force" is pcars with its hack-job "physics"... woa!

News on triple monitor setup compatibility?
pc yes, ultrawide too.


anyway, looks like online lobbies now will be more like lobbies and less like multiplayer race rooms. you can practice while others running, hotlap, tune, forzavista etc.
The entire "You are on the track" paragraph of the article could prove to be nice and handy. we'll see soonish
 
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AR12 said the reason for the lack of dynamic weather on all tracks was to incorporate a sense of realism in regards to each enviroment's real world weather; Dubai not getting massive thunderstorms as the prime example.

I'm not personally buying that, but that seems to be the reasoning for now.
That's the same reasoning they used in Forza Motorsport 6 for night/wet tracks.

I heard talk of 6 championships and thought "oh no, that'll get old quick", but then they mentioned having loads of series in each championship, each of which you can customise, so now I'm really intrigued to hear more about the career mode. I'll be getting this for my laptop, I rarely use consoles anymore, not becuase I don't like them but I'm usually casually gaming with the laptop on my knee while the wife is watching Death In Paradise.

Here is how I imagine it will work:
  • There are 30 or so Divisions categorising each car (Sports Cars, Hatchbacks, SUVs etc.).
  • These Divisions are split into groups based on their potential speed, PI, or an overarching theme (a motorsport group could have F1, IndyCar, NASCAR etc.)
  • When you start a Career, you get to choose a championship from Group 1, another from group 2 etc.
  • You'll be able to re-play the Career from scratch and try out a different mix of events.

News on triple monitor setup compatibility?
Triple-screen support is confirmed.
 
I'dont know how people could judge Forza Motorsport 6 for being 'not sim'.
Turn off all the assists and see what happens. It is way way too hard to control the car then Gran Turismo Franchise.

Its not just about physics. Its about many other things, too. Its just kind of hard to see a game as a proper sim that wont even feature race weekends and qualifying, altough that is the most natural thing in the world for any kind of motorsport. A game where tyre changing is part of tuning, a game where soft, medium or hard race tyres dont even exist. A game where any LMP1 wont even last 5 laps on le mans cause of bonkers fuel consumption. I'm not saying Forza is a simcade, i don't like these arguments, but for a true sim, there is a lot left to be desired.
 
I'dont know how people could judge Forza Motorsport 6 for being 'not sim'.
Turn off all the assists and see what happens. It is way way too hard to control the car then Gran Turismo Franchise.

Being difficult does not make it a sim, that is what a lot of people seem to think. I always played FM5/6 without assists but the handling doesn't really feel realistic to me sorry. Purely based on handling the best feeling I have had on my rig with racing games/sims on my Xbox has been in the following order:
1) Assetto Corsa (**)
2) Project CARS 1 (the great cars)
3) Dirt Rally
4) Forza 5&6 (mostly same game, mostly same feeling)
5) Project CARS 1 (the ugly cars) (*)

(*) some cars really have crap handling out of the box, you can find good tunes and settings to improve them but that takes quite a bit of effort. I absolutely hated the Karts for example but I loved the feeling of the Hot Hatches. Handling should be improved for PCARS 2 especially on a controller.

(**) Assetto has IMO outstanding handling with a wheel but it's aweful with a controller. Also lacks greatly in content in terms of tracks, dynamic weather, fun career mode etc. Great game but for a small niche.
 
Being difficult does not make it a sim, that is what a lot of people seem to think. I always played FM5/6 without assists but the handling doesn't really feel realistic to me sorry.

Yes, the "simulators are difficult" argument is a very common misunderstanding. Good simulators shouldn't be difficult when driving an Alfa Romeo 4C, but perhaps it's another matter when stepping inside a Shelby Cobra. Ultimately, it comes down to basic understanding for different car types and anticipation of how specific cars react in particular situations. Not so realistic simulators are typically learned by trial and error rather than good intuition. I think punishing is the right word to describe good simulators, although I prefer the positive connotation of the word rewarding.

In my opinion Forza does many things right in simulating car behavior but it is not particularly punishing or rewarding. The demo footage of FM7 suggests this is still the case. Time will tell for sure.
 
1) Assetto Corsa (**)
2) Project CARS 1 (the great cars)
3) Dirt Rally
4) Forza 5&6 (mostly same game, mostly same feeling)
5) Project CARS 1 (the ugly cars) (*)
That makes sense, considering the aim of the games in this list. That's likely where it is placed according to most people, and I think that was the goal.

In my opinion Forza does many things right in simulating car behavior but it is not particularly punishing or rewarding. The demo footage of FM7 suggests this is still the case. Time will tell for sure.
Weren't the cars using aids in the videos? I know the Porsche at Dubai had some aids flickering on the tach. I myself haven't seen a video without them yet, though.
 
Weren't the cars using aids in the videos? I know the Porsche at Dubai had some aids flickering on the tach. I myself haven't seen a video without them yet, though.

Most likely. My "time will tell" remark was to remind everyone that nothing is certain. Still, has Turn 10 commented on the physics aspect of FM7? I remember how Dan was once quoted for talking about hardcore simulation in Forza. I'm still waiting for him to realize that vision.
 
Most likely. My "time will tell" remark was to remind everyone that nothing is certain. Still, has Turn 10 commented on the physics aspect of FM7? I remember how Dan was once quoted for talking about hardcore simulation in Forza. I'm still waiting for him to realize that vision.

Haha yeah I remember that interview, it was from E3 2016 where he was interviewed in front of the Centenario. He was talking about the 2 different Forza games and how (his opinion by far not mine) the Motorsport series is - and I quote - "a really really hardcode simulation". :lol::lol::lol:

here is the link, it still cracks me up today :



From time index 8:41 on in case it's lost in the link.

Love what Ralph Fulton says when he gets the mike back. Aah well, Playground is kinda cool and those guys are okay. FH3 was IMO a decent step up from FH2 from an innovation point of view. They did a way better job with FH3 than Turn 10 did with *cough* FM5.1.
 
Dan as a script and bullet points that he wants to deliver in every interview, and he rarely deviates from it. That's what a good PR person does and while us hardcore fans may see through it it works very well when the general public or the non-Forza fan is watching.
 
Dan as a script and bullet points that he wants to deliver in every interview, and he rarely deviates from it. That's what a good PR person does and while us hardcore fans may see through it it works very well when the general public or the non-Forza fan is watching.

No doubt that Dan is a professional at work when speaking to the public, but the robotic nature of PR is actually one of the reasons why I decided to give up on a degree in corporate communication.
 
about realism in traction in super-taxing tire moments, lets keep in mind that turn10 had a long time partnership with tire manufacturers and they provided tire data. then, before the start of this gen they wanted more data about tire behaviour in hell conditions, so they went to the research company that tire manufacturers went (www.calspan.com), and did their own data sets for the extreme tire grip conditions. then forza 5 came out, and 99% could not keep the car on the road, then forza 6 came with slightly more forgiving traction than 5. if you guys keep it going like that, pretty soon motorsport will be horizon....
its not like they pull the friction data out of their asses...
 
Dan as a script and bullet points that he wants to deliver in every interview, and he rarely deviates from it. That's what a good PR person does and while us hardcore fans may see through it it works very well when the general public or the non-Forza fan is watching.
Actually what I really hate about him is that in every friggin interview leading towards a Forza release title he's always going on about the community this and that and it's great and we listen and blah blah blah. Fast forward to the release date that same community gets the middle finger as problems and concerns arise and Turn 10 does nothing about it.
 
Good points and anything you say here points towards Project CARS 2. If you are interested in the most true sim experience of all 3 titles it will hands down stand way above the other 2 titles. It will have true race weekends with practice, qualifying and the main race(s). It will truly simulate the state of the tarmac being affected by the heat and direction of the sun, rain, snow, seasons, dirt and other drivers rubbering in the track. It keeps true to realistic motorsport simulation with GTE, GTE3, GT4, GT5, LMP1, LMP2, LMP900, LMGTP etc each in their own classes (in Forza all GT are just mixed together and all LMP are just mixed together, it's so unrealistic). It has formation laps, it has fully animated pit crews and manual pit stops, it has realistic assists depending on the car you drive (instead of ON of OFF you can select REAL so that a modern LMP1 does have some assists and a classic Escort Mk1 does not have them), it has rallycross in it and it has about TWICE as much tracks as FM7 (FM7 having only 30 locations, PCARS2 having over 60 locations).
https://www.gtplanet.net/forum/threads/project-cars-2-multi-class-racing.356810/#post-11851683
And yet in this thread, people are talking about using the game's ability to mix classes to race the same "mixed together" bag as well.

I've seen this argument before, and it's a rather pointless one if the hardcore sim gives a similar option to race Formulas & Indys together; that's pretty unrealistic as well.

I also own FM5 and FM6. The Forza series is a package that sells well for the kids (granted I'm over 40 years old and there is still a part of a kid in me so hey, I do get some enjoyment out of it as well). On the surface it looks really slick and cool. There is a very high level of polish in Forza, it all looks really nice. But if you dig deeper down through the surface and want to fully immerse yourself then you will run into it's shortcomings. Assists are generic across the entire game, no option for "real" per car. There is this silly rewind button which you can turn off ofcourse but just shows how serious the devs take their game.
You can also damage a car to the point where it'll no longer move. Seems pretty serious.

If SMS just for laughs threw in their own rewind button, does it suddenly make it any less of a fantastic simulator? Or would it just be an option?
Car classes are just 1 big pile of unrealistic grids (GTE, GT3, Super GT, super Trofeo all get thrown on the same grid),
PCars2 will allow people to race GT cars & road cars together if they select the option. Again, don't hold a double standard if the other game lets players have a "big pile of unrealistic grids" as well.
you have this silly PI system that allows you to unrealistically upgrade low tier cars to the point you can race against higher tier cars (a fully upgraded Jeep Willys can beat a Lamborghini and other nonsense like that).
Outlandish, but not nonsense; people have done it.

Also between Forza titles there is almost no innovation, it's just the same old over and over again. FM6 felt like FM5.1 with just some extra cars and tracks. Well I'm sure FM7 will just feel like FM5.2 with the same old stuff again. Generic boring car sounds, a copy/paste of hundreds of cars from FM6, the same type of rat races where you start at 24th place and have 3 laps to race to the podium. Yes there is some new fluff like dynamic weather (it's just dynamic rain/clouds and probably on just a few tracks, it's not dynamic day/night!), there is a lot of blah blah about 300 new driver avatars but in the end you just need 1 dude in your car so it all feels just like camouflaging the real underlying problems, and from what I've seen so far all these underlying problems from previous versions will still be there. In the end it is a great title if you don't own any previous Forza games yet (so it feels fresh) and if you don't take it too serious, certainly don't look at it as a sim but as a game instead.
So you've played it to make that conclusion?


It'd be nice if others in the PCars forum shared your realization to not look at it as a sim (in the vein of PCars) instead of posting some really, 1-sided views. I've never seen such hostility towards GT/Forza from a fan base that should have the common sense to know they're going after different directions. It's almost crazy how some are for a franchise that just a couple years ago, was getting absolutely battered over bugs/issues in the game or the way the developers/moderators on the WMD forums treated certain opinions, or the negative feedback SMS got for announcing PCars 2 so soon after PCars 1. I applaud the developers for creating a sequel that's definitely turned all those criticisms around so far; I thought the 1st game was great enough on its own, personally because it's a developer who knows how to capture the sense of a being on a race track (something that they did well with Shift 2, and those 2 games had their share of negative feedback as well).

But, if you've been following the Forza franchise since FM5, then you should know by now there's not much point in picking out the things the series doesn't do in comparison to PCars'. Not once in the Forza franchise has it ever tried to represent a true-to-life feel of a real motorsport weekend, hence why it has always been compared to GT that shares its same formula rather than sims like GTR/2, iRacing, etc. The only common ground is its desire to provide realistic enough physics that it delivers on, than go all out like SMS has.
 
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It is great to have a career championship where you fight for points but that all depends where you start on the grid. If Turn 10 refuses to add practice and qualifying and still has the the dash from position 12 to the front it will still grow stale real fast.

As long as Turn 10 throw the position 12 idea in the rubbish then everything has potential to be great. Otherwise no thanks T10.
 
I have predicted that we are going to have new world records in double standards with the racing games releasing this fall. I stand by my prediction.

I don't think there's necessarily a problem with that considering GTSport, FM7 and PC2 all have different goals so certain things will be acceptable in one but not another.

If Turn 10 refuses to add practice and qualifying and still has the the dash from position 12 to the front it will still grow stale real fast.

They've confirmed we will at least be able to control the length of the races so we shouldn't have the annoying "get to the front in 3 laps" situation unless you opt for it. Of course I agree that qualifying and practice would certainly be ideal.
 
I don't think there's necessarily a problem with that considering GTSport, FM7 and PC2 all have different goals so certain things will be acceptable in one but not another.



They've confirmed we will at least be able to control the length of the races so we shouldn't have the annoying "get to the front in 3 laps" situation unless you opt for it. Of course I agree that qualifying and practice would certainly be ideal.
Eh, GTS and PCARS 2 seem to be going head to head and have the same goals... with the small little thing of PD's graphics above all else thing.
 
FM7 desperately needs qualifying sessions in the career mode (or at all) to even remotely be taken seriously.

I just fear that the career mode will be far too easy (as it was in fm6). No challenge, credits and free cars being literally thrown at you at every corner... Progression only being possible by placing on the podium in every race which you can get even when starting last in a 24 car grid. Boooooooooooring.

Ending up with an Enzo after you very first race is just something you don't do. Let Horizon do that kind of hand-out shizzle and let FM7 at least have the option for a *proper* racing career mode.
 

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