Forza Motorsport General Discussion Thread

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Additional pitlane pic from X:
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shame that they changed the start line out of hakone, i really was expecting to new fujimi to be a spiritual sucessor to Racing Driver: Grid´s Okutama, but alongside with codies focusing only on F1 now, i doubt i will see something like that anytime soon...



i hope the track be as fun for those that liked the track before, i admit i dont drived much there when i played on xbox 360, as i mentioned before, i am more a okutama fan than fujimi
 
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With Forza Motorsport, our goal was to make the AI more competitive with our fastest players. We run the simulation through thousands of laps on a per track layout, per car type basis. This builds a custom racing line, enabling the AI to drive really fast on any given track. To dial in the AI system, we also gathered feedback from the community, including sim-racers and professional racing drivers, to help us achieve the desired pace and proficiency. This process even included input from some of our own designers here at Turn 10, who compete in autocross and racing events in their free time.

When driving in traffic, the system frequently moves to a dynamic racing line as the Drivatars try to find their own ideal line on the track. This can result in sub-optimal driving performance, such as collisions, AI driving off track, or things that a professional driver would not do. Here is what we would like to see in our Drivatar AI to ensure you can enjoy fun and engaging single-player racing:

  • Faster, even when they are not on the optimal racing line.
  • Skilled and defensive, providing exciting competition.
  • Capable of overtaking the player and passing other AI opponents without veering off track.
  • Able to better limit collisions and off-track behaviors, including awkward mergers when they attempt to return to the ideal racing line.
To get us closer to the outcomes listed above, we've developed and will be releasing a multi-line AI system that is trained on multiple lines of traffic, giving Drivatars more options for the optimized racing lines they can follow. This update should improve side-by-side racing in heavy traffic scenarios, allowing AI to skillfully and consistently race without erratic driving behavior when it's not forced to stay on the optimal line.

Another great aspect of our new multi-line system is that the AI can now elegantly blend between different racing lines in traffic.
Sound good, but...

... didn't they say before launch that this was how the AI would work, with 19 "ideal driving lines" to pick from at any given time compared to three in FM7?
 
Sound good, but...

... didn't they say before launch that this was how the AI would work, with 19 "ideal driving lines" to pick from at any given time compared to three in FM7?
They said a lot of things before launch... To their credit, they have been working on everything, from graphic and sound optimization to content and whatnot. It needed another year in the oven but IMO the top management forced the launch to pad that year's game lineup.
 

Designing A Legendary Track: The Artistry Behind Fujimi Kaido

Fujimi Kaido is a storied, fan favorite track in the Forza Motorsport community. Go behind the scenes and discover how we're bringing back these legendary Japanese mountain roads with a modern look and feel. forza.net
Wow! Such a good looking track, they have really outdone themselves with this one :) The little details like the ads and road signs next to the circuit really give this track a lot of character. So much looking forward to driving on this track:) I'll probably take something not too crazy like the GR86 for the first lap
 
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Partly forgot FK is getting added on May 5th!! I thought it was May 22nd but er... I musta gotten it confused with another game. Me being almost 41 years old, methinks my memory is starting to degrade a bit.

Quick li'l edit: Considering it'll be added on a Monday, I'll be able to give my thoughts about it to Dad during the week.
 
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I think some people already know what the first car around FK will probably be for the majority of players.

Personally, I am looking forward to seeing people's reactions when the update is released.

FK has certainly been getting lots of good reaction already, so hopefully T10 can build some momentum and keep it going.
 
Because I've had a distanced relationship with this game since it's release and only reinstalled when Fujimi was announced, I hadn't yet sampled the Green Hell.

I'm mightily impressed by it, for a series that's always borked it in some way or another. Maybe not quite as obvious bumps as GT7, but the physics flow well enough through it.
 
Sound good, but...

... didn't they say before launch that this was how the AI would work, with 19 "ideal driving lines" to pick from at any given time compared to three in FM7?
Heh. It's possible that they had very lofty goals, and that, as with many other aspects of the game, they failed to meet in time for the release of the game. That being said, it's good to know they're still working towards delivering that promise.

And Fujimi looks gorgeous, unlike its FM3-era counterpart. Feels odd to say that, but I'm very excited to take a couple laps around it come Monday!
 
It needed another year in the oven but IMO the top management forced the launch to pad that year's game lineup.
also there has the fact that its likely they did that game in 2/3 years or so, so its quite amusing what they did on that short window o ftime

but i am sure some aspects like career mode and some issues would be done with a extra year
thankfuly the game has able to hold itself until now and the 10 years plan is selling well until now (and likely will continue so at least for short term if we consider how sucess FH and gamepass are)
 
also there has the fact that its likely they did that game in 2/3 years or so, so its quite amusing what they did on that short window o ftime

but i am sure some aspects like career mode and some issues would be done with a extra year
thankfuly the game has able to hold itself until now and the 10 years plan is selling well until now (and likely will continue so at least for short term if we consider how sucess FH and gamepass are)
Actually at least a six-year development cycle if we consider that FM7 launched in 2017.
 
Actually at least a six-year development cycle if we consider that FM7 launched in 2017.
While it was 6 year gap between games, this is used wrongly/in bad faith to imply they had more time to work with the game or imply that they were "lazy and not intrested on make a good forza"

they only started developing after fix the mistakes with FM7 and worked on it until the last update of FM7 that was summer of 2019, when they also officially announced that were moving to work on the new forza

in fact it was reported on this same gtplanet back in 2019


 
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While it was 6 year gap between games, this is used wrongly/in bad faith to imply they had more time to work with the game or imply that they were "lazy and not intrested on make a good forza"

they only started developing after fix the mistakes with FM7 and worked on it until the last update of FM7 that was summer of 2019, when they also officially announced that were moving to work on the new forza

in fact it was reported on this same gtplanet back in 2019


Thanks, that would put development to launch at about 4 years. But in my headcanon 2023-2024 was early release or "Game Preview" (they would have saved themselves a lot of grief). Also, it's just my opinion, but developing FM7 was a mistake as it had the same basic structure of 5-6 while adding nothing significant (at this point Gran Turismo made the leap to Sport, say what you will, but that was a clear break from GT6), and that lighting model was bloody awful.
 
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Apparently, the Open Tour’s a very motivating way to get your cars to level up to at least level 45-50 by using one car in two series (eg. using the Mustang Foxbody in D and C Class), for a total of about 3 hours (including practice runs).

Yep, I usually use the open tours to "top off" car levels to work towards manufacturer discounts
The catch is, how will this be possible for P and X class cars, given that they don't have any open tour series? (for now; Le Mans Old Mulsanne gives up to 1 free level per lap).

And pretty much having at least a 5% discount becomes more efficient in the long-term (up to 500,000 credits off the total Ferrari dealer for example) for the collectors, which provides a huge sense of satisfaction for the hard work that you done unlike FH5, which rains free cars every week.

Speaking of which, how will T10 handle the FOMO cars of FM23, given that we got the Backstage Pass in FH5 (No traces of it were found in FM23's files last time I checked)?
 
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Apparently, the Open Tour’s a very motivating way to get your cars to level up to at least level 45-50 by using one car in two series (eg. using the Mustang Foxbody in D and C Class), for a total of about 3 hours (including practice runs).


The catch is, how will this be possible for P and X class cars, given that they don't have any open tour series? (for now; Le Mans Old Mulsanne gives up to 1 free level per lap).

And pretty much having at least a 5% discount becomes more efficient in the long-term (up to 500,000 credits off the total Ferrari dealer for example) for the collectors, which provides a huge sense of satisfaction for the hard work that you done unlike FH5, which rains free cars every week.

Speaking of which, how will T10 handle the FOMO cars of FM23, given that we got the Backstage Pass in FH5 (No traces of it were found in FM23's files last time I checked)?
I dont see why they cant reduce the level cap from 50 to 30, by that point you can pretty much afford everything anyways
 
Apparently, the Open Tour’s a very motivating way to get your cars to level up to at least level 45-50 by using one car in two series (eg. using the Mustang Foxbody in D and C Class), for a total of about 3 hours (including practice runs).


The catch is, how will this be possible for P and X class cars, given that they don't have any open tour series? (for now; Le Mans Old Mulsanne gives up to 1 free level per lap).

And pretty much having at least a 5% discount becomes more efficient in the long-term (up to 500,000 credits off the total Ferrari dealer for example) for the collectors, which provides a huge sense of satisfaction for the hard work that you done unlike FH5, which rains free cars every week.

Speaking of which, how will T10 handle the FOMO cars of FM23, given that we got the Backstage Pass in FH5 (No traces of it were found in FM23's files last time I checked)?
Well, there's always a chance of P and/or X being included in Open Tours in future months...

We're still waiting to hear how the return of FOMO cars will occur, but they've hinted/indicated that they will come back somehow. Hopefully that is included whenever we next get a blog post/road map.
 

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