Forza Motorsport General Discussion Thread

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Hey, the update also gave Forza fans the De Tomaso Pantera GT5. Finally De Tomaso licensed in a modern game! So clearly Italy is in the running too? ;)


(actually the Mazda Furai is huge too. Didn't expect that Mazda would ever consider licensing it after all that happened)
Only replying to this here b/c it's more relevant than in Horizon.

I would wager the Furai is probably overlooked by most games b/c of its age and/or does not fit their intended rosters. This car did unfortunately leave us nearing 20 years ago, so there's probably a large player base in Forza that may not even be aware of it. Since the incident, I think only 1, maybe 2 major games (not mobile) have managed to feature it. Additionally, because this update is celebrating the 20th Anniversary and past games (plus Japan by association of Fujimi), I think that's also the only reason they made the heavy effort to bring the Furai back b/c it was one of FM4's more prominent cars that lets T10 pay homage to FM4/Japan in one go.

It is surprising to see it return at all, but honestly, I'm more surprised T10 beat Polyphony to its resurrection, as they possess some of the top talent in the industry that could bring the Furai back to life in GT as well even though they wouldn't be able to be "hands on" with it. If I was Kaz, I might want to give it a thought now that T10 has brought her back.
 
Sadly just the factory lip kit is available for visual customisation on the JZX. Mugen RR kit for the NSX more than makes up for it, though!
 
It's good to have some Microsoft reward points to spend.
I spend 5000 points on the FH5 car pack last week. Don't have enough for this new FM23 pack. Ah well, it's not a problem obviously :D
 
I'm sitting on nearly 25,000 Reward Points, as I was saving up for 3 months of Game Pass Ultimate, but maybe I splurge on the car pass (but if it's only $5, I'll probably just buy it and get even more points).
 
This "improved" racing AI feels just like the old launch day AI where the cars would just run all over the track, except now every car has a small invisible bubble around it that the AI will mostly try to stay out of. Also they don't seem to lose any speed when trying to pass on the outside of a corner, so expect a lot of situations where two cars are blocking the entire track for a good half lap or more because they can't get out of each other's way.

Wouldn't surprise me if this got rolled back again in the next update and went back to the locked-on-the-line AI we had before.
 
Excited for the update tomorrow!

Would really be cool if there were some permanent career series added, maybe based off the history of FM. Especially with the supposedly better AI. Also would be great time to add a car pack as well considering how many people will re-download the game just to play Fujimi.

Meetups returning would be huge as well. 24 players hooning around Kaido? Sign me up. Lets see what T10 have been cooking!
I'll take it! Very nice update from T10! Meetups here we come!

Based on the rivals and tour dates, this will be a longer update (finishing in late June), plenty of time to get that Nismo and Acura NSX!

I really hope T10 make some of the older limited time cars available again. Missed out on some great cars and I'm sure many other people are in the same boat.
 
One thing missing from the release notes, is the game now has Moza wheel presets, so if you have a Moza wheel, try to use one of the presets, and if you have a wheel with a d-pad you can now navigate the menus!

Also didn't even think about rewards, I had like $15 ready to redeem, so car pack was "free", not like it was expensive in the first place.
 
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Tip to anyone wanting to run the Mark II up the mountain, fit an LSD first as that gal loves to one wheel peel.
 
The AI seems to have improved in a few ways based off some races I've done in different divisions. They seem to stay in formation now as opposed to just purposely driving off track or smashing into each other for position. They also have no problem keeping up especially if I screw up a braking zone, they are right there on my tail or passing me. I will say they need to be refined just a little more, it's still not quite perfect yet. I noticed a couple times they would make weird mistakes and end up in the grass and sometimes the back half of the grid is further back for no reason.
 
I kept getting errors trying to buy the car pack on the xbox/ms store website, but it worked just fine doing the purchase from in game, incase anyone else is having trouble.
 
They probably will want to keep their eyes and ears open.
;)
There is NO way Turn 10 just added back Open Track Day, Drift Meetups etc in this update! And there is NO, NO way, they also just added cars like the Furai, Pantura and Mark II as DLC! 🤩

My goodness this is easily the best update for this game to date. I dont even know where to start..... I will just end up ripping that Mustang GT3 and Furai around Fujimi for quite some time today and everything else will fall into place. Really good to hear some Lance Hayes classics will be played in game from previous Forza's...really good to hear that!

Lance Hayes is back?

Music from FM3-6?

What is going on? Are they finally beginning to get it?
No spoilers, but I am looking forward to the first tour unlocking on Thursday and everyone watching and listening to the intro.

Just to confirm, yes this is a 7 week series. And as @Nacho Libre pointed out, the FM tour is a Permanent addition, so won't be disappearing afterwards. Hooray!
 
This kaido rendition is just simply amazing; everything feels beautiful

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My only gripe is that we can’t choose either downhill or uphill and have to go for the full course.
 
I will say that the meetups have been pretty pleasant so far. They're much easier to get to since they're not buried in multiplayer menus this time, and for the most part people have been pretty respectful about passing slower cars and not being obstructive. But I think by this point all of the demolition derby kiddies either got banned long ago or went off to Wreckfest 2, so I reckon everyone that's left is just there to chill and do some hotlaps on a track that's not completely empty.
 
Did a few laps of Fujimi. I'm surprised how quickly the track felt familiar even after over a decade away from it. Visually it's gorgeous, I've been trying different combinations of weather and time of day. At night with dense fog it is eerie and frighteningly tough. 😂

Man, what a good time this flashback is.
 
Yep, just did my first lap. Chose the Carrera RS 73, so I had time to take in the views. Really enjoyed the flow of the road. A little surreal since in the past I have only driven this with a controller on a small TV in chase cam usually, but now I am driving it with a wheel, FFB, ultra wide screen cockpit view. Just incredible how far we have come.

Also noticed it prompted me to recalibrate my wheel rotation, so I will be testing some cars including the Cadillac GTP to see how those have changed. I will test AI tomorrow doing the 924 event.
 
I kept getting errors trying to buy the car pack on the xbox/ms store website, but it worked just fine doing the purchase from in game, incase anyone else is having trouble.
Funnily enough, I had it the other way round! (And needed to quit/restart the game to access it after.)

Personally, I'm impressed with the AI so far. The Porsche race at Silverstone was much better with the update, no pile-ups at the first few corners (the 11 cars in front left me for dust!) Also, they're not as heavy on the brakes. Only trouble was a couple of Elans taking each other out and getting bumped from behind a couple of times. Thought I was gonna get spun on the finishing straight, but I survived.

And then the real test for me was taking the Pantera around Lime Rock, no cars having a picnic on the grass or pile-ups at the chicane!
 
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Also noticed it prompted me to recalibrate my wheel rotation, so I will be testing some cars including the Cadillac GTP to see how those have changed. I will test AI tomorrow doing the 924 event.
The reason for the wheel recalibration is because they have set new wheel rotation settings for each car, so cars like the LMPh will have a 350° lock to lock rotation and F1 cars will be 180-200° L2L, even if your wheel supports 900°+ - not sure how this works, may be centre spring pressure or just ignoring any inputs beyond the range.
 
The reason for the wheel recalibration is because they have set new wheel rotation settings for each car, so cars like the LMPh will have a 350° lock to lock rotation and F1 cars will be 180-200° L2L, even if your wheel supports 900°+ - not sure how this works, may be centre spring pressure or just ignoring any inputs beyond the range.
I just tested the Cadillac, it did automatically adjust so my wheel input was 1:1 with the rotation in game, without me needing to set it manually in the tuning menu like before. Beyond the lock points it just ignores inputs, but a nice improvement. I'll test other cars to confirm but seems its working properly at least with the car that gave me trouble in the past.
 
The AI seems to have improved in a few ways based off some races I've done in different divisions. They seem to stay in formation now as opposed to just purposely driving off track or smashing into each other for position. They also have no problem keeping up especially if I screw up a braking zone, they are right there on my tail or passing me. I will say they need to be refined just a little more, it's still not quite perfect yet. I noticed a couple times they would make weird mistakes and end up in the grass and sometimes the back half of the grid is further back for no reason.
I ran 4 races today, BMW M1 Procar, Toyota Yaris GR, BMW LMDh, and the new Ford Mustang GT. The AI seemed a little better across the board but it could still be better. It seemed that in two of those races that the AI stalled at the rolling start. I was near the back both times once at Nurburgring GP and once at Kyalami and both columns just bogged down and I passed about 12 cars before turn 1.

They still seem to want to brake where they shouldn't but not as often as before. The LMDh race was at Road Atlanta and one or two of them would hit the brakes coming through turn 12. The Procar race was at Nurburgring GP and three of them hit the brakes at the same time through that slight right before the chicane. They weren't very close together either so it wasn't a chain reaction.

But overall the AI does seem to be a little bit better, time will tell though.

I was very surprised that the Mustang GT3 actually sounded good. Some Assetto Corsa cars including mods don't sound that good. Makes you wonder though how they could have ruined to sound on so many cars up until this last few months. Just didn't care? Didn't think anyone would notice? I drove the Mercedes GT3 yesterday and it sounds horrible. It should rumble similarly to the Mustang.

I did not do the wheel calibration but everything I ran today felt good including the LMDh car. Is the wheel calibration necessary?
 
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Something else I noticed on PC, I had to reapply the DLSS/DLAA preset K transformer model override, and for some reason the nvidia app recognized two different versions of forza motorsport now. not sure if that is noteworthy.

I gave meetup mode a go, I know FK is supposed to be for drifting as emphasized by the lack of lap timer and the heavy rain, but I had a blast carving up and down the mountain weaving between the drifters. I think the volcano in FH5 is now retired for me.

I did not do the wheel calibration but everything I ran today felt good including the LMDh car. Is the wheel calibration necessary?
I believe all the wheel calibration does is confirm to the game where 90 degrees is on your wheel to determine the rotation. There is also a setting below the calibration button where you can manually set a value for this, but using the calibration may be more accurate. I'm not sure what the values represent since they dont use a unit but there is a large range and my wheel gave the value 1125 about 1/5th of the range, advertised rotation is 1080 degrees.
 
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I was very surprised that the Mustang GT3 actually sounded good. Some Assetto Corsa cars including mods don't sound that good. Makes you wonder though how they could have ruined to sound on so many cars up until this last few months. Just didn't care? Didn't think anyone would notice? I drove the Mercedes GT3 yesterday and it sounds horrible. It should rumble similarly to the Mustang.
I do think the Mustang GT3 could use a little more low rumble in the low rpms but it's not bad. And yeah the AMG is GT3 never really sounded accurate, same for the RCF GT3 which is also a rumbly type of v8. Both those cars sound good in FH5 though, go figure.
 
I did my first ever Meetup in FM and I must say, I LOVE that this mode is back again! Also, you can make pretty sweet cash there as well. Based on my short amount of laps, I think I was making like 20K each run. And I've have sworn I got a 30K one too. But overall, if you want to chill and make a quick buck, Open Track Day Meetups is a great alternative for hardcores and casuals alike! 👍
 
Damn thats impressive as hell
It is impressive, until you discover that’s 47 seconds slower than his Personal Best of 4:50.479 at the same track in Rivals, just over 3 seconds faster than my personal best too at 4:53.751. :eek:

We both also ran Fujimi Kaido with the AMR Pro in rivals tonight, he’s currently 13th overall and 2nd on the Hardcore leaderboard with a 7:21.510. 👍

But while Nords is his domain with the AMR Pro, Kaido’s is mine with a 6:37.864, currently 2nd overall and 1st on the Hardcore board. ;)

Current No1 is a 6:18.287 with TCS and ABS to help focus the AMR Pro’s insanity. :bowdown:
 
Got a quick lap of Fujimi in before I had to go to work this morning. Driving around in a Formula Mazda whilst wet and overcast was great fun and very atmospheric too. Turn Ten have really done well here. Kudos.

Does the track have the threads that 3/4 had? Because they were fun little hillclimb stages. Didnt have time to check this morning.
 
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