Forza Motorsport General Discussion Thread

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Say, would it make sense to get a standard PS5 just for playing GT7?
Or better to just get a PS6 and wait for GT8 to arrive?
Oh gosh. It's not worth it. Not a chance. You would be way better off putting any of that money towards a PC. Of course my opinion.
I haven't turned GT7 on in months. Don't even miss it. But Being on PC, I still to this day turn on FM. Especially if I want more chilled out races or if I don't want to turn on the full rig and use a controller real quick.
 
Oh gosh. It's not worth it. Not a chance. You would be way better off putting any of that money towards a PC. Of course my opinion.
I haven't turned GT7 on in months. Don't even miss it. But Being on PC, I still to this day turn on FM. Especially if I want more chilled out races or if I don't want to turn on the full rig and use a controller real quick.
That says a lot I think. I've actually heard many GT7/PS5 owners say the same: they prefer FM.
 
That says a lot I think. I've actually heard many GT7/PS5 owners say the same: they prefer FM.
It depends on what you're after. I'm more of a sim guy and less of a game guy. I didn't find doing errands for a middle aged man in a cafe to be that engaging. Nor having to buy 3 different cars just to get a roulette spin for a car part I'll never use.
One thing that sets FM apart, is it's settings. There's plenty of them. If I want to race in my rig, I can turn off all the assists, use simulation steering, and the physics and FFB are really nice. Still a bit gamey obviously but they aren't trying to go full sim and that's to be expected.
On the other hand I can turn on whatever settings I want to aid in using a controller. It really is like two separate experiences.
The car classes are great in FM. Man, if they continued just adding tracks, I'd be happy. FM really could use some more tracks.
 
No, makes a lot of sense.

Say, would it make sense to get a standard PS5 just for playing GT7?

Or better to just get a PS6 and wait for GT8 to arrive?
Well, I did get a digital PS5 that had GT7 bundled with Astro Bot before it got more expensive with less storage (!). I do play other things there, but GT7 takes about 80% of my playing time. No idea when the PS6 will release or GT8 for that matter.

Now if you ask me, GT is superior in controller feel/feedback and sound mix. But when driving, I think FM is more realistic in the sense that driving near or on the edge is harder than in GT. FM cars at the limit are easier to upset and harder to recover and that's the contrary in GT: You really have to upset your car on purpose, and when that happens, it feels rather artificial.
 
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Well, I did get a digital PS5 that had GT7 bundled with Astro Bot before it got more expensive with less storage (!). I do play other things there, but GT7 takes about 80% of my playing time. No idea when the PS6 will release or GT8 for that matter.

Now if you ask me, GT is superior in controller feel/feedback and sound mix. But when driving, I think FM is more realistic in the sense that driving near or on the edge is harder than in GT. FM cars at the limit are easier to upset and harder to recover and that's the contrary in GT: You really have to upset your car on purpose, and when that happens, it feels rather artificial.
I think I will stick to FM then. Physics and driving feel is everything to me.

It depends on what you're after. I'm more of a sim guy and less of a game guy. I didn't find doing errands for a middle aged man in a cafe to be that engaging. Nor having to buy 3 different cars just to get a roulette spin for a car part I'll never use.
One thing that sets FM apart, is it's settings. There's plenty of them. If I want to race in my rig, I can turn off all the assists, use simulation steering, and the physics and FFB are really nice. Still a bit gamey obviously but they aren't trying to go full sim and that's to be expected.
On the other hand I can turn on whatever settings I want to aid in using a controller. It really is like two separate experiences.
The car classes are great in FM. Man, if they continued just adding tracks, I'd be happy. FM really could use some more tracks.
Oh yah, for sure. Such a shame how they just left and slammed the door shut in our noses. Know any higher ups in T10 Studios who are willing to respark the project, lol?

Honestly, they should just get back to updating FM23 after FH6's launch. So much untapped potential.
 
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I think I will stick to FM then. Physics and driving feel is everything to me.


Oh yah, for sure. Such a shame how they just left and slammed the door shut in our noses. Know any higher ups in T10 Studios who are willing to respark the project, lol?

Honestly, they should just get back to updating FM23 after FH6's launch. So much untapped potential
I too hope once FH6 releases they intend to keep working on FM23 thereafter. Based on the wording how I took it from them and Phil Spencer's interview last year, the game is in a paused state. Remember they never officially gave a farewell to the game...so never know.
 
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I haven't played in a couple weeks now but I recently got the new H shifter for my Logitech wheel and I'm wondering if any of you have tried how this game plays with H shifter and clutch? Does it automatically distinguish between cars with or without a clutch pedal like GT7 or do I need to change the difficulty setting between manual and manual with clutch depending on which I want to use?
 
I haven't played in a couple weeks now but I recently got the new H shifter for my Logitech wheel and I'm wondering if any of you have tried how this game plays with H shifter and clutch? Does it automatically distinguish between cars with or without a clutch pedal like GT7 or do I need to change the difficulty setting between manual and manual with clutch depending on which I want to use?
You have to change settings between them, which is both annoying and daft.

Why there cannot be an "as per the original car" setting for assists which dictates ABS, clutch etc I'll never understand.
 
You have to change settings between them, which is both annoying and daft.

Why there cannot be an "as per the original car" setting for assists which dictates ABS, clutch etc I'll never understand.

There are other games with an 'authentic' / 'realistic' setting for assists, but the problem with a car list the size of Forza's is having to go back and research which cars have what. The design of the assists in Forza historically has also generally been to make them slower than using no assists (hence all of the silly button clutch tricks etc) rather than designing each car's physics around the assists it should have, which means even more revision of existing cars.

It's more than possible to do, but even with a relaxed timeline like this game it feels like Turn10 would never be given the time to do it.
 
I too hope once FH6 releases they intend to keep working on FM23 thereafter. Based on the wording how I took it from them and Phil Spencer's interview last year, the game is in a paused state. Remember they never officially gave a farewell to the game...so never know.
I got all my fingers and toes crossed for this 🤞
 
I too hope once FH6 releases they intend to keep working on FM23 thereafter. Based on the wording how I took it from them and Phil Spencer's interview last year, the game is in a paused state. Remember they never officially gave a farewell to the game...so never know.
I hope this is another "easy win" they are planning to use to further prop up Asha Sharma. If that is the plan, then I am all for it. Hell, I'll even fanboy for Asha Sharma... Only concerning FM23. Everything else will be met with full skepticism.

:lol:
 
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I hope this is another "easy win" they are planning to use to further prop up Asha Sharma. If that is the plan, then I am all for it. Hell, I'll even fanboy for Asha Sharma... Only concerning FM23. Everything else will be met with full skepticism.

:lol:
I think we've all had a brimful of Ms. Sharma now and she's only just started the job.

 
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Theres only two things I could see throwing a wrench into this game getting support again; pulling whatever is left of the team together again in this economy, and the upcoming supposed new Xbox console. If the Series S and X was destined to finish off this decade then that wouldn't be an issue but if Microsoft plans to introduce another generation of xbox within the next two years which has been heavily rumored, then that could cause them to indefinitely discontinue support altogether on this platform for a number of games including T10's Forza.
 
There are other games with an 'authentic' / 'realistic' setting for assists, but the problem with a car list the size of Forza's is having to go back and research which cars have what. The design of the assists in Forza historically has also generally been to make them slower than using no assists (hence all of the silly button clutch tricks etc) rather than designing each car's physics around the assists it should have, which means even more revision of existing cars.

It's more than possible to do, but even with a relaxed timeline like this game it feels like Turn10 would never be given the time to do it.
Interesting insight - setting physics changes aside for a moment it'd be nice to have the option anyway, and surely it wouldn't take that long to knock up a spreadsheet of what each vehicle had?

Also on the subject of physics, my one constant complaint as a wheel user has been the slow gearchange speed with the clutch. It has never been realistic and is far slower than in real life, and I say that as someone who daily-drives a fairly recalcitrant manual.
 
Interesting insight - setting physics changes aside for a moment it'd be nice to have the option anyway, and surely it wouldn't take that long to knock up a spreadsheet of what each vehicle had?

Also on the subject of physics, my one constant complaint as a wheel user has been the slow gearchange speed with the clutch. It has never been realistic and is far slower than in real life, and I say that as someone who daily-drives a fairly recalcitrant manual.
i-see-you-i-got-my-eye-on-you.gif

Same.
 
Interesting insight - setting physics changes aside for a moment it'd be nice to have the option anyway, and surely it wouldn't take that long to knock up a spreadsheet of what each vehicle had?

Also on the subject of physics, my one constant complaint as a wheel user has been the slow gearchange speed with the clutch. It has never been realistic and is far slower than in real life, and I say that as someone who daily-drives a fairly recalcitrant manual.
Even after upgrading the clutch, flywheel, and driveline?
 
Even after upgrading the clutch, flywheel, and driveline?
Why should anyone have to do that to make a car work the way it should? If I'm shifting then that's the shift. It shouldn't have a fake second to wait for it to engage in game.
Those things do make shifting faster but then you don't have a stock car anymore.
 
Why should anyone have to do that to make a car work the way it should? If I'm shifting then that's the shift. It shouldn't have a fake second to wait for it to engage in game.
Those things do make shifting faster but then you don't have a stock car anymore.
Didn't they change this after everyone complained about it? I remember early on I ended up just ditching the clutch option and paddle shifting every car because it was useless.
 
Didn't they change this after everyone complained about it? I remember early on I ended up just ditching the clutch option and paddle shifting every car because it was useless.
I don't think it's gone. You may be right that they made it less annoying but it's still different than say Assetto Corsa.
Now I have to get back on FM and see. Good reason to do a couple races. :)
 
I don't think it's gone. You may be right that they made it less annoying but it's still different than say Assetto Corsa.
Now I have to get back on FM and see. Good reason to do a couple races. :)
With a stock transmission, the clutch engagement is not 1:1 with the pedal. The delay is how long the in-game clutch takes to open up. You'll see it happening if you have telemetry open as you drive manual with clutch. The slow clutch response is why the delay is more notable on controller.

IIRC before Turn 10 lessened this effect, if I got a race clutch and a sport transmission, I had no delay when driving manual with clutch on my wheel setup. Since they shortened how long it take the clutch to reach 100% disengagement, I didn't need to use that transmission combo as much. I'll test those parts again and see how quick the telemetry's clutch data is responding.

Edit: After a very brief test, the Sport transmission and a racing clutch combo is still not 1:1 but it is much faster than the stock transmission.
 
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Why should anyone have to do that to make a car work the way it should? If I'm shifting then that's the shift. It shouldn't have a fake second to wait for it to engage in game.
Those things do make shifting faster but then you don't have a stock car anymore.
Because I believe it's simulated in the game. You can't force-quick-shift in a car that's stock. To be able to shift faster IRL, you WILL have to upgrade the various transmission components, including the gearbox itself, of course.
 
Because I believe it's simulated in the game. You can't force-quick-shift in a car that's stock. To be able to shift faster IRL, you WILL have to upgrade the various transmission components, including the gearbox itself, of course.
I grew up driving all manual cars except for brief periods of a Bronco II Edie Bower and a GMC Jimmy.
My 92 Mustang GT disagrees. I guess my Jeep Wrangler agrees but that is a Wrangler after all.
However other cars I've driven, including a Ferrari 308 GTSi and Porsche Carrera disagree as well. Can you imagine buying a Porsche or a Ferrari and the car makes you wait to shift, you take it to the dealer, and they tell you you have to update the clutch, flywheel and driveline?
😬 😄
If we're going to be honest, FM is a game being a game that gives you a reason to update these parts, not that it is representing real life.
 
When I'm grabbing gears like I mean it I can certainly shift faster IRL than the stock box in Forza. That said, it's still better than the old two-button insta-shift method from prior games. I remember when the game first launched and people were whining that you didn't need to clutch the race transmission, which I found simultaneously frustrating and hilarious. The whining, not the transmission model.
 
Theres a thread about using the clutch in the GT7 section where someone mentioned putting the upper and lower thresholds for the clutch pedal closer together maybe 35 low 70-80 high to improve the clutch feel in the game, I may try that in this game as well to see if it makes any difference. I did notice the delayed release behavior trying some stock cars, which was causing the rear wheels to lock sometimes.
 
I grew up driving all manual cars except for brief periods of a Bronco II Edie Bower and a GMC Jimmy.
My 92 Mustang GT disagrees. I guess my Jeep Wrangler agrees but that is a Wrangler after all.
However other cars I've driven, including a Ferrari 308 GTSi and Porsche Carrera disagree as well. Can you imagine buying a Porsche or a Ferrari and the car makes you wait to shift, you take it to the dealer, and they tell you you have to update the clutch, flywheel and driveline?
😬 😄
If we're going to be honest, FM is a game being a game that gives you a reason to update these parts, not that it is representing real life.
Well, then sheeeeth, I guess it's not simulated. Sorry, Buck.
 
I had the time to get on last night and it wasn't too bad. GTX class race cars really weren't too noticeable. Road cars were acceptable. They have to give you some reason to upgrade the parts. It was way worse before when FM came out. I couldn't even use the shifter for a while.
 
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