GiancarloHow about somebody post two pics of the same car? Making it different cars just seems stupid.
Is it me or are all of Forza's tire side wall heights too large on most cars? Compare the tire's side wall height from the actual pic to the Forza pick. Both look good by the way.VIPERGTSR01Wow they (both) look great.
Although the tyre profile of the Forza mclaren looks abit high or the rims are too small, as does most the the car models in Forza.
flamingwonkyAnother screenie comparo...analyzing car models structure.
Forza:
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98cobraIs it me or are all of Forza's tire side wall heights too large on most cars? Compare the tire's side wall height from the actual pic to the Forza pick. Both look good by the way.
Yeah, Vettes are usually wide.EGFeriocheck post #800
the Vette looks squeezed in from the side
tiptopcreamhttp://media.teamxbox.com/games/ss/902/1102636246.jpg]
That's because the picture has the wrong aspect ratio, it needs to be streched to 16:9, just like the pic in post #1571.EGFeriothe Vette looks squeezed in from the side
the InterceptorThat's because the picture has the wrong aspect ratio, it needs to be streched to 16:9, just like the pic in post #1571.
Cheers,
the Interceptor
nitro_2005hey have you seen the official website. of all the cheek for forza to have a new york course WHICH IS EXACTLY THE DAMN SAME AS THE ONE IN GT4 (not EXACTLY the same because on the back straight after the first corner, instead of turning of onto 57th avenue, it carries on straight up to 5th avenue). and also the have laguna seca, tsukuba AND the Nurburgring!!! hey, is it me, or are games like forza and enthusia just copying gt4?? well in my opinion, that's not right. i mean, ok, so a game can have 1 circuit the same or include a couple of cars which are the same, but to include cars and tracks which are the same in big numbers is UNBELIEVEABLE!!! What's next, both enthusia and forza WILL BOTH GET LE MANS AS WELL???
cobragtNice, comparing a doctored shot to a old meh capture of gt4, that's fair.
How about a pic from a more up to date build of gt4, like this
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or
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As you see, gt4's models look better due to better color usage.
cobragtforza's wheel has bootleg FF, it's not real FF to the extent of the gt4 wheel. That wheel will just do simple coordinated rumble, that's all. forza looks great and what not but it's no where close to gt4 in quality visuals, not saying it looks bad but it just doesn't look realistic enough.
kinigittcan somebody post a link or explanation describing how the FF wheel is not FF.
Or "bootleg" as you put it.
tiptopcreamAny wheel for Xbox is going to use the Xbox's rumble middleware software. So you won't get the wheel pull or any other fancy effects you get with a FFB wheel. You'll get the rumble you get through a control pad through the wheel.If you used a wheel to play a racing game on the PSone that's what it will be like playing Forza.
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strokes Logitech DF![]()
kinigittmore proof. less stroking please.
cobragtforza's wheel has bootleg FF, it's not real FF to the extent of the gt4 wheel. That wheel will just do simple coordinated rumble, that's all.
tiptopcreamAny wheel for Xbox is going to use the Xbox's rumble middleware software. So you won't get the wheel pull or any other fancy effects you get with a FFB wheel. You'll get the rumble you get through a control pad through the wheel.
8400RPMBut the main reason we contacted Logitech was to talk about force feedback on the Xbox and Forza Motorsport, in particular. We haven't seen a single racing game support force feedback and we weren't sure whether this has to do with the wheels released, games or Xbox unit. Well, the truth is out.
According to Holove, the Xbox console doesn't support force feedback. Even if a wheel maker or developer wants to implement force feedback it won't do any good, the hardware won't make it happen. He's optimistic, though, "On the Xbox side we'll hopeful it'll work someday.
******UPDATE*****
**STRAIGHT FROM THE HORSES MOUTH***
My good friend Tom who works for the Logitech Wingman team was kind enough to shed some light on the current situation regarding their lack of development on an FF wheel. Below...
================
"Hello Isamu,
Long time no speak, indeed. I remember you... hope everything is alright with you, too.
Of course we would like to do a true FF wheel for the Xbox. Initially, Microsoft was totally uninterested and told us that if we can show 10 developers who are interested, they might consider it. Well, we rounded up those developers, and yet the whole thing went oozing on. At one point, we were talking to them about how this could be done; they seemed to be fishing for ideas without comitting to anything.
The problem, for us, is not really to make a wheel that would work. The problem is that the games need to support it; since the Xbox development environment doesn't really lend itself to "middleware" (like what we do for the PS2), we have to have Microsoft support this on their end, too. If they are not comitted to doing so, we can't force them to
Recently, all indications point to Microsoft having essentially abandoned anything new for the Xbox. It appears that they are working 100% on "next gen", which would be Xbox2 or whatever it's called when it comes out. Their interested in coming up with *anything* new for the existing platform has dropped down to zero...
So, to summarize - it doesn't look good for having a true FF wheel on the Xbox. Who knows, maybe we can get them to do that (or allow us to do it) for the Xbox2, but I wouldn't keep up my hopes for anything on the current platform. Sorry to disappoint you...
Eventually one needs to remind oneself that "it's just a game", and realign priorities on what else one does in life.
Have a good week (or end of weekend ,
..tom"
=====================
My reply........
"Thanks for the candid reply Tom. That's sheds a lot of light on things. It's really too bad that we live in a world where game companies make the almighty $$ their top priority. But alas, this is all about business afterall, as well as politics to a certain degree. Oh well, what can you do. I can only hope that Sega thinks about putting the code in anyway, just in case you know, someone die hard like myself decides to spend big money to a third party person to develop a custom PC to Xbox adaptor that recognizes any PC FF wheel. Surely that can be done with enough time and resources, no? Talk to you later man"
======================
Oh well, Ce La'Vi
So can you use pc usb Steering wheels with this cable to use on xbox eg(M$ Sidewinder) and other usb pc controllers , keyboards, mice etc ?
This all depends, you can use any USB device providing the game/software you are using supports it.
Does the USB adapter allow a Logitech Force Feedback Wheel for PS2 to work with XBOX titles? The wheel should work with a PC so is there any possibility on working with a XBOX?
Only if the games/software that you are using this on has the drivers built in
8400RPMBut in a recent interview with this woman we hear something like this:
With such a realistic physics and handling engine a force feedback wheel would be great for Forza. Any plans?
Kiki Wolfkill: There's definitely things in the works that we haven't solidified yet. We appreciate that a force feedback wheel is the best way to experience a game like Forza and it's certainly something we're working on from a partnership standpoint.
Now look at the pic - no, at the wheel!
Can you see the rest of the sign? ...NATEC
But isn`t "Force Feedback" a Logitech TM?
And on the Fanatec page you see a big "Forceshock" logo under the wheel name.
If this would support real "Force Feedback" wouldn`t they display it near the wheel name?
Maybe it`s a improved rumble effect but not true "Force Feedback".