Forza3 can't be compared with GT5....

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Or even the understeer inherent in AWD versions of the 911... which was especially true of the variant featured as a RUF in GT4.

I don't understand what are you talking about. There were no RUFs in GT4, there were only RUF models.

Porsche from 80-th didn't drive like this, there was no any even far or distant connection between GT4 "impreza" dressed with RUF model and real RUF. If you want to see some real 80-th Porsche in action - put first Forza in the tray.
 
I don't understand what are you talking about. There were no RUFs in GT4, there were only RUF models.
What the hell are you actually trying to say here?

Doesn't seem to make any sense!



Porsche from 80-th didn't drive like this, there was no any even far or distant connection between GT4 "impreza" dressed with RUF model and real RUF. If you want to see some real 80-th Porsche in action - put first Forza in the tray.
Driven many?

The only '80s RUF's in GT4 are the Yellowbird and BTR; plenty of back to back comparison videos of the GT4 Yellowbird vs the real car at the 'ring have been done. The one thing they show is that the Yellowbird is one of the more accurately modeled cars in the game, massive initial understeer that snaps to sudden and dramatic oversteer than is tricky to catch if you are not quick enough. That certainly sounds like an '80 911 (of just about any variant) that I've even come across (and I have driven a couple both on road and at proving grounds).


Scaff
 
I'm not specialist in real life racing.

I'm glad you pointed that out. No-one would have ever suspected.

I compare games to each other and some real life test, written in auto magazines, which provide some very basic image of how this particular car drives

Rrrrrrright.

So you think that a game that makes a car handle how you think it probably should do with your "very basic image" gleaned from magazines is "real" and that one that doesn't is "completely broken".

Despite being repeatedly told by people who actually do have experience with driving these cars, and driving them at speed, that the games you think are faithful to reality are less real than you think and that those you think have "no physics" are much more real than you think.


otago
Porsche from 80-th didn't drive like this

How do you know? Oh right. Your "basic image" from magazines.

otago
If you want to see some real 80-th Porsche in action - put first Forza in the tray.

I've seen some real 80s Porsche in action. On a track. With me driving it (a 1984 Porsche 911 in Guards Red). If you want to see it, you go drive it. Then go revisit FM1 and GT4 and tell me which one is "real" and which is "broken".
 
I'm not specialist in real life racing.

I compare games to each other and some real life test, written in auto magazines, which provide some very basic image of how this particular car drives

How you can form ANY opinion based on this is beyond me. Just because I've read a magazine about films, doesn't mean I'm Tarantino.
 
Then we looked at ride height, the weight of the car, and what we call the
“goodness rating,” from reading reviews and learning a lot about each car.
We ranked the cars based on their “goodness,” and arranged those values
into buckets

Dan Greenawalt, answer taken from the manual of the LCE of Forza2 to the Question "What is the process of tuning more than 300 cars to make them feel right?"

Anyway, you'll have to appreciate the honesty.
 
just played it for a bit.... Turn 10 did tried really hard to compete with PD.... but they failed at some really minor details from what I noticed... yes, they have reverse lights....BUT... they can't even get the California's brake light to light up correctly... if I'm ferrari, I wouldn't be too happy about it. it looks like they just rushed it and forgot to look at the details.

what I think of Forza so far is that its a fun game, but the developer definitely didn't put the heart into the game, but rather made it to please the community.

They did what you people ask for... especially in terms of car selection, one or two cars from the entire model to represent the line up. ie One single R33 GTR to represent the entire R33 Skyline line up... etc I could list a lot more examples. I want choice, not being forced into what they think its best.

I can't say i'm disappointed in the car selection in F3, what I don't like is that they base the cars from a certain region only. I mean, they have the Euro Civic Type R, but not the JDM FD2 Civic Type R. or not to mention there are no R35 GTR in the car list (could be because the car is co-developed with PD) From what I noticed, PD seems to respect auto manufacturer a lot more compare with any other racing games out there. especially in terms of authenticity. Every car in GT5 have the original model designation logo as the license plate. like the one manufacturer put on during car shows.

Car tuning in this game again its still a step up over GT series especially with the exterior customization. This alone would allow me to spend the most time into it. Especially when I can show off my customized ride online its something I really like about Forza. I loved it when in Forza 2, i used a stock 300HP STI with real world tuning philosophy and kicked everyone's ass in the Class B range and people kept wondering why their 450HP turbo upgraded EVO wasn't able to keep up.

I'm definitely looking forward to this game in the next couple of days, its still a fun game and it will be a good choice to ease the pain of waiting for GT5 until next march. But as a GT5 competitor, its far from it.

Nice review. I always stick to logic with the arguement of PD versus Turn 10.
PD just has too many years of seasoned experience in this genre.
So much that even Forza and other sims seem to mimic some of the features and essence of the GT series.
PD is the originator of the console driving sim criteria which is why the true enthusiast will always rank GT in its rightful place as number 1.
Forza is just a temporary fix until GT5 launches.

P.S. Looking back at some of the previous post in this thread I found it funny that most people compare Forza 2 to GT4.
I found it even funnier that this is a comparison of software from two different generations of gaming console technology.
The fact that PS2's GT4 has been rated equivalent and higher ranks than the X360's FZ really proves a point about that game.
 
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The fact that PS2's GT4 has been rated equivalent and higher ranks than the X360's FZ really proves a point about that game.

Eh, moreso that there hasn't been anything newer to compare it with. You have to realize that FM1 and GT4 came out around the same time. In the time to create GT5, FM2 and FM3 have been created and released. Comparisons are going to be somewhat behind.

I don't know, but I feel like FM2 is much more realistic than GT4. Its at least more interesting and enjoyable, despite lacking in numbers.
 
I don't know, but I feel like FM2 is much more realistic than GT4. Its at least more interesting and enjoyable, despite lacking in numbers.

Yes I agree with your statement 100%, but thats my whole point.
Its basically comparing an older outdated game (GT4) to a new one (Forza2).
On the contrary though the new game lacks what the old has mastered.
But now that the old has been redefined and recomposed with innovations to todays higher standards I personally expect the best from GT5.
 
I don't know, but I feel like FM2 is much more realistic than GT4. Its at least more interesting and enjoyable, despite lacking in numbers.
Many factors in Forza 2 are done very well. Some... not so well, but you can tell that the performance of the physics engine running on a system ten or fifteen times as powerful yields some significant feedback and realism. In comparison, in some ways GT4 seems mushy and vague. At the same time, when you sum the parts, the whole gestalt of the two games is very interesting.

Surprisingly, Forza 2 left me wanting in the driving experience due to a few factors. I don't like the driving views. I hate the horrible gurgling, warbling tire noises. The FFB wheel works better for me as a lap-held device, which adds its own mushiness to the otherwise fairly snappy response. The tendency to oversteer can be frustrating. There are a few more little ephemeral things which add up to a kind of disconnect with the car. I can't really push the cars in Forza 2 the way I want to, because I'm kind of disembodied. Taking turns is sometimes awkward because I can't see them the way I want to, or feel the car the way I need to.

GT4 is strangely enough, much more involving and immersive. While it's a little mushy, at the same time, it isn't. The driver views are superb. It seems that even the 3D perspective is more realistic. I know some people loathe the tire sounds, but they really are fairly realistic, and they communicate the grip envelope much better. A good Logitech DF Pro or especially a DFGT wheel gives you a good sense of how the car feels as it digs into a turn, where the real racing takes place. Because of all that, I can drive just about every car in GT4 with authority, and push them more as I would a real car.

The Forza 3 demo was a rather tantalizing taste of the game, but with the tweaks done to it, I still didn't feel as connected or immersed as I am in GT4, and certainly not Prologue. I imagine that when it appears in town in the next few days, I'll get acquainted with it and have a lot of fun making race cars in it. But I don't doubt that it's going to be an appetizer for the real feast to come in the spring of next year.
 
^ Very nice contribution Tenacious D. Theres several things I can concur with in that post and you gave some great non-biased views. I agree with that entire statement. 👍
 
I left off a few details, seeing as it's been a LONG year for me and I'm beat from it, like the boggy understeer. Then again, I do wonder how wrong it is. In my own tearing around experiences in my Supra with Dunlops, I've found myself taking turns more gently than I'd prefer because the car felt like it wanted to keep going straight rather than follow a turn. In GT4, it seemed pretty close to that, so maybe we're just expecting magic turns no matter what tires we have on.

If not for my PC sim experience, I'd say I was just used to Gran Turismo's flavor of racing. But while GT4 doesn't quite feel like GTR or Live For Speed, Prologue does have that feel. At first blush, the F3 demo didn't either, but then, the graphics also looked kind of meh at first. Spending more time with it, it'll be interesting to see just how cozy I get with the new physics, and if I find it different, but similar. But being the new game with all sorts of new goodies to play with, especially the mod and livery system, you can be sure I'm going to be living in Forzaland for a good few months.
 
I'm quite looking forward to trying Forza3 when it goes on sale here... will have to steal an XBox for a while, though... ;)

I don't understand what are you talking about. There were no RUFs in GT4, there were only RUF models.

And, according to you, Physics isn't Physics.

So... when you say GT4 is completely broken... you mean that GT4 isn't broken!

I finally understand! :lol:
 
The main advantage of GT5 is that it developed under Sony.

I can't download any photo at the moment cause Forza web page crashes when I try sign in. Memory stick is not allowed to save photos of course. X360 wheel sucks in comparison with same priced DFGT.

This are some serious flaws and all of them only because MS.
 
The main advantage of GT5 is that it developed under Sony.

I can't download any photo at the moment cause Forza web page crashes when I try sign in. Memory stick is not allowed to save photos of course. X360 wheel sucks in comparison with same priced DFGT.

This are some serious flaws and all of them only because MS.

It's all working just fine for me.
 
It's all working just fine for me.

Spent 20 minutes and 10 attempts and finally. Looks like anormous jpeg compression from Forza 2 gone

original.jpg
 
Wow, that looks loads better than my photos, mine are all really heavily compressed :(
 
Wait for GT5. Forza 3 cars still behind GT5P, PD lighting work just looks much more real

:lol: While you're admiring the lighting, we'll be racing tuned monsters in Forza 3 and having fun, thankyou.
 
:lol: While you're admiring the lighting, we'll be racing tuned monsters in Forza 3 and having fun, thankyou.

What's to say that those particular things are impossible to do in GT5. I had alot of fun in GT4 and tuned lotsa monsters ;). Forza 3 looks great though. If I had a 360 it would definatly be a game I'd spend hours having fun with, good lighting or not :P
 
What's to say that those particular things are impossible to do in GT5. I had alot of fun in GT4 and tuned lotsa monsters ;).

They're not realistic, so they probably won't be in there. That's always been the way of the GT games. I'm surprised the Nike 2022 turned up in GT4 to be honest.

If they did include all of these elements though, it would be immensely satisfying and I'd never leave my PS3! :D
 
:lol: While you're admiring the lighting, we'll be racing tuned monsters in Forza 3 and having fun, thankyou.

They're not realistic, so they probably won't be in there. That's always been the way of the GT games. I'm surprised the Nike 2022 turned up in GT4 to be honest.

If they did include all of these elements though, it would be immensely satisfying and I'd never leave my PS3! :D

What are you saying, you couldn't tune monsters in GT4? Tell that to my 1000+hp nitrous Vipers, Vettes, Skylines, Supras etc. You just couldn't do engine and drivetrain transplants but you could sure build crazy cars.
 
I sincerely wish someone would make a "tuner" game for the oddballs amongst us... one which realistically reflects the number of swaps available when you don't actually care whether your factory instrument gauges work or not.

SR20 Miatas... Chevy V8 RX7s... V8 rear-wheel drive hatchbacks... SHOguns... :D
 
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