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Microsoft/T10 would love everyone to do this, one more sale without the possability of going on the 'used' market, pretty much free money in their pocket.
LOL
Or even the understeer inherent in AWD versions of the 911... which was especially true of the variant featured as a RUF in GT4.
What the hell are you actually trying to say here?I don't understand what are you talking about. There were no RUFs in GT4, there were only RUF models.
Driven many?Porsche from 80-th didn't drive like this, there was no any even far or distant connection between GT4 "impreza" dressed with RUF model and real RUF. If you want to see some real 80-th Porsche in action - put first Forza in the tray.
I'm not specialist in real life racing.
I compare games to each other and some real life test, written in auto magazines, which provide some very basic image of how this particular car drives
otagoPorsche from 80-th didn't drive like this
otagoIf you want to see some real 80-th Porsche in action - put first Forza in the tray.
I'm not specialist in real life racing.
I compare games to each other and some real life test, written in auto magazines, which provide some very basic image of how this particular car drives
Then we looked at ride height, the weight of the car, and what we call the
“goodness rating,” from reading reviews and learning a lot about each car.
We ranked the cars based on their “goodness,” and arranged those values
into buckets
just played it for a bit.... Turn 10 did tried really hard to compete with PD.... but they failed at some really minor details from what I noticed... yes, they have reverse lights....BUT... they can't even get the California's brake light to light up correctly... if I'm ferrari, I wouldn't be too happy about it. it looks like they just rushed it and forgot to look at the details.
what I think of Forza so far is that its a fun game, but the developer definitely didn't put the heart into the game, but rather made it to please the community.
They did what you people ask for... especially in terms of car selection, one or two cars from the entire model to represent the line up. ie One single R33 GTR to represent the entire R33 Skyline line up... etc I could list a lot more examples. I want choice, not being forced into what they think its best.
I can't say i'm disappointed in the car selection in F3, what I don't like is that they base the cars from a certain region only. I mean, they have the Euro Civic Type R, but not the JDM FD2 Civic Type R. or not to mention there are no R35 GTR in the car list (could be because the car is co-developed with PD) From what I noticed, PD seems to respect auto manufacturer a lot more compare with any other racing games out there. especially in terms of authenticity. Every car in GT5 have the original model designation logo as the license plate. like the one manufacturer put on during car shows.
Car tuning in this game again its still a step up over GT series especially with the exterior customization. This alone would allow me to spend the most time into it. Especially when I can show off my customized ride online its something I really like about Forza. I loved it when in Forza 2, i used a stock 300HP STI with real world tuning philosophy and kicked everyone's ass in the Class B range and people kept wondering why their 450HP turbo upgraded EVO wasn't able to keep up.
I'm definitely looking forward to this game in the next couple of days, its still a fun game and it will be a good choice to ease the pain of waiting for GT5 until next march. But as a GT5 competitor, its far from it.
The fact that PS2's GT4 has been rated equivalent and higher ranks than the X360's FZ really proves a point about that game.
I don't know, but I feel like FM2 is much more realistic than GT4. Its at least more interesting and enjoyable, despite lacking in numbers.
Many factors in Forza 2 are done very well. Some... not so well, but you can tell that the performance of the physics engine running on a system ten or fifteen times as powerful yields some significant feedback and realism. In comparison, in some ways GT4 seems mushy and vague. At the same time, when you sum the parts, the whole gestalt of the two games is very interesting.I don't know, but I feel like FM2 is much more realistic than GT4. Its at least more interesting and enjoyable, despite lacking in numbers.
I don't understand what are you talking about. There were no RUFs in GT4, there were only RUF models.
The main advantage of GT5 is that it developed under Sony.
I can't download any photo at the moment cause Forza web page crashes when I try sign in. Memory stick is not allowed to save photos of course. X360 wheel sucks in comparison with same priced DFGT.
This are some serious flaws and all of them only because MS.
It's all working just fine for me.
Wow, that looks loads better than my photos, mine are all really heavily compressed![]()
Very nice.
Wait for GT5. Forza 3 cars still behind GT5P, PD lighting work just looks much more real
Wait for GT5. Forza 3 cars still behind GT5P, PD lighting work just looks much more real
While you're admiring the lighting, we'll be racing tuned monsters in Forza 3 and having fun, thankyou.
What's to say that those particular things are impossible to do in GT5. I had alot of fun in GT4 and tuned lotsa monsters.
If they did include all of these elements though, it would be immensely satisfying and I'd never leave my PS3!![]()
While you're admiring the lighting, we'll be racing tuned monsters in Forza 3 and having fun, thankyou.
They're not realistic, so they probably won't be in there. That's always been the way of the GT games. I'm surprised the Nike 2022 turned up in GT4 to be honest.
If they did include all of these elements though, it would be immensely satisfying and I'd never leave my PS3!![]()