Fuel Consumption Idea!

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The 120d is just an example, there are many other examples of Diesel engines with same displacements out there, that are faster and have better consumption, and i think even if you buy a diesel car in GT4 and race a faster car in enduro you could still win because of the fact you wont have to pit much. Using tactics you can win, not all about speed:D
 
I heard the other week that the new Ford GT40 can do as little as 4 miles to the gallon. :eek: And with its fuel tank, can only drive 74 miles between refills.

And last week I was watching a repeat of an Aussie V8 race, and the commentator said that the cars were using 2 litres a lap. :eek: The lap was only a couple of kilometres, so that is quite shocking. No wonder they need sponsorship. :)


If we are to have fuel stops in GT4 (we don't know either way yet), then these 2 cars at least will be pitting quite a lot.
 
If the fuel consumption differed from car to car that would be awesome. As you said, the GT40 would probably loose a 100 lap race against a mini or the 120d...
 
Pitting and fuel load is all part of racing strategy, it should be in the game and should be accurately reflected, example heavy fuel load means early braking and medium turn in's, low fuel means quick getaway but early pit.

Who know's? Time will tell.
 
Oooo! They should have different kinds of fuel. Like different octane ratings. That would be neat. That way, I could get away with using crap fuel in crap cars. Cheaper you know.
Actually, the idea is kindof stupid... Still, I want even MORE tunabillity. I WANT A ****ING BOOST CONTROLLER!
 
If there was a couple of long straights were the GT40 could get up to its 200mph +, then it might not be that close with anything it races. ;) :)

A lot of the "supercars" will be pitting quite often.
 
How come this thread started as a fuel consumption in a racing game thread , but has pretty much ended up as a who's got the biggest fuel tank thread !!!! WTF

Anyways i agree , fuel consumption in gran turismo ,if implemented properly could do wonders for medium to long races , just think of the scope with regards to lap times on full / empty tank . or distance you can travel on heavy or light loads .
also would it effect the handling of the car , fully laiden cars will never perform as well as light cars .
If PD can do a better job of fuel than they did with tyre wear it should be an interesting addition to the game .( if implemented well )

However

taking other threads ( 3d spectators ) and this one into account , i would far rather PD binned the spectators , fuel , tyre wear and all that , and put some more resources into getting the AI upto scratch .

GT's biggest fault has always been , that you can select a flame spitting monster of a car and whip the backside off the computer , in most of the races you can enter ( 4WD bieng the one that springs to mind - "ok i'll select my 1000bhp skyline against a standard lancer and subaru "--- NOT!!!!! ).Surely above graphics and other stuff , gameplay and AI and generally a good challenge are top of the list .

we could talk in hear all day about , what additions gt could do with like fuel , tyre wear , paint scheme's , pit stops , and these admittedly do add to a racing game - just not as much as AI .

Please PD - concentrate more on AI rather than fuel !!!
 
I want fuel use. Also on cheesy cars, you might have issuse with power loss due to g forces. That would be cool. Then you would buy a new fuel delivery system, and it would run great. Also, bigger injectors mean bigger fuel use.
 
Good point Border, what's the point in creating a racing sim and having no opponents that can race !!
 
I think fuel consumption should only be in effect during the endurance races. it could become more of a hassle than anything in other races.
 
My BMW 318Ci has a 60L tank, but any whay back to the main subject , fuel consmption would give a new thing to think about as it could be a disadvantage or an advantage just depends on whats your startegy is.

Just on thing about desiles you should know is that they have more tourqe than petrol equvilants,and they usually have turbos or superchargers already there as in the 535Dd BMW ,so you have an option of upgrading the turbo or supersharger .
 
Refueling during any kind of race (espcially endurance) would make the game more realistic. And there's a 50/50 chance it could be in it, since now GT4 features human life.

PS: I was looking at one of the Pit Crew pics, and one this pics looked like it had a Fueling Pump in the car. COuld it be?


Anyways, I AM VERY GLAD YOU CAN DRIVE ROADSTERS NOW. LIKE THE 350Z ROADSTER WITH THE TOP DOWN. YAY!
 
What about a choice of fuel?

Choose the more expensive premium fuel, and get improved acceleration, and a smoother sound.

And also, if you put Diesel into a petrol car, or vice versa, the consequences should be dire.
 
I think it will be used ( if at all) like the tire wear is used. When your new you don't have to worry about it as you get farther along they put it in.
 
DiabolicalMask, FYI, there was a Deisel powered car at LeMans this year. It was a Lola Caterpillar I think, and the only reason it didn't do well is because the 1500 ft-lbs of torque it had kept blowing out clutches.

I wonder...do you supposed Polyphony will go as far as to properly simulate dynamic weight transfer effects, and weight loss, as fuel burns off!?
 
Fuel consumption is a great idea i think(though it may get quite expensive), and as far as simulating weight loss/transfer beause of it, i'm not sure, but as advanced as this game will be...who knows?
 
Well we have weight reductions and they genuinely effect performance, weight is just a variable stored in the game so it could be increased and decreased based off fuel load easyily enough.
 
In past GTs, weight has been a more or less constant variable. It probably takes a lot more doing to simulate realistic fuel burnoff than a weight reduction mod. But then, it could be pretty easy...I don't know how the physics engine works.

Getting good fuel-based weight transfer going on is more complicated though...
 
Well I was just thinking, if they have the weight in there as a real floating point number, and they use it to calculate things, and they vary it for weight reductions, then varying it for fuel consumption couldn't be a giant step further.
 
Eagle
Like tyre wear I don't expect fuel consumption to feature in the shorter events, the Beginner events as they are, but when you choose to enter the more challenging leagues, it should be there, as a further challenge and another element of realism. I hope you can actually control the load, so you can qualify on fumes or start a race light, skip out ahead then pit early for a full tank and make a regular length stint from then.
Now THAT would be fun! :D

I like the idea of being able to control as many variables as possible. Being able to put some thought and/or strategy into races would add a very enjoyable element. Honestly, I'd actually like to have to pay for tires when they wear out, and pay to refuel as well. This would make running higher HP cars (worse MPG) more fun (and expensive) against slower cars with better gas milage. Sure, you might have twice as much HP as them, but you might have to pit twice as often. That would be a challenging element which requires a bit more thought and planning when modding/setting up your car. 👍
 
Eagle
Well I was just thinking, if they have the weight in there as a real floating point number, and they use it to calculate things, and they vary it for weight reductions, then varying it for fuel consumption couldn't be a giant step further.
True. And come to think of it, I heard the current build has the Crossfire with an in-game extendable spoiler (deploys automatically during a race), which would imply dynamic downforce. And dynamic weight would be pretty much the same.
 
Sven wrote;
True. And come to think of it, I heard the current build has the Crossfire with an in-game extendable spoiler (deploys automatically during a race), which would imply dynamic downforce.

I hope you're right, but it could be a cosmetic effect. If the spoiler rises at a certain speed in real life, it'll to it at the same speed in the game, with no other effect.

The spoiler on the Ferrari Enzo rises in Project Gotham 2, I couldn't say whether it has any other effect.

Looks good though. ;) :)
 
The Ferrari Enzo has a spoiler? Never seen before.

If PD could add into the game, the handling of the car changes with the amount of fuel you have in the car sounds great. Less fuel = better handling; more fuel = more difficult handling.
 
Wut about racing modified cars?

most race cars have fuel cells with considrablely less amounts of fuel stored in a safer location.

I wonder if that'll be implemented
 
Solid Lifters
The Ferrari Enzo has a spoiler? Never seen before.

Not really, it has a variably underbody. I thought I read that it had good enough downforce without the spoiler?. Unlike the crossfire the aero elements arent triggered by hitting a certain speed but rather throttle brake and steering inputs. ex: you slam on the brakes, the aero devices angle up to give you more downforce, floor the gas and they trim out reducing drag.
 
WhiteSW20
Wut about racing modified cars?

most race cars have fuel cells with considrablely less amounts of fuel stored in a safer location.

I wonder if that'll be implemented

Please quote a reference to back your statement up.
I believe it is totally wrong.
In Australia the V8 Supercars have 120 litre fuel cells fitted.
The Ford Falcon road car has a 69 litre tank, the Holden Commodore has a 75 litre tank.

Lets hope it will be implimented better than the oil feature was in GT3 and also the tyre wear in GT3.
 
Some racing cars do indeed have the fuel cell redesigned or moved to another location. More than contesting whether it's true, the point it raises is that weight isn't as simple as a single number - if the fuel tank is anywhere except at the exact centre of gravity of the car, then the handling will actually change as a result of that. Having the fuel tank situated mid-car like in a Formula 1 car will have a different impact on handling to having it stored under the rear seat or rear cargo area, or wherever else it appears in vehicles. Racing modifications could then possibly be upgraded to include shifting the fuel tank to a different location in terms of shifting centre of gravity and improving handling.
 
And of course this location could/should be different for each car depending on it's on weight distribution, drive type etc...

Maybe you could set the location yourself... and fine tune it into the right position.

C.
 
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