Sure that gets asked in every update thread. You are not alone in asking this. In the meanwhile, just live with it eventually you forget its there.In the next update can we get rid of or at least be able to get rid of the B#####Y fuel warning.... You DON'T need it in the middle of the screen when you are trying to Race in Bumper Cam mode it is so ANNOYING ..........................
If you change (in the dash ) the view fom radar or tcs or timing to FUEL SET MENU ..the fuel warning disappears ...
IR
Are you sure? I was looking at my fuel map most of the time in Nations (especially when the warning pops up so I know exactly how much I have) and it won't disappearIf you change (in the dash ) the view fom radar or tcs or timing to FUEL SET MENU ..the fuel warning disappears ...
IR
Are you sure? I was looking at my fuel map most of the time in Nations (especially when the warning pops up so I know exactly how much I have) and it won't disappear
weird..I noticeed it during tests in arcade mode (custom race) , making a simulation race, one or two weeks ago ..
IR
Somebody at PD cannot count or do maths for ****.....
Stop for fuel ... add 10 laps worth of fuel and only get 6 laps out of that fuel...10 laps is 10 laps...
Where does "10 laps " suddenly become 6?
Fix that up please PD.
I dont want to have to turn down my mixture to get the 10 laps you claim I have in my car ...if I turn my mixture down I should get 14 laps out of the 10 laps worth of fuel I put in my car .
Learn from project cars 2 and do some things right for a change.
Somebody at PD cannot count or do maths for ****.....
Stop for fuel ... add 10 laps worth of fuel and only get 6 laps out of that fuel...10 laps is 10 laps...
Where does "10 laps " suddenly become 6?
Fix that up please PD.
I dont want to have to turn down my mixture to get the 10 laps you claim I have in my car ...if I turn my mixture down I should get 14 laps out of the 10 laps worth of fuel I put in my car .
Learn from project cars 2 and do some things right for a change.
It's barely any different from the predicted range in a road car - it predicts how far you will be able to go on the fuel you have based on your current driving (commonly in road cars it's your average fuel consumption over the last 100 miles). If you've got a gallon and you're doing 30mpg, the car thinks you can go 30 miles... and if you put nine more gallons in, it'll think you can go 300 miles. Should you then start absolutely caning it and doing 10mpg, the car will adjust its range prediction downwards - and you'll run out of fuel after 100 miles...Were you short shifting or changing the fuel map to extend distance driven?? The game uses your fuel use before the stop to determine how,many laps you can go after refill. If you drove the first half of the race in fuel map 3 when you stop for fuel and it shows how many laps you are refilling for if you keep using fuel map 3, it assumes you will be using the same amount of fuel per lap before and after the stop. I have made this mistake many times.
It's barely any different from the predicted range in a road car - it predicts how far you will be able to go on the fuel you have based on your current driving (commonly in road cars it's your average fuel consumption over the last 100 miles). If you've got a gallon and you're doing 30mpg, the car thinks you can go 30 miles... and if you put nine more gallons in, it'll think you can go 300 miles. Should you then start absolutely caning it and doing 10mpg, the car will adjust its range prediction downwards - and you'll run out of fuel after 100 miles...
... but you still put nine gallons and 270 miles' worth of fuel in when you stopped.
I think the game should calculate according to the setting you have when entering the pits .It's barely any different from the predicted range in a road car - it predicts how far you will be able to go on the fuel you have based on your current driving (commonly in road cars it's your average fuel consumption over the last 100 miles). If you've got a gallon and you're doing 30mpg, the car thinks you can go 30 miles... and if you put nine more gallons in, it'll think you can go 300 miles. Should you then start absolutely caning it and doing 10mpg, the car will adjust its range prediction downwards - and you'll run out of fuel after 100 miles...
... but you still put nine gallons and 270 miles' worth of fuel in when you stopped.
Yet you've done almost no driving on FM1, so it has no data to determine what your fuel use would be at FM1. It only knows how you've been driving in the race so far, and - as with your real car - it bases its fuel economy calculation on that rolling average. Those last few corners will be part of it, certainly, but the rest of your race outweighs it.I think the game should calculate according to the setting you have when entering the pits .
I ran the stint in 3 to save some fuel and stretch my pit stop ...but switched back to 1 a few corners before pit entrance ..
I was then forced to run the rest of the race on 3 to make it to the end.
Surely that cannot be correct if I enter pits on level 1 and they give me 4 laps of fuel, I expect to get 4 laps driving on fuel mix 1.