Whilst it should in theory, I guarantee, you still get a lot of dirty drivers who are not bothered in the slightest by ending your race. Sometimes it just causes needless frustration.Also it keeps the idiots out of your lobby.
I also like to race with full damage, however the club I race with has had this discussion several times in the past.
The problem being that our main event races are held on a weekly basis on Sunday evenings.
A lot of members put in a lot of time practicing and setting up etc.
Although running with full damage would bring us a little closer to reality, people don't want to be having their time practicing wasted by someone making an innocent mistake, damaging their car and having their race ruined by the need to pit.
However for casual racing and short races I see no issue.
The full damage does not only cause crashes in several races and ruin the results but also because if a driver crash and he goes to pit all the time when the other drivers are racing normally, it will an unfair race.I agree 100% with your club discussion! As a host I have tried it with my championship racing, but it ruined the racing. Maybe it would work if all drivers were of an exceptionally high standard and never made any mistakes, but the reality that I found was that slight errors (normally by the lead driver) cause collisions with the person immediately behind. That might sound illogical, but accidents resulting in collisions in championship racing (in my experience) normally come from a driver momentarily losing control and the car following closely behind having nowhere to go - this results in their race being ruined.
My championships include a wide ability range so full damage spoils rather than enhances the racing experience.