Full Damage

  • Thread starter Thread starter Mr Grumpy
  • 13 comments
  • 1,040 views

Full Damage

  • Yes

    Votes: 21 61.8%
  • No

    Votes: 4 11.8%
  • Dont Mind

    Votes: 9 26.5%

  • Total voters
    34
I also like to race with full damage, however the club I race with has had this discussion several times in the past.
The problem being that our main event races are held on a weekly basis on Sunday evenings.
A lot of members put in a lot of time practicing and setting up etc.
Although running with full damage would bring us a little closer to reality, people don't want to be having their time practicing wasted by someone making an innocent mistake, damaging their car and having their race ruined by the need to pit.
However for casual racing and short races I see no issue.
 
Also it keeps the idiots out of your lobby.
Whilst it should in theory, I guarantee, you still get a lot of dirty drivers who are not bothered in the slightest by ending your race. Sometimes it just causes needless frustration.
 
I also like to race with full damage, however the club I race with has had this discussion several times in the past.
The problem being that our main event races are held on a weekly basis on Sunday evenings.
A lot of members put in a lot of time practicing and setting up etc.
Although running with full damage would bring us a little closer to reality, people don't want to be having their time practicing wasted by someone making an innocent mistake, damaging their car and having their race ruined by the need to pit.
However for casual racing and short races I see no issue.


I agree 100% with your club discussion! As a host I have tried it with my championship racing, but it ruined the racing. Maybe it would work if all drivers were of an exceptionally high standard and never made any mistakes, but the reality that I found was that slight errors (normally by the lead driver) cause collisions with the person immediately behind. That might sound illogical, but accidents resulting in collisions in championship racing (in my experience) normally come from a driver momentarily losing control and the car following closely behind having nowhere to go - this results in their race being ruined.

My championships include a wide ability range so full damage spoils rather than enhances the racing experience.
 
I agree 100% with your club discussion! As a host I have tried it with my championship racing, but it ruined the racing. Maybe it would work if all drivers were of an exceptionally high standard and never made any mistakes, but the reality that I found was that slight errors (normally by the lead driver) cause collisions with the person immediately behind. That might sound illogical, but accidents resulting in collisions in championship racing (in my experience) normally come from a driver momentarily losing control and the car following closely behind having nowhere to go - this results in their race being ruined.

My championships include a wide ability range so full damage spoils rather than enhances the racing experience.
The full damage does not only cause crashes in several races and ruin the results but also because if a driver crash and he goes to pit all the time when the other drivers are racing normally, it will an unfair race.

For damage, I don't mind if there is full or light. I like these two.
 
'Full' damage can be incredibly frustrating but it does stop people from driving like morons. Whilst it can completely ruin a race, it can also make one more exciting. When I race online for the various online series that I race for, we play it on light, so you can still receive some sort of penalty for crashing (on your own or into each other) but you don't lose a full lap in a lot of cases.
 
I used to run an event in GT5 where damage was on full, & it did work very well. I raced for 6 months without damaging anyone, & was only damaged a handful of times by others. It does add more intensity to the racing for sure. But you have to be racing with highly skilled drivers who have had lots of practice in the car/track combos being used.

However, you have to take lag into account, sometimes barely swapping paint for one person will register as a bump for the other person & they get damaged. Seen it happen before.

In my GT6 stock open lobbies I have damage set to light, as a compromise to attract more racers. It's still fun, but less realistic. Maybe I will try full damage & see what happens.


👍
 
If there was an event creator I would practise with it on full damage, but for my championships I have it set to light - as VBR says lag often causes crashes and penalties/damage to the innocent driver.
 
Whilst it's true that it would hopefully encourage better driving, full damage isn't really that realistic anyway. You're hardly going to hit the barriers at high speed and then be able to limp around to the pits. And even if you could get there, 20 seconds later your car would not be as good as new again! Realistically if you crash it should be race over. Now that would make drivers think - possibly.

For most occasions light damage usually suffices. Especially to stop people rage quitting mid race after an "incident".

But like VBR says, if you have a group of drivers who know each others limits - go fo it.
 
Lol I never tried it out but it would be cool to have like a destroyed front bumper if you rear ended someone XD
 
Well i noticed yesterday, in TimeAttack racing, i touched with the right rear the wall just slightly, and damaged the suspension...
The car started to wobble, and wanted to turn around, i slowed down to 20kmh, and from inside it looked like a tire blowout (from the feeling) and the car was crabbing or dogwalking.
That's awesome!

Well it wasn't, because i had to drive a whole lap at 20km/h to get to the pits :p
 
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