g-25 with supercar challenge

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What wheel did you buy Frank?

Regardless of the answer, one bit of advice. GT is probably the best game for you to get comfortable playing with a wheel, because the relative lack of "feedback" is compensated by a very smooth control method. SCC or FC are very "brutal", with Shift you'll think you're driving a boat, and even V8 SS has a big center deadzone (at least with the G25).

So, I strongly suggest you use GT5P to get familiar with your new wheel.

And congratulations on your buy! :)
 
I just want to give my experiences with a wheel to you.
I always played the game with a pad but now I have bought a Logitech wheel. My first impressions were horrible. It is a completely new behaviour. Whats the most annoying thing is, compared to a pad, the delayed reactions when I steer. Normally I had an immediately reaction from the car and I could point the car wherever I wanted it. With the wheel it is not possible. I always miss my corner entries and exits too. It is very difficult for me to keep the car under control even on straights. I am driving like I had drunk too much, from the left to the right and vice versa. This makes it hard to control the car, because of the delayed reactions it ends mostly off track. But not all is negative. It is the first time when I feel the wheels locking up on braking thanks Force Feedback. So I know exactly when to loose the brakes a little which was not the case with a pad. I think it needs some time to get familiar with the wheel. A curious note: in GT5P I didnt have these problems with a wheel.

Hi Frank!

Off-topic: Got your invitation yesterday but wasn't able to join the lobby. If your willing to, we could test together this night 👍

Last week I've upgraded my racing set and bought myself a G25! After driving in SCC for the last couple of days with it, and comparing to my previous experience with the DFP wheel I come to the conclusion that the wheel is definetively a factor - I'm much more consistent with the g25 than with the DFP. To me there are 2 factors to this:

1) FFB - much more rough in the DFP. Although strong in the G25 it is more linear and easier to manage.

2) the pedals - much more progressive and controlable. The DFP pedals were much more difficult to control between flat out and total lift (almost on/off switches).
 
frawe, my interpretation of your reaction is this:

SCC attempts to create a strong sense of the weight transfer & the G-forces involved in cornering, & it does this by creating pressure in the FFB of the wheel which may feel like a "delayed" reaction in the steering. You don't get that same feel in GT & you don't get it playing SCC with a pad - which is partly why I think the steering in SCC with a pad is more precise. It seems that many GT players who tried FC found the FFB effect disturbing, but it is that "feel" that makes FC/SCC with a FFB wheel so visceral & so enjoyable. I think you'll find that you adjust to it with time & practice ...
 
@Mario
I bought a Logitech Driving Force Wireless. It is a wheel without a separate pedal unit. There a paddles at the wheel for throttle and brake. I have the wheel on my knees during driving. But this is not a problem for me because it is very stable no matter how hard you work with the wheel. The buy was a compromise. I dont have enough room to built up a complete playseat. The price was very cheap 25 Euros. That was the reason I couldnt resist buying it. I am pleased with the wheel.

I adjusted the sensors setting to low for steering, medium for pedals and force feedback.
In the meantime my times are slowly improving from 10 sec to 5-7 sec compared to my best pad times if I can make a white lap time. I never experienced so many red times before. All I can do is be patient and practice practice practice.

@Biggles
The force feedback effects are a new experience for me. After longer driving it is very strenuous for me. My problem is I cant really predict when force feedback will kick in. Most of the time it comes very surprisingly when I not expect it and then I start overreacting in a desperate try to compensate it. In general the overall impression with wheel and force feedback are good to me.
 
Another thing I'm noticing, particularly now I've upgrade from DFP to G25 (BTW, anyone interesting in a semi-new wheel?!), is that there are big differences from car to car in SCC, in the way the cars feel on the wheel. These differences are noticeable even in pad but on wheel it's a world apart driving the 250TR from the Daytona, and the 355 challenge to the F40.
 
Frank, when I bought FC I had a 200º wheel (Logitech DF) that gave me many, many good hours of playing with GT3, GT4, Enthusia and GT5P. However, I just couldn't use it with FC and had to give up (my first career in FC was made with the pad).

Then, my old wheel finally gave up and I bought a G25 (900º, like the DFP and the DFGT). Tried again FC and it was a completely different (and amazingly good, although still difficult) experience.

I also remember other "gtplaneters" (Hereward comes to mind) that found FC unplayable with a 200º wheel and eventually ended up buying a 900º one.

So, I'm not sure (because maybe SCC supports 200º wheels better then FC) but most probably your wheel will never be efficient with this game (try it with V8 and GT5P and tell me what you think) and will never allow you to match or even come close to your pad times. It won't surely allow you to be consistent in your laps, if indeed it works like I remember my old DF worked with FC.
 
...is that there are big differences from car to car in SCC, in the way the cars feel on the wheel. These differences are noticeable even in pad but on wheel it's a world apart driving the 250TR from the Daytona, and the 355 challenge to the F40.

👍 Yes indeed. It may be difficult, tricky, often times frustrating. But SCC is pure joy with a good wheel. :)
 
I bought this game a few weeks ago, because I read it had the best FFB on PS3. I returned the game the next day as in my opinion it was the worst I've tried, one of the main things was the vibration for no apparent reason, that I could not turn off. I was using g25 and I was just amazed at how someone could think the FFB was so good, when I thought it so bad. Just goes to show how different peoples perception of realistic can be.
 
I bought this game a few weeks ago, because I read it had the best FFB on PS3. I returned the game the next day as in my opinion it was the worst I've tried...

A bit premature, if I be honest. You've probably come from GT4 & GT5P. SCC is a very different game, and dealing with sudden great change takes a bit of time, even if the first impressions are bad. Also, only having had it for one day means you probably didn't have a chance to try out many different cars.
 
I bought this game a few weeks ago, because I read it had the best FFB on PS3. I returned the game the next day as in my opinion it was the worst I've tried, one of the main things was the vibration for no apparent reason, that I could not turn off. I was using g25 and I was just amazed at how someone could think the FFB was so good, when I thought it so bad. Just goes to show how different peoples perception of realistic can be.

No, IMO it doesn't show "how different peoples perception of realistic can be". It shows that you can't make a fair judgement about something like that in a couple of hours (I spent weeks trying to figure out Shift before giving up on it!)

Yes, FC/SCC feels quite a bit different from GT & some other racing games. I really don't think there's "vibration for no apparent reason", in fact I would welcome a little MORE vibration (like F1CE). I do feel the FFB in GT5P is disappointingly bland, but I came to that conclusion after spending hundreds of hours playing GT5P, (as well as FC & F1CE), NOT just a couple of hours.
 
Well, I guess that there are certain cars, the P4 and the 521S come to mind, that do violently vibrate the wheel under heavy braking. But since this happens only on some specific cars, I really have to give it to the recreation of that specific car handling.

SCC FFB is supreme. The way it will let you know about weight shift is remarkable.
 
I've played a good few games on pc and ps3, and none of them took more than an hour to addapt to. I played this for around 7 hours on the first day and played again on the second day, before I brought it back. It's just not for me, no need to get offended. I tried with maybe 4 or 5 different cars and all had the annoying vibration. I have no real interest in supercars, so I was only trying it for the FFB, which I thought was not to my taste, so had very little reason to keep the game, especially as it cost 44 euro secondhand.
 
I played this for around 7 hours on the first day and played again on the second day, before I brought it back. It's just not for me...especially as it cost 44 euro secondhand.

That's fair enough. Yes, it is way overpriced. A friend of mine paid 50 euro.
 
I had mine SCC for quite a lot of time now. First I've played FC like decent honest simm racer. Did
trophy_platinum.png
trophies and was amassed then quickly bought SCC, did the same. Game totally suck me into it and somehow i stop playing. SHIFT caught my eye and that was it, but now I'm thinking about going back to SCC i still have it.

But here is my question, I'm using G25 but I've heard that some players are using PAD and they are equally fast and probably faster from wheelers! Is that true? Or did i had just a bad nightmare.
 
I had mine SCC for quite a lot of time now. First I've played FC like decent honest simm racer. Did
trophy_platinum.png
trophies and was amassed then quickly bought SCC, did the same. Game totally suck me into it and somehow i stop playing. SHIFT caught my eye and that was it, but now I'm thinking about going back to SCC i still have it.

But here is my question, I'm using G25 but I've heard that some players are using PAD and they are equally fast and probably faster from wheelers! Is that true? Or did i had just a bad nightmare.

For those who come from the pad to the wheel, it's very hard to reach to their pad lap times. It's doable (hopefully!) but hard and takes a lot of practice.

Although there is some sort of steering aid for pad users on the game, you don't get automatically to the wheel users lap times because of it. I need to be truly skillful! An average pad driver would hardly keep up to the top wheel drivers, and vice-versa.

So there's a pad assistance yes, and it ease-of-use (the pad) may help you to get quicker to your driving limits (yours, not the car's!), but at the end driving skill still is what would determined where you will end up. If you get pad users on the top positions that mainly because they are good!
 
That's fair enough. Yes, it is way overpriced. A friend of mine paid 50 euro.

Well I bought it in gamestop and every game is expensive in there, but it was the only place that had the game near by. I always wondered why gamestop is so expensive, is it the same everywhere?
 
Sorry I should have phrased it better, I meant in other parts of the world is gamestop the most expensive place to buy your games? Because it is where I live, Video shop down the road is always cheaper.
Thanks for the link anyway.

And if you buy today here is one even cheaper:



http://www.zavvi.com/games/platforms/ps3/supercar-challenge/10060959.html?affil=BUYAT

In Portugal the prices are pretty even between game stores(game,gaamestop,gamestage,etc) sometimes the cheapiest places are those big supermarkets in the promotions...
 
But here is my question, I'm using G25 but I've heard that some players are using PAD and they are equally fast and probably faster from wheelers! Is that true?

Pad users have a mandatory oversteer correction assistance. This makes it highly unlikely to ever lose control. Pad users do not have to accurately input steering lock (i.e. for a left corner, you just hit maximum left lock). In theory, one can use a wheel to achieve the same laptimes as pad users. The practical significance is that over the course of a race, the wheel user has a more difficult task dealing with oversteer and finding the limit, meaning more likely to lose time through mistakes or even lose control completely.
 
I'm still a bit baffled as to why anyone would think there's too much "vibration" in SCC. There's certainly strong FFB from cornering & when you hit a curb, but little or no FFB "vibration" from the road. IRL, even in my Toyota Sienna, I can feel bumps & irregularities in the road surface through the wheel. I would imagine that at high speeds, in a car with stiffer, race-tuned suspension, there would be a lot of vibration. The only PS3 game that emulates this is F1CE. GT5P is completely smooth & SCC has only slightly more vibration.
 
Biggles, I think what eight6er may be referring to is at times, when the car is transitioning between a mild oversteer to mild understeer situation or vice versa (such as you might experience at high speed through the 'kink' after the 2nd Lesmo at Monza) there is a point where the wheel kind of 'shuffles' back and forth through the deadzone and it kind of 'vibrates' to coin the phrase. So in this situation it's not really simulating road imperfections but it's sort of bouncing back and forth through the deadzone. In this situation, it does feel a bit odd.
 
I'm still a bit baffled as to why anyone would think there's too much "vibration" in SCC. There's certainly strong FFB from cornering & when you hit a curb, but little or no FFB "vibration" from the road. IRL, even in my Toyota Sienna, I can feel bumps & irregularities in the road surface through the wheel. I would imagine that at high speeds, in a car with stiffer, race-tuned suspension, there would be a lot of vibration. The only PS3 game that emulates this is F1CE. GT5P is completely smooth & SCC has only slightly more vibration.

My problem with the vibration is it rattles, maybe my g25 is worn, but it happens in the GT tt demo too, but only rarely and no where near as bad as SSC. To me it feels like driving a car with badly worn balljoints, it rattles so badly I cannot stand it. My Nissan 180sx has no rubber bushings in it's suspension and my steering wheel never rattles over bumps, or especially not over the curbs on a race track, this would only happen if there was something worn in your steering. I can feel the irregularities and bumps through the wheel in my real car, but these things don't make the steering wheel rattle. If I could turn it off I would have but the FFB settings in the game are very limited. Hope this makes it a little clearer.
 
Biggles, I think what eight6er may be referring to is at times, when the car is transitioning between a mild oversteer to mild understeer situation or vice versa (such as you might experience at high speed through the 'kink' after the 2nd Lesmo at Monza) there is a point where the wheel kind of 'shuffles' back and forth through the deadzone and it kind of 'vibrates' to coin the phrase. So in this situation it's not really simulating road imperfections but it's sort of bouncing back and forth through the deadzone. In this situation, it does feel a bit odd.

I think this is the problem I had in mind when I said for no apparent reason. (sorry for double post, but I tried to edit my last post to ad this and I cannot delete it now)
 
What jj's describing, is the much discussed "dead zone" which causes the wheel to jog around a bit around the central axis. Yes, eight6er, it's not really "realistic", & if you're used to the precision of GT5P it is a bit disturbing. However, like many other FC/SCC aficionados, I still prefer SCC with this, to the really bland FFB that comes with GT5P - it just makes the driving more visceral & physical.
 
I finally got SCC this afternoon and I'm loving the "feel" of the weight of the car through the G25 wheel like I recall from FC.

I think I've felt the vibration that was mentioned above, but I had the impression that it was the front tires pushing when I turned the wheel too much while at too high a speed. Maybe that's different than what you guys are talking about.

I'm still getting used to the difference between Shift and SCC, but I'm already enjoying it. 👍
 
MannyMoenjack;3783442[COLOR="Navy"
]I finally got SCC this afternoon [/COLOR]and I'm loving the "feel" of the weight of the car through the G25 wheel like I recall from FC.
I'm still getting used to the difference between Shift and SCC, but I'm already enjoying it. 👍

At last Manny can't wait to have a couple of races with you,in this one too👍👍👍👍:)
 
At last Manny can't wait to have a couple of races with you,in this one too👍👍👍👍:)

Yeah that will be great, but I must admit to being rusty with the FC/SCC physics. Playing Shift as much as I have, has left me with several bad habits that I wasn't aware of. I'm trying to start off with no assists except for the racing line, so it'll be a steep initial learning curve, but hopefully in a week I should get the hang of it... I might even let you beat-up on me before then. :lol:
 
Yeah that will be great, but I must admit to being rusty with the FC/SCC physics. Playing Shift as much as I have, has left me with several bad habits that I wasn't aware of. I'm trying to start off with no assists except for the racing line, so it'll be a steep initial learning curve, but hopefully in a week I should get the hang of it... I might even let you beat-up on me before then. :lol:
:lol::p


Yep in this one you've really got to

BREAK
 
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