G25 rotation

  • Thread starter Thread starter Ziggy Jinx
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In GT5 Prologue - No
In GT5 - No one knows as it's not out yet.

But the question is, why would you want to? The game is designed to use wheels with 900 degree steering and it's not like you need to use all 900.

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Well some cars don't have the full 900 degrees, especially F1 and race cars

GT5 should dynamicly set the max rotation automaticly for each car
 
To me it feels like alot of hard work to drift the cars with 900 on th go, maybe im just rubbish at drifting but i had a old 323i bmw and use to powerslide round roundabouts and never had to work the wheel as i do in the prologue.
 
Well some cars don't have the full 900 degrees, especially F1 and race cars

GT5 should dynamicly set the max rotation automaticly for each car

+1 👍

I think it's very important. Don't want to go nuts again with 900° steering wheel and Peugeot 205 Turbo 16 Evolution on Chamonix.
 
I think an purchaseable upgrade for each vehicle would be an adjustable steering gearbox. That way when you max out your GTR or what have you, you can adjust the steering to be more of a full race car as well. Just my .02 though.
 
+1 👍

I think it's very important. Don't want to go nuts again with 900° steering wheel and Peugeot 205 Turbo 16 Evolution on Chamonix.

:lol:, rally is twice as fun that way! I suck at rallying, but I enjoy the experience with a wheel very much.

I've made the same question for my DFGT in the Racing cockpits and steering wheels forum, I don't mind to have 900 degree steering, I just want a proper animation to match the real wheel and the virtual one on the screen.

Automatically setting up the wheel rotation to match each car would be epic, maybe it happens, we don't know almost nothing about the basic features of the game, so wheel support in GT5 still a mistery to me. Let's wait and see.
 
i noticed this too and especially when driving the f1 car you have to turn the wheel way too much

feels alright in all other cars though
 
Well some cars don't have the full 900 degrees, especially F1 and race cars

GT5 should dynamicly set the max rotation automaticly for each car

Agreed. Try taking the dunlop corner at fuji speedway in the Ferrari F2007 with a steering wheel.
 
I NFS Porsche the wheel (DFGT) locks itself at about the 180 deg. points (or whatever) at it works fantastic.
 
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Should be able to adjust it for the tuned and race cars..as you can with tuned and race cars, sucks if you can't.!!
 
I heard that the game does it automatically. I forget who confirmed it, someone who has the game though.

He said race cars were at 270*, stock cars at 900*, etc. Whatever the car has in real life it seems.
 
Hey guys, can you help me please, especially you with g25-g27.
I use a dfgt and i find it really hard to countersteer, not to mention to do a proper drift.
The problem is that the wheel doesn't let me rotate it fast enough even in low ffb settings. My fav is 5. So i find myself spin out when i lose control at some speed.
Are your wheels any better?
 
djs
Hey guys, can you help me please, especially you with g25-g27.
I use a dfgt and i find it really hard to countersteer, not to mention to do a proper drift.
The problem is that the wheel doesn't let me rotate it fast enough even in low ffb settings. My fav is 5. So i find myself spin out when i lose control at some speed.
Are your wheels any better?

I'm sorry, man. I had the same problem. I returned and bought a G27 for that reason. The DFGT has one motor for FFB and the G25/G27 have two. I'm not sure how specifically, but it allows the wheel to follow the true position of the front tires more. Drifting was impossible for me with that wheel. Not anymore.
 
I have the game and a DFGT.

The turning angle is set by each car. Karts have a very (very) narrow angle, the one rally car that I drove had it's own angle too, as well as street cars.
 
That's great news Blaktek.

Just to clarify though, does it just let you get away with less steering input or is there some kind of FFB 'lock' imposed?
I'm looking forward to karting/racecars most and dread the thought of having to use the full 900 degrees.
 
+1 👍

I think it's very important. Don't want to go nuts again with 900° steering wheel and Peugeot 205 Turbo 16 Evolution on Chamonix.

I think modern WRC cars have 2 turns lock to lock. My car has 3.25 turns lock to lock and my older car had 4.25 which was rediculous for motorsport. But it was FWD so not so much oversteer.
 
That's great news Blaktek.

Just to clarify though, does it just let you get away with less steering input or is there some kind of FFB 'lock' imposed?
I'm looking forward to karting/racecars most and dread the thought of having to use the full 900 degrees.

You got it right. The FFB is "locked" (more like applying strong resistance) at different angles, depending on the car. I'll add that the "lock" is applied silently (no reset motion).

It's actually wierd. Except for the first few turns, the angle chosen for each car feels absolutely natural for that car. Driving a 200SX and a Lancer rally '74 around the same track will see you apply different angles for the same turns. Hard to explain, but it feels right. The difference might be quite slight, but it's there.

I'll check this more thoroughly when I get back from work.
 
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You got it right. The FFB is "locked" (more like applying strong resistance) at different angles, depending on the car. I'll add that the "lock" is applied silently (no reset motion).

It's actually wierd. Except for the first few turns, the angle chosen for each car feels absolutely natural for that car. Driving a 200SX and a Lancer rally '74 around the same track will see you apply different angles for the same turns. Hard to explain, but it feels right. The difference might be quite slight, but it's there.

I'll check this more thoroughly when I get back from work.

That sounds too good to be true.. but details like that make gt different. Keep us updated on it.
 
Well that made my day!

I was at the point of scheming on ways to get a fanatec just for the adjustable rotation, but now I can stick with the dfgt for a while.
 
Wow, this is really, REALLY good news. Hoping I'm not misunderstanding things :)

If someone has the time and will: check the steering on MX-5 (NA or NB), real life versions don't have 900 degrees steering angle...
 
I hate to be wrong, even partially. So I really hate to have to type this...:banghead:

Of all the cars I tried, only the PDI kart is locked. Efficient angle is 140°, while max angle (above which wheels won't turn more) is 180°. FFB is strong above 140°.

The test parameters : steering on simulation, FFB at 10 (DFGT wheel). The cars are parked, and I turned the DFGT until wheels stopped turning or I hit a mechanical or FFB lock.

The cars : Lancia Delta '91, Spoon CR-Z, C4 WRC '08, Castrol Tom's Supra '97, Calsonic GTR '08, Jeff Gordon Impala and Zonda R.

All of those react to input until 880°. The efficiency of the input, however, feels different. This might be due to chassis response, but the input needed to stay on the blue line of the first turn on High Speed Ring at 150 KmH is smaller while driving race cars, wider with modern cars, and even more so with the likes of the Delta.

Those differences are noticeable but small. They still feel natural for each car, though. I'm sorry if I mislead any of you.:guilty:
 
just to put into simple language:

the cars in game go into full lock at 180 degrees
(or atleast the ones youve tried)

if so thats good news for me

i was at least 5 seconds off my controller time in prologue on the alpone track
 
just to put into simple language:

the cars in game go into full lock at 180 degrees
(or atleast the ones youve tried)

if so thats good news for me

i was at least 5 seconds off my controller time in prologue on the alpone track

Sorry, mate. Only the kart is at full lock with 90° input in any direction. All others keep turning until you reach close to 1 1/2 turn of the wheel. :ouch:

I don't have access to any other open wheeler, but it's (hopefully) safe to assume F1 cars will be treated like the kart.
 
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