General Fighting Games Thread

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I can never find anything good on the Replay Channel so I never bother watching anything there. I just leave it up to ShinAkuma on youtube :lol:
 
Just made some history! For the first time, I cleared SSF4 without continuing. I did so using Dee Jay. I lost only one match- round one to Seth. Not continuing is rare for me on Medium or higher. It's even more so I did so with a character I am not really good with. Here is some fighting history for me- I beat Super Street Fighter Turbo 2 TWICE using another character I am not good with- Fei Long. Then, my hero in "Street Fighter 3: 3rd Strike" against Gill was Alex. For my efforts, I even got an item for PlayStation Home! That's about the first PS3 game I've played where I got something for PlayStation Home for my efforts.

Major accomplishment for me so far with SSF4.
 
To beat AI: Wait for something stupid to happen, basic punish.

Use quick normals to beat anything they do, but nothing else...

Easy as pie.
 
I can never find anything good on the Replay Channel so I never bother watching anything there. I just leave it up to ShinAkuma on youtube :lol:

Some Pros are actually on XBL than PS3, Gameinn= Daigo, Rog PR= PRrog,
I followed both.
ninjagirl.jpg

SCV new character.
The short answer is: we don’t handle the matchmaking, not really. Sony and Microsoft do. They provide us with a set of pre-made matchmaking tools that work on PSN or XBLA (and which we are required to use). The main function of these tools is to create and return lists of available games. (We don’t have any control over what games show up on the list.)
That said, it is still possible to do some things to sort out ‘bad games’ from the list. For example, we can ping every player that comes back on the list, and then remove any players with bad ping times, and then show you the list. But this causes several problems: first off, it slows the connection process down, and makes getting into every game (even good ones) take longer. Worse, the amount of time it takes increases with the number of people playing. If there’s a lot of people on the list, it could take a very long while to finish. This isn’t generally a good user experience.
Secondly, the lists we get back from Sony and MSFT are only useful for a short period of time. This is because, while you’re trying to join games, so are other people. This means that the longer you wait between searching for games and actually trying to join one, the more likely it is that someone else will have joined it, or the game will have been taken down, or something else will have happened. Any of these things can cause a connection error, so the longer we delay in showing you the list, the more likely it becomes for a connection error to happen when you try to join a game. For that reason, we prefer to be speedy about displaying them to you. By the way, this problem is worst when matches are filling up, completing, and being taken down very quickly (which is generally the case with fighting games). It is much less noticeable in games with longer match times, or that are server based, or that have a large pre-game lobby to join.
Regarding your suggestion that we automatically re-try when you Quick Match (or something) and a connection error occurs, we’re not actually allowed to do that. Sony and Microsoft both require, and pretty strictly enforce, that we display an appropriate message and wait for confirmation from the user whenever a network error occurs. What we could do (and I think this is what Blazblue does) is get the Quick Match target from Sony / MSFT, ping him, evaluate his stats, and if it’s not what your settings have specified, close the connection and re-search. But we would still have to display a message and wait in the case of an actual connection error.
why Matchmaking is lacking.
 
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Same pose as Jubei pretty much :lol:

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And John's on the PS3 while the majority of the pros (if not all) are on the 360....
 
Though it's incredibly laggy, sure... have you learned more special moves grabs and techs?

A few, though I intend to use "Evil Ryu" but I'll practice beforehand. ;)
 
Acccck I can't stand playing with all that lag....

sees a jump-in...

...too much lag to get Anti-air out in time....
 
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Just a little more about the whole PS Home thing... you get a T-shirt for your avatar that has "Now... Fight Your Rival!" on the front, and on the back is the Super Street Fighter IV logo. You get it for male and female avatars in PlayStation Home.

I have been using a few other characters in SSF4. I practiced using Abel. Abel is like a more agile Zangief with the proficient attacking of Ryu/Ken or even Guy. He absolutely scares me with his power and his grapples. I also want to practice using El Fuerte and that beast Hakan. Makoto is also in my list of other fighters I want to practice using.


One last note... I like some of the extra costumes you can get for characters in SSF4. I noted some of the many in my fights online last night.
 
Except you don't have a PS3 and live too far from me to get a good connection. :grumpy:

Hey, reemember how there was that vid you posted of Maximillion Dood starting off AE with Doom chilling beside him? I can't find the videos that follow it, is it under Miles923's channel?
 
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I don't have Steam.

AOS is trying to pick up yet a new team, a keepaway team consisting of Doom.

Dormammu, Arthur and Chris are being considered.
 
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So what's this I hear about Super Marvel vs Capcom 3?

If they announce this or a large DLC list at ComicCon I'm gonna RAEG

Especially after they canceled Megaman Legends 3.
 
Considering the fact I'm awful at Marvel an don't seem to improve as much as I'd like, any other disc versions coming out are definitely not getting my business. If it comes out as dlc, I'm making my friend pay for it.
 
I think everything is patchable but not really worth it unless they add like 10 more characters...*cough* Strider..RE2 Jill..X* cough*
AOS:Chun Li’s most practical infinite combo is [cr. HP xx H-LL xx M-LL]xn or crouching Heavy punch, canceled into Heavy Lightning Legs, extended into Medium Lightning Legs, repeat.
 
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And......?

My keepaway team isn't working out too well. Stupid Dante gets in too fast that I have little opportunities to even throw out one special move.
 
Current Team?

Btw..Makoto is awesome. Could you use Deadpool?
 
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I've had the best luck with Deadpool so far in terms of runaway, but he still closes in so fast that I have to choose carefully when to jump back with the Uzis... so he'll stuff me if I get too predictable and I end up running myself into the corner.

Also, I have trouble at close range since I don't exactly have (or know) a blockstring that's not safe.
 
Hmm...Doom ( Missiles or Rocks)/ Deadpool/Task Master? Though I think you need to focus on one character before deciding a team.
 
I'm pretty much set on Doom... it's always a 3rd character I can't quite decide on... it's most likely Dormington though.
 
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