Goodbye Ferrari? Forza Motorsport for Xbox is bringing...

  • Thread starter Thread starter amar212
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I wouldn't count this game out, but the fact that it's X-box exclusive and GT is PS exclusive mean they arn't in direct competition. Also amar212's point about PD and even more specifically Kaz's passion for cars and the way he has shown that passion in the GT series is a force to be reckoned with.
 
From reading this interview, the guys developing Forza seems to have a passion that may rival Kaz and PD's crazy enthusiasm for the GT series. It seems they have several "professionals" working on this game. I'm definitely looking forward to Forza Motorsport. I hope it turns out well. It's up there with GT4 in my most wanted list.

Here's an interesting part on the AI:

Greenawalt: Everyone talks about A.I. in racing games. Rather than spitting out features, let me simply frame our approach and let you draw your own conclusions. You know when I was saying that we’ve assembled a team of all-stars? I wasn’t kidding. We actually have several high-level developers working on our A.I. alone. Our main A.I. developer is new to games, but incredibly experienced in A.I. He’s a PhD A.I. developer from Microsoft’s research division. In the past, he’s worked on robots and learning A.I. systems. He’s teaming with our research division in Cambridge, England, to approach A.I. from a completely different angle.

It’s really cool to see a group approaching this problem from a completely new angle. Rather than giving the A.I. different car physics, a predestined spline, and random seed to mix it up, these guys are creating thinking A.I. that drive Forza Motorsport’s remarkably complex physics engine. Even our A.I. difficulty levels are based on learning artificial intelligence. Lower-difficulty A.I. makes human-like mistakes, such as late braking and late apex-ing.

Here's the link to the interview: http://www.xbox.com/en-US/forza/themakers2.htm
 
I bought both, PS2 and Xbox, and I could not be happier with my decision. I love both systems the same and try to defend them when they are being put down by PS2 lovers or Xbox whores. I love racing games and to me, both have some GREAT games. Naturaly, there will NEVER be a racing game better than the GT series, but I do love PGR2. Its just fun. Now if Sony didnt screw up their online plan I can tell you that I would not have bought an Xbox.
 
Originally posted by JHOVA1029
I bought both, PS2 and Xbox, and I could not be happier with my decision. I love both systems the same and try to defend them when they are being put down by PS2 lovers or Xbox whores. I love racing games and to me, both have some GREAT games. Naturaly, there will NEVER be a racing game better than the GT series, but I do love PGR2. Its just fun. Now if Sony didnt screw up their online plan I can tell you that I would not have bought an Xbox.
Finally someone who thinks the same, I too own both consoles and Racing/Driving games are my passion. Any game that features cars I am there so this game is surely going on my "to play" list. But honestly GT started my love for racing/driving games and I am sure it will end it which I doubt will happen. Lets just take this game for what it is and stop comparing it to GT because GT is known whereas this new game is fresh and no one really knows mucha bout how good it will actually be.
 
I was waiting in line to play this game and the guy in front of me was a little too wired to be deemed normal. So he ends up talking to on the X-box reps asking about the wheels being used for the game.

It turns out that the game won't support any force-feedback wheel, just a rumble feedback. When the guy hears this, he gets all huffy and then leaves...go figure.
 
jizzmirk wrote;
It turns out that the game won't support any force-feedback wheel, just a rumble feedback. When the guy hears this, he gets all huffy and then leaves...go figure.

You should have asked him if he loiters round here.

If he's that picky about wheels. You may have "virtually" knew him.;) :)
 
Originally posted by jizzmirk
I was waiting in line to play this game and the guy in front of me was a little too wired to be deemed normal. So he ends up talking to on the X-box reps asking about the wheels being used for the game.

It turns out that the game won't support any force-feedback wheel, just a rumble feedback. When the guy hears this, he gets all huffy and then leaves...go figure.
ur talking about Forza, right?
how did it feel?
 
Sorry, yes. I was in line for Forza Motorsport. I didn't get to play it - I left the line as well. I had a meeting at 1:30 and I got in line at 1 figuring that I had enough time. 15 mintues later I was still in line with a 10 minute walk to the other hall ahead of me.

I'll give it a spin today and see how it is...

Hehe...yeah - it was kinda unnerving seeing someone get upset enough to leave the line because of something so trivial (in my opinion).

The line wasn't very long, but they were doing 3 racers per run with the winner staying to race again, but in the 3 screen-wide cockpit.
 
From what I overheard...that wheel was just a wheel - no feedback or anything, just the capability to have rumble feedback later. But I'll be certain by later today.
 
Originally posted by jizzmirk
I was waiting in line to play this game and the guy in front of me was a little too wired to be deemed normal. So he ends up talking to on the X-box reps asking about the wheels being used for the game.

It turns out that the game won't support any force-feedback wheel, just a rumble feedback. When the guy hears this, he gets all huffy and then leaves...go figure.

Wow, I would have reacted the same way. What a disappointment! What's up with Microsoft?? How lame! Playing a game like PGR2 like that is already a pity, but ok, such an Arcade game it's acceptable. But a realistic simulation like this? Remember that GT3 had this and that was 2001. What's the point of making a car-sim then?

If this also means that GTR2003 doesn't have proper force feedback, then they're making it very easy for PS2 to remain the proper home for Race fans.

I have 2 PS2s and 1 Xbox (bought very recently), and I must say I'm very disappointed by this news.

EDIT: I mean look at that picture. Why go through all the trouble of making something that looks this cool, and not get a force feedback wheel on the market? I don't understand it. Don't they have drivers for FF for the Xbox version of DirectX or something. :rolleyes:
 
Originally posted by Eagle
God I hate IGN and GameSpy and their intrusive advertising styles.

Forza Motorsport is indeed a name I've heard in use before, not relating to the game. Judging by the images I've seen, I'd say the polygon count would be higher, but the models still don't look right, and it doesn't matter how many triangles you have if the texture sitting on them isn't good. As for higher resolution, we're playing on a television set here...

As redhed17 said, they're making all the usual promises. We wait to see what they actually deliver. I've heard far too many PR reels about incredible realism, fantasic AI and so on.

As a side note, MGS is no longer a Sony exclusive, neither is Final Fantasy, nor are some of the Xbox titles listed.

Some good words of reason, there.

I still don't like the plastic, reflective real-world look that Xbox games seem to have. The PS2 is not perfect at it either, but it seems to be much prefered over the MS version.

And you are right about the promises, too. We'll have to wait and see what their end-reality is really like. I certainly won't be buying an Xbox just to play this thing. GT4 will keep me occupied for a very long time, justifiably. It's all I need and/or want, at this point.

Cheers,

MasterGT
 
force feedback is immensely overrated. In fact, most sim racers will tell you to steer clear of them (unless they are "sim" racers that only play console games which are not sims to the truest extent). I would take a good natural-feeling spring-based wheel anyday over a fake, toy-like and overly exagerated ff wheel. getting faster laps is torture with ff wheels, as inconsistent as they are.
 
Them 3 widscreen TV's joined together would get me to have a sit down in the seat. Never mind what you use to control it.

I'm not that keen on the "look" of PC games. Although they are getting better.
 
I think this is a good article on the game by IGN: http://xbox.ign.com/articles/514/514393p1.html

According to them every person on the team making this game loves the GT serries and KNOWS that there is no game out that can rival the GT series, they not trying to overthrow the GT dynasty, just trying to "with all due respect to Polyphony, to improve upon the model". These guys apparently know what they are doing too. To me this is great, you can never have enough racing games. And its just all the better if the game is even COMPARABLE to the GT series.
 
Good article, I'm really forwards to it now, can't have too many ace racing games imo :)
 
well, bottom line... no ferrari for GT4
 
Worse things have happened, GT4 is still shaping to be everything we've dreamed of, and Forza Motorsport may prove a strong title. If it inspires KY to add things to GT5 as I feel PGR2 did for GT4 (Nurburgring) then it's great 👍
 
I ended up playing this game today. I waited damn near an hour to do so. My wife went with me and while we waited (a few press groups cut in line, extending the wait) in line, we alternated - one would be waiting and the other would be playing games.

My wife asked a question to the guy she was standing behind, the smug bastard just ignored her (I don't know if he didn't hear her or was ignoring her, but he had a real conceited look to him - so I made it my mission to smoke him on the track.

The setup was 3 new racers per group. The winner stays and plays on the big 3 X-box/3 screen. The guy in front of my wife won his group and moved to the 3 screen when we ended up in the next group of 3. True to form, I spanked him on Laguna Seca. In fact, myself and the third racer in the new group (I lapped my wife) were about 20 seconds ahead of that smug guy.

I ended up moving up to the 3 screen deal and got a Forza shirt out of it. All in all, the game feels fairly tight but I don't see it being able to steal GT's crown or any of its thunder. And while the car damage, both texture-wise and geometry-wise are great additions, the lack of decent X-box wheel kills the experience. Simply put, the wheels that I used felt cheap and not very durable.
 
I admit an FF wheel would be nice, but I'm a little wary of them. The fact that levels of FF can often be adjusted leads me to believe there is no real setting. Even now the FF isn't where it should be, in some games on my PC I actually turn it off because it is so inconsistent from game to game.

I find it useful in some games, but if you think about it 90% of the people who absolutely love GT3 are running it without a wheel at all.


edit:

Sorry, I forgot to thank you for the impression. I know it must have been real hard work;) And I think the game will do for me considering I don't know if I will have the money for an Xbox wheel.
 
Originally posted by kinigitt
force feedback is immensely overrated. In fact, most sim racers will tell you to steer clear of them (unless they are "sim" racers that only play console games which are not sims to the truest extent). I would take a good natural-feeling spring-based wheel anyday over a fake, toy-like and overly exagerated ff wheel. getting faster laps is torture with ff wheels, as inconsistent as they are.

Sorry, but that's just plain bull. The true sims (GTR2002 Mod, DTM Mod, LFS) have great Force Feedback and wheels like the MoMo or even better the Driving Force Pro provide great quality Force Feedback. Inconsistent? Overly exaggerated? Fake? Toy-like? None of these words apply to these wheels and games.

All the talk we hear about how the team that develops loves games, how they are all about realism, etc. - without them supporting a decent Force Feedback wheel, all that means nothing to me. Which is a shame, because despite the plastic looks games on the Xbox all get thanks to the GeForce3's silly obligatory pixel shading options (basically this is why GT4 can make their cars look so much more shiny - they don't pixelshade the sharp and focussed car, but sometimes shade areas in the background and some outside lines with a plane filter, very cleverly done), it has enough raw power and twice the memory to deliver great and fast moving online racing games with great sound and headset support.
 
Originally posted by Arwin
...despite the plastic looks games on the Xbox all get thanks to the GeForce3's silly obligatory pixel shading options

Maybe they should have designed their own ;) It's ok, it'll be ATI next time around. At least that's what they say so far, given the recent lack of DX9.0c support in the R420 cores, who knows where the future lies.

It really is sad they skipped on FF support, I wonder what the reasoning could possibly be there...
 
NO FERRARI and NO PORSCHE!!!

A new (13. May) article at IGN PS2!

Lets hope LAMBORGHINI is in!

Ciao Joe
 
well Lambo's owned by Audi now, so if AUdi is in... perharps we have a better chance of seeing some Murcielago love :D

As for the FF wheel on the Xbox... perharps it'll be coming shortly?! Now that Logitech made a 900 degree for PS2... Perharps a MOMO for XND... Compatible Xbox and PC... :) Who knows.
 
Bring back thsoe wheels you held in mid air like on the snes!!! Or mehbeh not lol
 
Ferrari is part of the FIAT group, and most of the manufacturers in the FIAT group are represented in GT4 so far...
 
That means nothing though. The fact is, games like forza, pgr2, gtr and others will have cars GT4 doesn't have and vice versa.
 
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