The included content was also just a redeemable code to download it all. I was a bit disappointed that it isn't more of a future-proof package with everything rolled onto a disc.
Have not seen any major bugs or even minor bugs for that matter. Maybe occasional game locking up, but no more than any other game.
Strange. I suppose it could be a regional difference for some reason.I got the game of the year edition for Christmas - mine didn't come with any redeemable codes - all the previous DLC cars and tracks were already on the disc.
I've had this a couple of times. If I start the game up on a controller it doesn't recognise my T300 when I log in with it. I've found that I have to log out and log back in with the wheel first (or just do that to start with) then everything is fine, even when I wake the PS4 when it sleeps.Sometimes wheel buttons stop working when navigating parts of the menu - cured by using hand controller then wheel buttons work again.
How on earth could it be less buggy? All versions have to be identical code wise for online play!So has anyone owned the regular version before getting the GOTY, & can tell a difference with how buggy there are?
By the way, GOTY Edition is only £15.99 on the UK PS Store at present.
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How on earth could it be less buggy? All versions have to be identical code wise for online play!![]()
@VBR For the time I played pCARS GOTY edition (5 to 10 lap races) I never encountered a single issue. Maybe it has to do with certain race settings and durations but for me it ran perfectly fine.
Thanks for the reply, but it's not answered my question. I already have the regular version, & it's really buggy for me on my PS4. I'm wondering if it's worth getting the GOTY edition & if it will have less bugs in comparison. Only someone who has played both versions on their console can tell me that.
Different people play differently and will encounter different bugs accordingly.Some people on PS4 get loads of bugs, others on PS4 hardly get any. You could say how on earth could one person get more & another get less because the code is identical.
I purchased the update that gives you all the DLC. Can you really imagine them fixing the version you are thinking of buying and NOT fixing the other 2 million copies? That added all new bugs in that patch which have been fixed on PC but not on console.
Have you tried the PCARS official forums to get an answer to your question ? ...or is that still a no-go era![]()
The only ridiculous thing is your thread question buddy. Do you know anything about software? At all?No, I'm obviously not imagining that they've fixed the GOTY & not the regular version, & it is ridiculous for you to mention that. I'm just speculating that maybe the process of downloading the whole game as one item, instead of downloading patches overtime, might effect the amount of bugs experienced. But seeing as you haven't tried both versions, I fail to see the point of you continuing to post in this thread.
Good idea, thanks. I'm still ok on there, but don't visit that much. I'll try that & see.
The only ridiculous thing is your thread question buddy. Do you know anything about software? At all?
Congratulations! You've just won an all expenses paid, one way trip to my ignore list. I hope that you enjoy your stay there. So long.
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If you've made a clean install of the normal version and started a new save with the last update, it shouldn't be more buggy than the GOTY version.
This happened to me last night (GOTY Edition) and I immediately remembered this thread.
The funny part is that I've never seen any of this in the original game - both the "abduction" part and the front-wheel bug.
Anyway, all just for fun and not to be taken seriously - for now...![]()
Strangely, as far as I could tell, the wheel was like that since I left the pits (so, no direct relation with collisions). I'm not also sure if the wheel and the rocketing bug are related...I've wondered if playing with damage turned off has improved my chances of avoiding incidents like those. If the wheel was punched in by a collision (@35mm?), that seems to be what sent the car rocketing.
Collision damage was never high on my list of features for a sim, particularly if it's not realistic anyway, but for this game I intended to limit the consequences of any glitchy accidents, physics hiccups, or the potentially erratic AI.
Typical. Blame the pit crew. Hey, there's no I in Team, buddy.Strangely, as far as I could tell, the wheel was like that since I left the pits...
That's easy for you to say. All I've seen this weekend from "insert name" are mistakes.Typical. Blame the pit crew. Hey, there's no I in Team, buddy.![]()