Nice stuff. I always liked more "Realistic" hybrids, though it's a shame you can't make certain cars that scream out for an RM in GT2 visually match their performance figures...
Nice stuff. I always liked more "Realistic" hybrids, though it's a shame you can't make certain cars that scream out for an RM in GT2 visually match their performance figures...
I was goofing around with the N/A tune code found a nice gameshark code for N/A tuning stage 2 that will also increase the rev limit of any motor quite a lot (power till vary):
801cd586 0c02
Edit: Use this code for tubro engines, you get the revs without the side effects
801cd586 0c12
This is using the stock AE86 motor that I also gave a Supra turbo:
@Zero McDol
Use these values for control over the RPMs when using the N/A tune modifier
Note that these values are all tested on a Evo 6 RS which by default revs to 6500 rpm and is 305hp stock. Power increases very between cars but should always be more or less of a % increase. Meaning a 300hp car will go up to ~the same as written here, but a 95hp will go up a lot less.
RPM increases will most likely alway be the same as those written here. Although sometimes they will not work and you'll have a very weird powerband (usually losing a lot of power seemingly) and stock RPM.
Example to make it clearer:
Lancer EVO 6 RS 305hp 6500rpm
-> $25D5 = 270hp 5000rpm (decrease in hp, and -1500rpm)
Random car 500hp 8500rpm
-> $25D5 = ~400hp 7000rpm
+submaniac93 Very nice! Much appreciated, I was just using random numbers on the N/A code haha. I'll be sure and try them out and they should work just fine , only the first 8 numbers matter for the gameshark.