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YepNo. I presume it was still April 1st in their time zone when they posted it.
But the desire for an E30 vehicle mod in GT4 persists
YepNo. I presume it was still April 1st in their time zone when they posted it.
It's such a shame that the GTPS2ModelTool made by Nenkai is still unfinished, and unless a programmer just as skilled as Nenkai picks it up and continues its development, it probably always will remain unfinished...When we finally get custom models in the PS2 and PS3 GT titles it will be a good day, but it is not this day.
Early stages modding Isle of Man.
Early stages modding Isle of Man.
If I am not wrong, I think for the GTPSP car models backported into GT4 apparently, they probably used Nenkai's incomplete GTPS2ModelTool for it. Either that, or maybe they used a fork of it using AI. I don't know. Either way, I'm sure the GTPS2ModelTool was involved in some way or another.Not a fan of the fact that AI coded tools were used for both of these things. As far as I can tell they were just existing public knowledge plugged into LLMs with the express goal of importing one or two proofs of concept and no real understanding of what makes them work. Usually this sort of thing will get people's attention just enough to consider the problem "solved" and no attention will be paid to a proper solution, so overall it's a detriment to the game's modability.
As I said, existing knowledge plugged into an LLM without any genuine development.If I am not wrong, I think for the GTPSP car models backported into GT4 apparently, they probably used Nenkai's incomplete GTPS2ModelTool for it. Either that, or maybe they used a fork of it using AI. I don't know. Either way, I'm sure the GTPS2ModelTool was involved in some way or another.
Early stages modding Isle of Man.