Gran Turismo 4 Modding Discussion

  • Thread starter Thread starter TheAdmiester
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When we finally get custom models in the PS2 and PS3 GT titles it will be a good day, but it is not this day.
It's such a shame that the GTPS2ModelTool made by Nenkai is still unfinished, and unless a programmer just as skilled as Nenkai picks it up and continues its development, it probably always will remain unfinished...
 
Early stages modding Isle of Man.

What? But, how? Is this for real? How did they manage to do that? Despite the hardcodes and the file formatting. Is it now possible to make custom tracks? Or is it an unused track that is modified? How? What? I'm confused.
 
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I don't know how adding tracks is done. I just saw a Reddit post about some modded tracks and cars.

Apparently there is a private Discord server that I really wish I knew what is needed to get invited to it.
 
Not a fan of the fact that AI coded tools were used for both of these things. As far as I can tell they were just existing public knowledge plugged into LLMs with the express goal of importing one or two proofs of concept and no real understanding of what makes them work. Usually this sort of thing will get people's attention just enough to consider the problem "solved" and no attention will be paid to a proper solution, so overall it's a detriment to the game's modability.
 
Not a fan of the fact that AI coded tools were used for both of these things. As far as I can tell they were just existing public knowledge plugged into LLMs with the express goal of importing one or two proofs of concept and no real understanding of what makes them work. Usually this sort of thing will get people's attention just enough to consider the problem "solved" and no attention will be paid to a proper solution, so overall it's a detriment to the game's modability.
If I am not wrong, I think for the GTPSP car models backported into GT4 apparently, they probably used Nenkai's incomplete GTPS2ModelTool for it. Either that, or maybe they used a fork of it using AI. I don't know. Either way, I'm sure the GTPS2ModelTool was involved in some way or another.
 
If I am not wrong, I think for the GTPSP car models backported into GT4 apparently, they probably used Nenkai's incomplete GTPS2ModelTool for it. Either that, or maybe they used a fork of it using AI. I don't know. Either way, I'm sure the GTPS2ModelTool was involved in some way or another.
As I said, existing knowledge plugged into an LLM without any genuine development.
 
They've been shoving all of my personal research & tools into LLMs without my express consent and hoping it comes out with something useful due to desperation.
This would have been already achieved otherwise from me or anybody else otherwise, but we didn't make tools to apply that research because there is far more to be researched to get anything usable for any user, and that's ignoring all proper documentation that needs to be created.

Please do not give these videos any attention. They are not advancements by any means, and does nothing but contribute to the overall tainting of all the resources that are available and created by human beings and are verified to be correct.
 
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