Gran Turismo 5 Evolution Mod Discussion

  • Thread starter Thread starter Erik Delgado
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Just wondering, Erik, how will B-Spec function in GT5 Evolution? Will the amount of laps be closer to A-Spec than the Original game?
 
Just wondering, Erik, how will B-Spec function in GT5 Evolution? Will the amount of laps be closer to A-Spec than the Original game?
I haven't worked on B-Spec yet, but the number of laps will depend on how I balance the events and how good/bad the B-Spec driver is at overtaking. Also, I plan on changing the tracks for the B-Spec version of most events, so the lap count will probably be different regardless.

I already find B-Spec boring as is, and when they make every race double the length, it's even more boring, but at the same time, I understand why they did it as otherwise it would be difficult for the driver to make their way through the pack.
 
Puedes publicar tu problema allí sin preguntar a nadie en particular; la gente verá tu mensaje y responderá.
In the end, I realized it wasn't actually a problem. The original game only awards points to the top 10 finishers, so if the bottom 6 have zero points, the game places them all in the same position. I'm currently testing the mod and have already released the first version on Discord; I'm also working on another version where all B-Spec drivers will have maxed-out stats upon reaching level 40 as should have been the case from the start. Additionally, I'm fixing the 24 Hours of Le Mans event; the original game had three driver swaps, which caused the AI to get fatigued and pit every single lap after a few hours of racing, so I changed it to four driver swaps.
 
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