Gran Turismo 5 Evolution Mod Discussion

  • Thread starter Thread starter Erik Delgado
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Just wondering, Erik, how will B-Spec function in GT5 Evolution? Will the amount of laps be closer to A-Spec than the Original game?
 
Just wondering, Erik, how will B-Spec function in GT5 Evolution? Will the amount of laps be closer to A-Spec than the Original game?
I haven't worked on B-Spec yet, but the number of laps will depend on how I balance the events and how good/bad the B-Spec driver is at overtaking. Also, I plan on changing the tracks for the B-Spec version of most events, so the lap count will probably be different regardless.

I already find B-Spec boring as is, and when they make every race double the length, it's even more boring, but at the same time, I understand why they did it as otherwise it would be difficult for the driver to make their way through the pack.
 
Puedes publicar tu problema allí sin preguntar a nadie en particular; la gente verá tu mensaje y responderá.
In the end, I realized it wasn't actually a problem. The original game only awards points to the top 10 finishers, so if the bottom 6 have zero points, the game places them all in the same position. I'm currently testing the mod and have already released the first version on Discord; I'm also working on another version where all B-Spec drivers will have maxed-out stats upon reaching level 40 as should have been the case from the start. Additionally, I'm fixing the 24 Hours of Le Mans event; the original game had three driver swaps, which caused the AI to get fatigued and pit every single lap after a few hours of racing, so I changed it to four driver swaps.
 
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A month ago, I was also working on modifying events and creating new ones. But something went wrong, I don't know what, and every time I tried to load the new data onto the PS3, the game wouldn't launch, and I couldn't even restore the game. I had to reinstall the entire game at least four times, which took me three days. I'll never do it again. I don't want to reinstall all the updates every time; it takes too long. I'll wait for other mods.
 
Hello! I've been thinking about removing all the regional dupes from the Used Car Dealership in GT5 Evolution, but I wanted to gauge people's opinions on this change. Basically, the Yarises, MX-5s/Miatas, 350Zs etc would be removed and the Vitzes, Roadsters and Fairladys would be kept.

The disadvantage would be losing access to these dupes in the game, the advantage is that most of these dupes are just rebadges and renames. This would clear up about 100 spots in the UCD which would then allow for more unique models to show up.
 
Hello! I've been thinking about removing all the regional dupes from the Used Car Dealership in GT5 Evolution, but I wanted to gauge people's opinions on this change. Basically, the Yarises, MX-5s/Miatas, 350Zs etc would be removed and the Vitzes, Roadsters and Fairladys would be kept.

The disadvantage would be losing access to these dupes in the game, the advantage is that most of these dupes are just rebadges and renames. This would clear up about 100 spots in the UCD which would then allow for more unique models to show up.
Yes please, I would love for the regional dupes to be removed! If it adds room for more content then even more of a yes from me!
 
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Hello! I've been thinking about removing all the regional dupes from the Used Car Dealership in GT5 Evolution, but I wanted to gauge people's opinions on this change. Basically, the Yarises, MX-5s/Miatas, 350Zs etc would be removed and the Vitzes, Roadsters and Fairladys would be kept.

The disadvantage would be losing access to these dupes in the game, the advantage is that most of these dupes are just rebadges and renames. This would clear up about 100 spots in the UCD which would then allow for more unique models to show up.
Honestly, I sorta don't mind either choice. If you want to keep these regional duplicates for people to try out in this mod, but at the same time try differentiating them a bit more according to irl specs, then keep the regional dupes.

But if removing them would provide the benefits that you pointed out, and also free up a lot more space in the mod, then feel free to remove the regional dupes.

I kinda don't mind if the regional dupes are kept or removed in GT5 Evolution.
 
Honestly, I sorta don't mind either choice. If you want to keep these regional duplicates for people to try out in this mod, but at the same time try differentiating them a bit more according to irl specs, then keep the regional dupes.

But if removing them would provide the benefits that you pointed out, and also free up a lot more space in the mod, then feel free to remove the regional dupes.

I kinda don't mind if the regional dupes are kept or removed in GT5 Evolution.
Some regional dupes had incorrect specs that I corrected, and if their specs were different between regions, then they weren't "dupes" to begin with. Removing them will certainly open up more room in the UCD for actually unique models to show up.
 
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