Gran Turismo 6 is very underrated. Why?

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Is Gran Turismo 6 underrated?


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I voted no. It's early days for me so far with GT6, but I'm a bit disappointed, the game feels like a downgrade from GT5, just so that people could have faster loading speeds. It's not being underrated at all.

Back when everyone used to talk about Gran Turismo it really was ground breaking stuff. No one had successfully created such an interactive driving experience before them. It was able to briefly transcend that divide that usually keeps racing games from being in the most popular lists. GT5 introduced a lot of great new features, but it was all stuff that appeals to the fans and not necessarily to the greater gaming community. GT6 has introduced practically nothing so it's not setting the average gamers hair on fire either. As long as they look after racing sim fans, especially GT fans, they are doing the right thing. They've gotta make money I know, but a racing game will never be no. 1 without doing stupid over the top stuff that isn't realistic. That's not Gran Turismo.
 
This list is absolutely crap! Don't go on websites like these to get a idea of a game... In my opinion, not one of the top ten games deserves to be there (Tomb Raider might deserves a top 15 spot, might...). Don't get worried with this and the fact that nobody is talking about GT6 at your school... You are better than all those decerabrated idiots who keep shooting like a bunch of retarded in COD or run over hoôers or old ladies in GTA (sorry if you also play one of those...). Despite its flaws, the Gran Turismo franchise remains one of the best of the last 20 years (along with Metal Gear or Final Fantasy for example who have been along on 4 different consoles). So, keep playing GT6 and don't bother about all these things...
 
Er, there's no such game as Shift 3. After Shift 2 SMS told EA to go play with themselves and set up shop to make Project CARS. Which is not Shift 3, before someone drags that out.

Yes, I was aware of there not being a Shift 3, hence my comment about time-travelling as Shift 3 would be in the future. Incidentally, glad to see a developer telling EA where they can shove it...I hate EA with a vengeance...let's just hope Project CARS is better than Shift as I found that game thoroughly disappointing (haven't tried Shift 2 so don't know if it's better or not)
 
Yes, I was aware of there not being a Shift 3, hence my comment about time-travelling as Shift 3 would be in the future. Incidentally, glad to see a developer telling EA where they can shove it...I hate EA with a vengeance...let's just hope Project CARS is better than Shift as I found that game thoroughly disappointing (haven't tried Shift 2 so don't know if it's better or not)

I didn't like shift much, but loved shift2, if just for the decent AI, excellent track list and great quick race options. Takes a while to get used to the handling though, but then I like a challenge.
 
No those are all reasons why hardcore fans will complain and Forza fans, but the fanbase will complain about anything. GT's fanbase is almost as ridiculous as the Sonic fanbase. Sonic fans complained about Sonic having green eyes... GREEN EYES!!! You couldn't talk about it without them moaning about it but casual gamers? They didn't care. Just like they don't care or even know about the issues you posted. They just buy racing games to race if a casual fan complains it will be about how hard it is to drive compared to NFS. The GT fanbase that's already there pretty much will buy it anyway and if not now, down the road just like they always have.

I'm sorry, are you really saying that complaining about bad AI, no livery editor, and PS2 cars, etc. is nitpicking? Seriously?

If this version of GT6 never came out, no one would miss it. It offers nothing over GT5. Nothing. Anything and everything could have been a patch or DLC.

Now, I don't completely agree with this. While GT6 does feel like GT5 with a new face lift at times, it still got rid of things I hated, like the UCD. GT6 is an overall better game. Honestly, after playing GT6, thinking about GT5 makes me cringe. If everything in GT6 was just added in an update to GT5, it would only keep me entertained for a couple of weeks.
 
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This list is absolutely crap! Don't go on websites like these to get a idea of a game... In my opinion, not one of the top ten games deserves to be there (Tomb Raider might deserves a top 15 spot, might...). Don't get worried with this and the fact that nobody is talking about GT6 at your school... You are better than all those decerabrated idiots who keep shooting like a bunch of retarded in COD or run over hoôers or old ladies in GTA (sorry if you also play one of those...). Despite its flaws, the Gran Turismo franchise remains one of the best of the last 20 years (along with Metal Gear or Final Fantasy for example who have been along on 4 different consoles). So, keep playing GT6 and don't bother about all these things...
While I play GTA 5 and Black Ops 2 Zombies, yet Gran Turismo will always remain my favorite franchise. I never cared for COD outside Zombies, which is why I ignore the conversations. Also, if I hear people talking about GTA, I might join in for about a couple minutes, then I will leave. If I hear people taking about Gran Turismo (which may never happen), I will spend an hour talking to them. I tend to equal my time of gameplay of GTA 5 and GT6, though.
 
I'm sorry, are you really saying that complaining about bad AI, no livery editor, and PS2 cars, etc. is nitpicking? Seriously?

Quite a bit of what I have read on these forums that is related to the stuff mentioned, yes, but the main point is casual players won't even notice most of what you mentioned. The only thing you mentioned that a casual player might complain about is a limited choice of customizing the look of your car(livery/adding custom bumpers and such like in Midnight Club). The main thing a casual will notice is how hard it is to drive compared to NFS/Burnout/Midnight Club. That deters most casual players but I'm sure there are some out there who tackle the challenge.
 
Quite a bit of what I have read on these forums that is related to the stuff mentioned, yes, but the main point is casual players won't even notice most of what you mentioned. The only thing you mentioned that a casual player might complain about is a limited choice of customizing the look of your car(livery/adding custom bumpers and such like in Midnight Club). The main thing a casual will notice is how hard it is to drive compared to NFS/Burnout/Midnight Club. That deters most casual players but I'm sure there are some out there who tackle the challenge.

So these same casual players who won't notice poor AI and poor car models, what will they notice different about GT6 compared to GT5?
 
At that point, it's really dependent on how observant these casual players might be. This also depends on whether the casual players have played GT5 and have insight on what is to be present. Endless possibilities.
 
So these same casual players who won't notice poor AI and poor car models, what will they notice different about GT6 compared to GT5?
My guess is they haven't played GT5 enough to really make a comparison. I think the one big thing that would stand out if at all is that all cars can be bought and not just a select few. Remember casuals won't be as critical as fans so they won't be looking for stuff and therefore won't see things that others scanning it with a fine comb will. Case-in-point would be the reviews that claim all cars have been upgraded to standard presumably because they have been upgraded some and are all in the dealerships. They also believe what they're told, they hear about new stuff(either from back of the box or reviews/preview) and don't play the game before actually making a conclusion.
 
No those are all reasons why hardcore fans will complain and Forza fans, but the fanbase will complain about anything. GT's fanbase is almost as ridiculous as the Sonic fanbase. Sonic fans complained about Sonic having green eyes... GREEN EYES!!! You couldn't talk about it without them moaning about it but casual gamers? They didn't care. Just like they don't care or even know about the issues you posted. They just buy racing games to race if a casual fan complains it will be about how hard it is to drive compared to NFS. The GT fanbase that's already there pretty much will buy it anyway and if not now, down the road just like they always have.

The points I raised apply for casual and hardcore gamers alike, because most points I raised are fundamentals for a racing game now. Maybe a casual fan couldn't articulate reasons why they don't like the game, but that doesn't change the end result. That is, they get bored and stop playing.
 
Absolutely. GT6 is very underrated.

It is a big upgrade from GT5 in every aspect. Except earning credits. The layout is sleeker. Easier to find cars, recommended car is also nice. Status, notification, everything looks sleek and fantastic sound track. The gameplay is fantastic and the best in consoles except few things. Amazing track list only shift 2 can be compared to it. Driving is moon is better than I thought lol. Even damage now looks better when you hit something or AI. Graphics looks great especially in early morning, late afternoon, evening and night. City tracks looks even better. Willow Spring and Matterhorn are amazing. Night races look better than any other games. Except some aracde racing games like nfs games which have lots of lights in city tracks. GT mode is much better, extra mission is ok but not fan of silly cone hitting. Seasonal challenges will be added sure. Everything about the game is upgrade.

This is probably the best racing game of this gen. I think I will do 300hrs or so in GT6.
 
The big difference between GT5 and GT6 is that GT5 was very very heavily promoted by Sony, and GT6 has gotten very very little advertising by Sony.

Sony decided the only thing that mattered this year was the PS4 release. Since GT6 was designed to meet the needs of Sony's *current standard, the PS3, Sony chose to play it down to improve their chances of selling more PS4s.

Great game, just under-hawked by the professional hawkers.
 
There were tons of advertising, reveal events (Silverstone, Ronda) Demos at every big gaming event, the PSN demo, various trailers, Senna, the whole "GT6 on PS3"" controversy right after the PS4's reveal event, etc.
 
But not to the general public. GT5 had "massive" television promotion. I was just commenting on the lower purchase numbers. IMO it has to do with Sony's priorities...speculation I know.
 
There has been better feedback for Gran Turismo 6 than COD, Battlefield, etc. within the past 5 years.

2008:
gt vs mw.PNG

2013/4:
gt6 vs ghosts.PNG
 
The game had careless AI, they don't stop and be polite when your car is caught in the ditch then pull out of it and they don't even stop, they crash into you. They think you're invisible. And the AI are really strong and tough when you crash into them they say it's nothing and move along. GT6 hates winners, I don't know if it's a good thing, but to me it's not. I am disappointed with GT6's AI system.
 
No those are all reasons why hardcore fans will complain and Forza fans, but the fanbase will complain about anything. GT's fanbase is almost as ridiculous as the Sonic fanbase. Sonic fans complained about Sonic having green eyes... GREEN EYES!!! You couldn't talk about it without them moaning about it

Except this didn't happen. They complained about a massive change to the series' overall aesthetic and characters' personalities/designs that occurred when it was rebooted in 1998/1999 (and again when they tried to reboot it in 2006, though that one thankfully didn't take), then they continued to take issue with it for as long as Sonic Team kept crapping out increasingly bad games that continued to fail in justifying why those changes were for the better. It all came to a head when Sonic 4 was revealed to be a half-assed abortion of a game (with a development period made up of outright lies to assuage concerns that nobody developing the game actually cared about) that attempted to retroactively apply that aesthetic to the original titles while at the same time contributing nothing itself but lazy retreads of older ideas; at which point the people who took issue with the aesthetic changes to the series grew far louder than ever before.
Then people who religiously defended the game to the point of claiming demonstrable flaws didn't exist deliberately misrepresented that argument into "baaaw green eyes" (or, rather, latched onto an extreme minority who did express it to apply it to everyone) to undermine a completely valid point about the cynical laziness that permeated that particular game from its very inception, and trotted it out any time anyone tried to debate anything about the game from an aesthetic perspective. Then Jim Sterling caught wind of it and spread it around from there so he could grind his own ax.



Though, on the other hand, you are right. In regards to that brand of intellectual dishonesty, the "true fan" portion of GT's fanbase is almost as ridiculous as Sonic's (and as tends to be the case with "true fans" anyway). And I suppose if someone wanted to be particularly cynical, they could also draw other parallels from that as well.
 
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Underrated would imply that the expectation of quality for GT6 was low, but the result was more than what was expected.

This is actually the exact opposite of how I feel about GT6.

When a game franchise has so many sequels, it becomes much easier to see the faults and less easy to appreciate the new. The steps taken forward to progress the franchise are expected and any steps taken back or not at all get magnified. This is easily noticed in games that are released yearly.

Most underrated games are new IP's that do not get the recognition they deserve, not because they aren't good games, but because they do not get media coverage or fit a particular niche.
 
Underrated would imply that the expectation of quality for GT6 was low, but the result was more than what was expected.

This is actually the exact opposite of how I feel about GT6.

When a game franchise has so many sequels, it becomes much easier to see the faults and less easy to appreciate the new. The steps taken forward to progress the franchise are expected and any steps taken back or not at all get magnified. This is easily noticed in games that are released yearly.

Most underrated games are new IP's that do not get the recognition they deserve, not because they aren't good games, but because they do not get media coverage or fit a particular niche.


I was almost shocked the other day to find a whole page on driving simulation seat/setups for driving controls in "Road and Track" magazine and which talked about GT-6 also.

I get a lot of strange looks when talking about GT-5/6 with other adults. I AM 70 years old, for whatever that's worth.

I started with GT-5 just over a year ago, playing with the dinky little controller that came with the PS3, then graduated to a Logitech G-27 controller (thanks to GTPlanet) and never looked back. I preordered the new GT-6 at Future Shop in Canada, thinking I would otherwise have to get in line on product release date, Dec 6th. I WAS SHOCKED, to find...... no line up, and get this, no product on the little shelves marked GT-6?!?! I had to actually ask the staff to find me a copy of GT-6 from the warehouse in the back of the store.?? The carton full of GT-6 product was there, but nobody had opened it. A staff member sheepishly informed me that they were so busy with the PS4 release and new XBox that they hadn't time to get GT-6 on the shelves.

Anyway, I want to go on record here as a connoisseur of simulators, that GT-6 is pretty damn good, especially with a driving wheel/control setup and that is amazing! With my logitech G-27, I can actually feel the weight of a tail heavy Porche, or the lightness of a Honda Fit, and what is amazing, is that every car feels different!

Why is this old fart a connoisseur of simulators? you might ask. Since 1966, I have spent probably a thousand hours in Flight Simulators costing up to 10,000,000 dollars each. I even operated them to train pilots how to fly the big airplanes. So these big sophisticated sims with rooms full of computers and hydraulic systems to make them fly, are pretty darn amazing! But for the dollar value, GT-6 DOES A REALLY GOOD JOB.

Thank you for your attention, Mustangxr
 
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I hear nobody talking about Gran Turismo 6 (or the franchise) anymore. I am the only one at my school who ever talks about Gran Turismo 6 (all others are hooked on COD Ghosts). Gran Turismo 6 has a higher average rating score than COD Ghosts, but why more talk? Because it's COD? That's just silly.

http://www.thetoptens.com/best-games-releasing-2013/

Just look at this. I do not see Gran Turismo 6 on the top 100. Forza 5 is 23, and Sonic Lost World (which I think is crap) is 46. But no Gran Turismo 6? Why? Can someone please explain this.

When Gran Turismo 3 released, everyone was talking about it. Now, nobody talks about the franchise. Please explain on this forum.
Because COD is overrated...
 
To add to my own post, Gran Turismo 6 is still underrated. It's like MySpace a bit, meaning it was once popular, but now it is unheard of by many people. MySpace has (I think) 100,000 users today. GT6 online lobbies are like ghost towns.

Back to Gran Turismo. There is still no US commercial. Reports have said on it's launch date, it has sold 1/5 of what GT5 did on it's launch. GT6 sales predictions indicate that it may be the first game since GT2 to sell a lifetime of less than 10 million copies.

I think Sony should start promoting and advertising GT6. If not, it could be a flop for the series.
 
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