MatskiMonk
(Banned)
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Or just remove it entirely, problem solved.
It's not a solution if it doesn't achieve PD's creative or holistic goals for the game.
Or just remove it entirely, problem solved.
This line really stuck out to me because it seems to be a prominent issue across the board for PD. There are a few systems within the game that are not just poorly implemented, they're neglected and have been for 6 years (depending on the system).The implementation though is endlessly frustrating for players
For now (since GT5), the manufacturer cup races are united with other events, GT7 had something like Nissan GT-R Cup.
- Bring back Manufacturer Cup races - win and you get the car as prize reward.
That sounds still tying it to the roulette system, at which point you might as well ask for tickets that can only drop invitations (much like car/part/engine-only tickets).The Invite system should be simplfied, complete the all GOLD in Track CE's or Master Licence tests and you get a Random brand invite. So overall you complete a gold, get credits of like 1mill and a possible invite for your dream car.
It's not a solution if it doesn't achieve PD's creative or holistic goals for the game.
Excellent idea - make obtaining invites part of the game, and achievable to the average player. Tying the invite to one's brand loyalty is a cool concept 👍Honestly they could do away with the mechanic. It's no wonder that new high-end hypercars introduced in updates, such as (in order): the Porsche 918 Spyder, Bugatti Chiron and Aston Martin Valkyrie, don't need any invitations at all.
Or if anything, the invitations can be permanent, but you must meet certain requirements before you can attain them, such as:
Aston Martin - Have at least Cr. 5,000,000 worth of garage assets from Aston Martin.
Bugatti - Reach 400km/h on at least ten cars.
Citroen - Win 10 races each with the GT by Citroen Race Car (Gr. 3) and GT by Citroen Gr. 4, a total of 20 races.
Ferrari - Have at least Cr. 20,000,000 worth of garage assets from Ferrari.
Lamborghini - Own at least one car from the Countach, Diablo, Murcielago and Aventador model families.
Pagani - Win 10 races with the Zonda R.
Porsche - Own at least one model from every Porsche 911 generation (901, 930, 964, 993, 996, 997, 991 and 992).
Nay, nay and thrice nay.The Invite system should be simplfied, complete the all GOLD in Track CE's or Master Licence tests and you get a Random brand invite.
If they are trying to do that, they've not succeeded very well.If PD is so keen on replicating real life with these invitations
Let's not forget what PD/Kaz attempted to do when the game 1st released. Not to beat a dead horse but contextually it puts things into perspective.If they are trying to do that, they've not succeeded very well.
That's PR, and that's on Sony. Game design is on PD.They were actively attempting to mislead gaming journalists and maliciously monetizing their game...
This is the discussion thread for an article on GTPlanet:
Gran Turismo 7’s Invitation System Is Broken: Here’s How We’d Fix It
The recent Gran Turismo 7 update 1.46 has again thrown a spotlight onto one of the game’s least-loved mechanisms, which we think is long overdue an overhaul:
Such lofty words for a driving game that falls short in so many ways.It's not a solution if it doesn't achieve PD's creative or holistic goals for the game.
Yes yes, we get it, you're butt-hurt.it doesn’t deserve words like “holistic vision”.
Forgive me, maybe I'm misunderstanding which part is PR.That's PR, and that's on Sony. Game design is on PD.
That's correct, yes. For that matter, the MTX pricings will also have been set by someone above PD, and their existence could (but not necessarily would) have been mandated along similar lines.Forgive me, maybe I'm misunderstanding which part is PR.
Correct me if I'm wrong but the preview build of GT7 was missing the malicious monetary system that was conveniently turned on after receiving scores of 8, 95, 10, etc. The game/topic-at-hand was designed around that monetary eco-system. Is PD not in charge of what game features are revealed to journalists in a preview build?
Not only that, but there are some cars added post-launch where it'd make sense for them to also be locked behind invites, but they're not. The Porsche 918 Spyder, Bugatti Chiron, and Aston Martin Valkyrie are the clearest examples.When we were given all invitations for a month it felt like PD were acknowledging that they realised the system was flawed.
The bolded part is what concerns me about the dealerships being separated and online-dependent. When the servers go offline, what happens to all the otherwise inaccessible LCD/UCD cars? Will they be migrated to BC or will players be forever locked out of them? Of course, only time will tell the definite answer, but that doesn't make the concern invalid.Or they could redesign it where the Used and Legend car dealerships have all cars available to purchase brand new and on demand, similar to Brand Central (with the ability to select any colors and liveries), and an option to buy them used for a lower resale value.
Obviously buying one brand new will cost more credits. Another is that they should bring back the in-game days system instead of having everything revolve around real time so that it's more offline-friendly.
This could also mean renaming the Used Car Dealership to Retro Cars. In a way, it would be like NFS Porsche Unleashed where cars are sorted by era (Modern, Retro, Legendary).
You also have to remember that GT Sport had something like this, in the form of Mileage Exchange, with the safety cars and "homologation specials". Now that GT Sport is offline, you can never get these cars ever again there.
The simplest solution to this would be to keep the LCD/UCD as is, but migrate the cars over to BC so those that want them can buy them whenever, those happy hunting for deals, so to say, can go to the LCD/UCD for a cheaper copy of a car.I disagree i find it more intresting have classic cars in lcd and ucd dealerchips but it could be made better
True, but that's the nature of discussions.And it is another subject.
THIS.One thing to add to your proposal - once one acquires an invite-only car, one no longer needs an invite to get a second (or third, or...) copy of that car.
That is a fair point, however it could be solved by adjusting the difficulty level. I don't personaly like how difficulty is scaled upwards in GT7 (with all that chase the rabbit stuff etc...), but if set at "easy" GT7 gets extremely manageable even for a child, i can speak for experience. We also have very strong driving aids if accessibility is a concern.Gotta disagree with this one. There's clearly a massive gulf in player skill level so there's no way to do it where it won't be easy for some and literally impossible for others. With RNG you have a chance, with a skill wall, you might not.
Well, I certainly wouldn't disagree that GT needs better difficulty level management (to go hand in hand with better AI) anyway, but I think that goes better with the level of reward, rather than access to the reward at all. If you get the same prize for switching it to easy as for hard, there's no real incentive for it to be a challenge if you want the car, and if it's not a challenge it won't introduce the aspirational aspect of getting the cars that PD are clearly trying to implement.That is a fair point, however it could be solved by adjusting the difficulty level. I don't personaly like how difficulty is scaled upwards in GT7 (with all that chase the rabbit stuff etc...), but if set at "easy" GT7 gets extremely manageable even for a child, i can speak for experience. We also have very strong driving aids if accessibility is a concern.
If difficulty and accessibility options are done correctly, it's possible to have challenging games yet accessible for everyone who doesn't want that kind of experience.
I appreciate the clarification, thank you.That's correct, yes. For that matter, the MTX pricings will also have been set by someone above PD, and their existence could (but not necessarily would) have been mandated along similar lines.
I don't know, GT is a game for everyone and I don't see PD offering a different experience to players based on the difficulty they choose, in fact GT7 offers the same prizes regardless of the chosen difficulty (at least for the main career, licenses and missions).If you get the same prize for switching it to easy as for hard, there's no real incentive for it to be a challenge if you want the car, and if it's not a challenge it won't introduce the aspirational aspect of getting the cars that PD are clearly trying to implement.