Depends. They all had wider tires but also modified fenders. Different year had different modifications. I go with all widebody because they racing is better (IHMO)Ok that's good to know. What would be most historically correct?
Just finished watching the race. You had some good battles there with the Supras and Lexus. That's really weird about the M4. I wonder if it needs a BOP change.Well, that was pretty awesome. Had a bunch of great battles, made a few mistakes, ended up P2 behind the Aston Martin that just straight up took off once it got in the lead. I didn't have to make a 2nd pit stop, but the AI cars were doing it so to make things fair I came in for some fresh tires. Will definitely be doing this again, but might step it up a notch and do a true LeMans experience and use Prototypes and GT3 cars. We definitely need more Sophy compatible circuits with full 24 hour time cycle.
Edit: Just looked at the replay, and over half of the GT3 cars ran out of fuel near the end of their last lap.
Here are the results:
View attachment 1507269
Ah ok. Most of my downloaded liveries are not widebody, so would need a bit more to transfer their design to my own portfolio :/Depends. They all had wider tires but also modified fenders. Different year had different modifications. I go with all widebody because they racing is better (IHMO)
While you can’t go the other way, I’m pretty sure you can widen a ‘skinny’ livery.Ah ok. Most of my downloaded liveries are not widebody, so would need a bit more to transfer their design to my own portfolio :/
But nice find
I bumped up the power a couple times. It seems like its top speed is limited for some reason. High drag or something.Just finished watching the race. You had some good battles there with the Supras and Lexus. That's really weird about the M4. I wonder if it needs a BOP change.
Fun fact, you can add the livery first, then add the widebody. You can't add a regular livery to a widebody (or vice versa) but you can change your car to a widebody and maintain the livery.Ah ok. Most of my downloaded liveries are not widebody, so would need a bit more to transfer their design to my own portfolio :/
But nice find
I feel like I do this all the time. Styles won't transfer but the livery should?Fun fact, you can add the livery first, then add the widebody. You can't add a regular livery to a widebody (or vice versa) but you can change your car to a widebody and maintain the livery.
Ya, I don't know what to tell ya. Makes no sense that they block the liveries from being applied, but you can apply it and then convert to a widebody with no issue.I feel like I do this all the time. Styles won't transfer but the livery should?
Ya, the AI needs a lot of extra in some segment to make passes at Suzuka. It's too difficult to pass before the bridge at the best of times.I guess Suzuka doesn't have a 24 hour time cycle? It shows that night and sunrise slots are available, but I did a 5 lap race starting at twilight with x20 time advance and it didn't get dark. And for some reason none of the track lights were on. Also, using the same settings from LeMans resulted in zero AI passes in 5 laps. 😑
I wonder how possible it is to make a well balanced grid with the KTM X-Bow, Radical SR3, Honda 2&4 and BAC Mono? That might be a fun series to set up as well.had a one make 2&4 powered by RC213V race it was a fun experience at dragon gardens reversed using 700 pp tire and fuel rate the other night
IMHO, the same basic principles should work for these cars. Keep the downforce, power, and grip as close to the same as possible. This is why I opt for RH tires on everything rather than allowing the cars to run on street tires. The street tires vary from car to car, so the grip is inconsistent.I wonder how possible it is to make a well balanced grid with the KTM X-Bow, Radical SR3, Honda 2&4 and BAC Mono? That might be a fun series to set up as well.
Has anyone tried a track day lightweights grid yet in custom races?
I have a grid of cars like that I run on the PC version of Assetto Corsa and it’s pretty fun.
View attachment 1507723
I have a few more mods in there now like the Mono, some Caterhams and the 2&4 actually.
I ran Monos vs. SR3s recently, the former was much stronger, even at comparable PP (I didn’t bother to balance further, “it’s multiclass” being a good enough conclusion for my purposes).I wonder how possible it is to make a well balanced grid with the KTM X-Bow, Radical SR3, Honda 2&4 and BAC Mono? That might be a fun series to set up as well.
Has anyone tried a track day lightweights grid yet in custom races?
I have a grid of cars like that I run on the PC version of Assetto Corsa and it’s pretty fun.
View attachment 1507723
I have a few more mods in there now like the Mono, some Caterhams and the 2&4 actually.
Honestly fuel usage is so varied among the road cars you can’t really use them for endurance racing at all unless you swap a race car engine into them.I ran Monos vs. SR3s recently, the former was much stronger, even at comparable PP (I didn’t bother to balance further, “it’s multiclass” being a good enough conclusion for my purposes).
While I’m sure you could figure out the balance, one thing you likely won’t be able to correct for is their wildly different fuel usage. Radical was pitting far more often (i was at x4, maybe?), so something you’ll want to keep in mind before you go too crazy tuning one-lap pace.
I use PP targets so "close" is often within 200kg or soI have a really quick question.
What's considered 'close' in power-to-weight terms?
Sorry i was referring to the ratio.I use PP targets so "close" is often within 200kg or so
Still, you have to look at the PP because two cars have have the same power to weight ratio, but one may have more grip than the other. For instance, wide body and wider tires will increase grip. Power to weight is an interesting metric but it rarely equates to balanced competition.Sorry i was referring to the ratio.
For example, i have two cars, one at 3.1 kg/bhp and one at 3.2 kg/bhp. How close should i aim to tune my third car (eg. 4.5 kg/bhp) before i consider it within an acceptable bracket?
Edit: sorry @Voodoovaj i may have misread your post with regards to p/w ratio. I'll leave the question open, anyway, for the other experts in this thread.
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Sorry i was referring to the ratio.
For example, i have two cars, one at 3.1 kg/bhp and one at 3.2 kg/bhp. How close should i aim to tune my third car (eg. 4.5 kg/bhp) before i consider it within an acceptable bracket?
Edit: sorry @Voodoovaj i may have misread your post with regards to p/w ratio. I'll leave the question open, anyway, for the other experts in this thread.
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It was just an example.Correct with PP values. Engine
Torque also plays into it. What cars?
Sorry this is probably unhelpful, but why not just make them the same? Like, to some degree of accuracy - one or two decimal points. You’re going to inevitably change from that baseline as you see which ones outperform the others in your first few times out.It was just an example.
I've been told to aim for a 'close' p/w ratio and I'm just wondering what is considered close.
The cars wouldn't have outrageously differing torque as I would categorize them first, anyway. (I'm not randomly throwing muscle cars and modern hybrids together for example).
In my 2.4 hour race I recently did, I had it set to 2x tire wear and 1x fuel. I find that Sophy does weird things when you mess with the fuel multiplier. Seems to do fine with tires. During that race I only had to pit once, but the AI GT4 cars ended up pitting twice. So I made a second stop for tires just so I wouldn't win my half a lap.Is there a cheat sheet for understanding the tire/fuel consumption? Lets say for endurance racing and I'm setting up a 24 hour race. Is 1x essentially realism? If I wanted to do a 24 hour style race but cram it into 3 hours, would I go 4x?
3 hours at 4x usage = 12 hours usageIs there a cheat sheet for understanding the tire/fuel consumption? Lets say for endurance racing and I'm setting up a 24 hour race. Is 1x essentially realism? If I wanted to do a 24 hour style race but cram it into 3 hours, would I go 4x?
Eligible cars span the first eight years of GT3 competition and will be separated into two categories: those homologated between 2006 and 2009 represent Gen I, while cars from 2010–2013 make up Gen II.
All cars will use Pirelli tyres, with four new sets provided for the opening round and three plus a carryover set available thereafter.
I’ll do my own thing with cars built from 2012-2015, 2016-2019 and 2019(Evo parts)-current.Le Mans Classic will utilise a unique format comprising 170 minutes of track time. There will be two 35-minute qualifying sessions, with the fastest time per car across both setting the grid for a qualifying race. This in turn establishes the grid for the main race. All other rounds will comprise 220 minutes of track time, with 80 minutes of practice running, two 20-minute qualifying sessions and a pair or 50-minute races.