Gran Turismo 7: Latest news and discussion thread

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I've played more GT7 in the last week than I have in the last 2 months. I didn't intend to come back for very long, but here I am participating in the time trials again and modifying cars. This game really nails the core driving components. Nothing feels better on a controller and the wide range of tuning options allows you to create some fun experiences, even if the car list lacks in several departments. Now, imagine if this game had a sandbox career mode like GT4. No restrictions, no limitations - you're free to choose your own path. It would be the greatest game ever. At least the potential hasn't been wasted as much as GT Sport, but still, it could be doing more.
 
At least you didn't buy one (1M) in haste only to get one from the original ticket and get a second one for free with the makeup ticket. I now have three.
Know Joe Biden GIF by The Democrats
 
I’m watching Nascar full speed on Netflix and wish Gran Turismo 7 would add Nascar and some more ovals too, and nascar events too would be cool like Dayton 500 or whatever long races are in nascar, could be under mission list, also if I remember did GT5 or GT6 have nascar In the games the cars and some ovals. (I can get on ps3 and check this) let’s hope for Nascar in gt7 and more lmp1 and gt3 cars would be nice too.


Plus I still feel and disappointed we don’t have more Classic Gran Turismo tracks, from gt1 etc even slightly re tweaked for GT7 ( still unsure how I feel about them re tweaking the tracks, but I can go play the original version if I need)

Thank you for reading.
 
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Throughout the franchise’s history, has there ever been in-game features that were clearly there, but never utilized?

In regards to GT7, off the top of my head, I can name the Low/Med/High speed BOP that’s been there for some time. The still not utilized 🌶️ difficulty setting that’s been there since launch, despite Sophy essentially being here. I’m sure I’m missing some other IG cliff hangers as well
 
Throughout the franchise’s history, has there ever been in-game features that were clearly there, but never utilized?

In regards to GT7, off the top of my head, I can name the Low/Med/High speed BOP that’s been there for some time. The still not utilized 🌶️ difficulty setting that’s been there since launch, despite Sophy essentially being here. I’m sure I’m missing some other IG cliff hangers as well
Love your avatar. Great man, Mr. Sowell.
 
Imagine if Luca said 'swing on by the café, I have some news for you'

And when you did, (providing you'd completed Menu Book 39) he said. There's been a new addition to the pavillion - The GT League.

'It's a real test for drivers across a host of series and championship. You'll need to hold certain licenses to qualify for some events. You'll find everything here from close quarters road racing to fully fledged endurance races.'

'I believe you have the skills to become a true GT League champion, go out there and make it happen!'

When you get there, there's a curated list of series and championships, starting with the Clubman Cup +. There's be proper length races which require strategic thinking about fuel and tyre wear, and as you move up through to the Group 4 Cup +, you'd encounter races where cars are using the in game BOP, and the competition is fierce thanks to the difficulty and use of GT Sophy agents. Races are long enough for you to build a rhythm and plan out overtakes (from close rolling or even grid starts).

You'd be able to enter events utilising a large percentage of the roster. From go karts and single make championships to classic race cars, being able to use the cars in your garage, but with fewer loopholes in the regs to exploit a lack of PP limit etc.

The final GT League tier is the Endurance Cup +, and is where you enter as a team alongside GT Sophy agents. You have a minimum drive time for you as the player, but can otherwise swap out to your GT Sophy teammates. Pit stops would also allow you to save your progress in a race, so you wouldn't have to leave your console in rest mode. Another quality of life feature would be able to simulate the stints of the GT Sophy agents, where you can effectively skip through the time you're not in the car. GT Sophy teammates are still subject to having incidents, needing to repair damage etc, it's just for people who don't want to sit there and wait.

Just a thought...
 
Throughout the franchise’s history, has there ever been in-game features that were clearly there, but never utilized?

In regards to GT7, off the top of my head, I can name the Low/Med/High speed BOP that’s been there for some time. The still not utilized 🌶️ difficulty setting that’s been there since launch, despite Sophy essentially being here. I’m sure I’m missing some other IG cliff hangers as well
The Safety Cars being used as Safety Cars
IMG_3365.png

Supposedly there is a form of Safety Car system that was found in the code, but was never implemented. I seem to recall one of the more obscure trailers of GT Sport showed an indicator for it displayed the same way that the yellow/blue flag pop-ups do in the middle of the screen.
 
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What would be the purpose of a safety car? For the rolling starts? That's the only thing I can think about. Cars in game don't break down and remain stationary on track, don't spill oil, don't leave broken pieces all over the track, and unless those things are also implemented, safety car won't really have much use. I guess they can do missions with it, make the player follow it (which would be a painful flashback for many players), and maybe add scripted AI crashes in some races. But also properly implementing safety cars means they need to implement some sort of representation of cleaning the track, and if with stuff like oil and debris they can just add a few marshals with some simple cleaning animations, removing a broken car would require a whole truck removing a car. Well, they don't really need to do that, but would look kinda silly without it. Though, considering how silly the pitstops are implemented, they have no problems with the silliness.
 
Pretty much for rolling starts just like F1 likes to use , it would be cool at least those cars would be used depended on track

also if they did actual safety car lap or something like that but probably players wouldnt enjoy that :lol:
 
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Project Cars 2 have full lap rolling starts. As well as cool down laps. I enjoy it. It’s an option.
There’s warnings to keep up with the grid. Warning to slow down and give the place back.

That’s all PD have to do. Optional Safety Car starts.
 
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I’m watching Nascar full speed on Netflix and wish Gran Turismo 7 would add Nascar and some more ovals too, and nascar events too would be cool like Dayton 500 or whatever long races are in nascar, could be under mission list, also if I remember did GT5 or GT6 have nascar In the games the cars and some ovals. (I can get on ps3 and check this) let’s hope for Nascar in gt7 and more lmp1 and gt3 cars would be nice too.
They could stick in a generic stock car but anything more is unlikely as iRacing has the official Nascar licence, with a game on the way for console & PC.
 
Project Cars 2 have full lap rolling starts. As well as cool down laps. I enjoy it. It’s an option.
There’s warnings to keep up with the grid. Warning to slow down and give the place back.

That’s all PD have to do. Optional Safety Car starts.
I remember in older GT like GT3 and GT4 had pace cars used in some licence tests :dopey:
 
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It seems that there are numerous voices of recognized prestige that are commenting that in a few hours or days there will be an announcement that Microsoft will adopt a multiplatform strategy. It may be curious that for the first time the historic contenders Forza and GT will be available on the same platform. I thought this would happen when GT was released on PC, which has also been speculated, but this option was not in my forecast.

But until the official announcement we will have to remain cautious.
 
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Minor question: does anyone know which cars are both available in Brand Central and have ten or more colors available? I know the go-kart is one of them, and I think the Ferrari 458 may be another.
 
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Minor question: does anyone know which cars are both available in Brand Central and have ten or more colors available? I know the go-kart is one of them, and I think the Ferrari 458 may be another.
Three I can think of are the LFA, the Jimny, and the Silvia Touring Car.
 
Three I can think of are the LFA, the Jimny, and the Silvia Touring Car.
Seems like the F430 can be added to that list, too. Plus, as the 458's predecessor, it's a bit cheaper. That said, it would seem the Aston Martin Vantage S also counts, and is even more affordable.

EDIT: AFAIK the most affordable car I've been able to find so far is the Chevrolet Camaro SS '16, at a mere 35k credits - that is, barring the aforementioned GT Kart and the Suzuki Jimny.

EDIT2: Scratch that, looks like it's actually the Toyota Aqua S, which is technically even less than the Jimny.
 
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The Safety Cars being used as Safety Cars
View attachment 1325538

Supposedly there is a form of Safety Car system that was found in the code, but was never implemented. I seem to recall one of the more obscure trailers of GT Sport showed an indicator for it displayed the same way that the yellow/blue flag pop-ups do in the middle of the screen.
The safety car in that was simulated; a 17th driver was added to the race as a polesitter for that purpose.
 
Hey, uh, regarding the Daily Races, have they stopped using the dynamic ToD in them? Been noticing the skyboxes have that static look to them with the really detailed clouds, for the past several weeks now.

If so, why did they stop? Is it server stability or...? 'Cause seeing the dynamic ToD in online races was one of the things I was looking forward to in the lead-up to GT7's launch.
 
I counted every single event where you race against the A.I.. All special condition events, all regional halls, all leagues (beginner, professional, extreme), endurance hall, and the one-make events.

GT4 has 49 one-make events, 24 league events, 21 regional events, 33 Special Condition, and 16 endurance races. That amounts to 143 events. I count endurance races as their own thing since they're a challenge in themselves.

I didn't count every individual race though as I was just too lazy to do that.
GT4 is not that much longer than GT7, then. GT4 and GT5 are the longest ones, with GT7 edging GT2/GT6 and nearly approaching GT3 in lenght while possibly reaching it with future updates. Am I correct?
 
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GT4 is not that much longer than GT7, then. GT4 and GT5 are the longest ones, with GT7 edging GT2/GT6 and nearly approaching GT3 in lenght while possibly reaching it with future updates. Am I correct?
Not quite. Kedmasterz confirmed over 400 races in GT4 while one users claimed 200 races and another claimed 274 races. Also if you look into individual single-player races; GT7 has 8-9 endurance events compared to GT4's 16. With GT4 having those endurance events at 4-24 hours long depending on the event. GT7's endurances iirc are all 1 hour long max. The only thing GT7 could make up for in length would oddly enough be the circuit experiences as some of them can take a long while to gold.

With that said, even with GT7 matching GT4 in length, I can't see the single player career being as compelling to play right now given how Polyphony Digital handles single-player race opponents. Given only a fraction of them have truly challenging A.I.
 
Hey, uh, regarding the Daily Races, have they stopped using the dynamic ToD in them? Been noticing the skyboxes have that static look to them with the really detailed clouds, for the past several weeks now.

If so, why did they stop? Is it server stability or...? 'Cause seeing the dynamic ToD in online races was one of the things I was looking forward to in the lead-up to GT7's launch.
They practically never used dynamic ToD or weather in the dailies. There's a few exceptions, but for the most part the daily races are very lazily set up.
 
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