Gran Turismo 7: Latest news and discussion thread

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Disappointed by the lack of pineapples and banana tree leaves this time though lol

Let's hope these are used for a new Tahiti track. I can see them "rebooting" Tahiti Road with a completely different layout, but keeping the same name and, obviously, location. I would totally take a reimagined Tahiti track, as the scenery is absolutely breathtaking.
 
The view towards the sea would be epic like Phillip Island.
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Let's hope these are used for a new Tahiti track. I can see them "rebooting" Tahiti Road with a completely different layout, but keeping the same name and, obviously, location. I would totally take a reimagined Tahiti track, as the scenery is absolutely breathtaking.
I would love to see Tahiti Maze back, and a time trial to emulate the GT3 license test with it. Although Fisherman's Ranch seems inspired by Tahiti Maze. Would still love to see the OG back with the same layout. Or I'm down for a change as long as it's done well. Do hope they'd keep the switchbacks though.
 
I would love to see Tahiti Maze back, and a time trial to emulate the GT3 license test with it. Although Fisherman's Ranch seems inspired by Tahiti Maze. Would still love to see the OG back with the same layout. Or I'm down for a change as long as it's done well. Do hope they'd keep the switchbacks though.
I adore Tahiti Maze. One of my all time favourite fantasy tracks. I don't expect it back, but I would be elated to have it back in the series. Call me crazy, but I'd also love to see a return of Grand Canyon.
 
Why are there always GR.B cars? I drove a lot of cars here in GT5. normal flat track? Especially on the start-finish straight, there is a slight ramp and the car's control deteriorates greatly there. As far as I remember.
 
Why are there always GR.B cars? I drove a lot of cars here in GT5. normal flat track? Especially on the start-finish straight, there is a slight ramp and the car's control deteriorates greatly there. As far as I remember.

I assume you mean Eiger?

They contextualize it as a Rally stage this time around it seems.
Tbh the only way you can make sense of this track.
But there will certainly also be road car arcade races on it.
 
Alsace has the same vibe. Just not as picturesque.
 
About half the lap at Sardegna - Road Track A resembles a tarmac rally stage too.

Alsace to me is like a mix between tarmac rally and a car testing facility made to resemble a real road, such as the Millbrook Proving Ground's Alpine Circuit. I say that because some sections are banked or elevated very unnaturally, plus one of the layouts is literally called the "Test Course"

 
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About half the lap at Sardegna - Road Track A resembles a tarmac rally stage too.

Alsace to me is like a mix between tarmac rally and a car testing facility made to resemble a real road, such as the Millbrook Proving Ground's Alpine Circuit. I say that because some sections are banked or elevated very unnaturally, plus one of the layouts is literally called the "Test Course"



My biggest fear is that Eiger ends up looking and feeling like Alsace 2.0.
 
I love Alsace. Think it's one of the prettiest tracks in the game...especially the evening setting. It's great for taking classic road cars out for a spin.
Evening setting + Hazy and pleasant without clouds (Or a few works too) = A nice summer evening!
 
Same here...never understood why Alsace has such a bad reputation...

The reverse version has one of my favorite curves in the whole game!
I think it's a bit nonsensical tbh. The baked corners while fun are a bit stupid. It neither looks like a purpose built track nor a converted road. Rom hack vibes here and there.

Beautiful at night (in VR) though.

PD have gotten better at building that type of track. Sardegna is awesome. Maybe Eiger will be too.
 
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Same here...never understood why Alsace has such a bad reputation...

The reverse version has one of my favorite curves in the whole game!
As someone who didn't really like it until GT7, it's because it felt a bit like it was made in the old course creator (e.g. randomly generated Eifel layout), rather than something more bespoke like Dragon Trail etc.

I think the updated scenery going from Sport to 7 has helped get rid of that feeling for the most part, but the layout itself is still a bit odd.
 
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Speaking of Alsace, anyone who has VR - go to the Test Course in the Radical (other open-top cars also work), and park your car such that you've gone round the right-hander at the start of the Rollercoaster and then just go far enough that you're pointed downhill but haven't actually gone down the drop.

The view you get over the lake is honestly the biggest wow moment I've had with this game.
 
I think it's a bit nonsensical tbh. The baked corners while fun are a bit stupid. It neither looks like a purpose built track nor a converted road. Rom hack vibes here and there.

Beautiful at night (in VR) though.

PD have gotten better at building that type of track. Sardegna is awesome. Maybe Eiger will be too.
Sorta feels like a mini Nordschleife to me with prettier scenery. I'm one of those people who wishes there were some long point to point roadways without any race track stuff at all in the game and Alsace is one of the tracks that scratches that itch in a small way.
 
As someone who didn't really like it until GT7, it's because it felt a bit like it was made in the old course creator (e.g. randomly generated Eifel layout), rather than something more bespoke like Dragon Trail etc.
I agree on the course maker vibe, but the track is a fairly accurate depiction of cambered roads in the Vosges Mountains of Alsace, though the circuit is exceptionally wide.
 
Sorta feels like a mini Nordschleife to me with prettier scenery. I'm one of those people who wishes there were some long point to point roadways without any race track stuff at all in the game and Alsace is one of the tracks that scratches that itch in a small way.
Roads with (almost) nothing of a race track, long enough to resemble point-to-point layouts, curves with quite illogical bankings, but in general realistic scenarios with beautiful surroundings were the characteristics of the “Circuito de la Sierra” and one of my favorites, the forgotten Toscana Tarmac, in GT5-6.

Circuits with scenographies without much embellishment, can be very beautiful and close to reality.

 
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