Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
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I also upload two YouTube shorts as well; I suggest that you guys check out these shorts that I snipped from my latest two videos.

Mount Panorama Lap Time Challenge taking the hardest corner:


Mercedes-AMG Motorsports Virtual Championship going down the corkscrew:


To be honest there, I enjoy doing online time trials just as much as the rest of you.
 
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I just uploaded a video & the short removed from it today; recorded August 10th, 2024. This was when I used my NSX Type R '02 with all upgrades.

Gameplay footage


Remixed short:
 
@RPR6143 RPG You know there is a specific thread here to post all of your videos and clips instead of spreading them over any other threads you think they'd be relevant in. 👍
Thanks, I had no idea where to even post them.
 
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Thanks, I had no idea where to even post them.
The full lap TT videos are ok to go in the TT thread, but most others like those above should go in the video thread.
 
I'll preface this post by saying, that, my intention with this post, isn't to create an argument about which game is better, which console is better or anything, it's simply to voice my opinion with regards to Forza and Gran Turismo.

I played Gran Turismo 7 solid for the best part of a year, from the pre-order launch, I put about 380 hours into it in a relatively short time (I know, amateur numbers compared to some but as a working dad of 2, pretty good). I had my disappointments with the game, many of which I voiced here, lack of single player content, expensive cars, annoying grind mechanics etc. But on the whole I enjoyed my time with the game.

Then Forza Motorsport was announced properly, I was craving Forza Horizon again, and some other Game Pass titles, so I sold my PS5, purchased a Series X and off I went, Forza got delayed yada yada but it was sounding promising, all new career mode, built from the ground up, all new multiplayer etc. Release came and the disappointment was intense, Motorsport focus with no Motorsports in the very narrow minded career mode, lack of circuits, boring car list, time limited events (a problem for the working dad of 2 part). Gave it a good shot and plenty of updates to see if it could come good and unfortunately it just doesn't do anything for me. 25+ hours of gameplay, nothing kept me going back like it did with GT7.

A few months away from the anniversary of it's release, I decided enough was enough, sold the Series X and its ever escalating Game Pass pricing, and bought a PS5 again. Reinstalled Gran Turismo 7 immediately, and wow.

Sometimes in life, you don't know what you have until you haven't had it for a while. Of course, GT7 has had updates in that time, new physics update recently, new events added etc. But there's just something about Gran Turismo, it has a pull, something that keeps you playing, keeps you going back, can't always put your finger on it, but it has that 'thing'. Sometimes it isn't clear that it has that 'thing' until you have time away from it and explore another option. Gran Turismo 7 is by no means a perfect game, it could be argued it isn't even a top 3 Gran Turismo title, but it has that secret ingredient that makes it irresistible.
 
I'll preface this post by saying, that, my intention with this post, isn't to create an argument about which game is better, which console is better or anything, it's simply to voice my opinion with regards to Forza and Gran Turismo.

I played Gran Turismo 7 solid for the best part of a year, from the pre-order launch, I put about 380 hours into it in a relatively short time (I know, amateur numbers compared to some but as a working dad of 2, pretty good). I had my disappointments with the game, many of which I voiced here, lack of single player content, expensive cars, annoying grind mechanics etc. But on the whole I enjoyed my time with the game.

Then Forza Motorsport was announced properly, I was craving Forza Horizon again, and some other Game Pass titles, so I sold my PS5, purchased a Series X and off I went, Forza got delayed yada yada but it was sounding promising, all new career mode, built from the ground up, all new multiplayer etc. Release came and the disappointment was intense, Motorsport focus with no Motorsports in the very narrow minded career mode, lack of circuits, boring car list, time limited events (a problem for the working dad of 2 part). Gave it a good shot and plenty of updates to see if it could come good and unfortunately it just doesn't do anything for me. 25+ hours of gameplay, nothing kept me going back like it did with GT7.

A few months away from the anniversary of it's release, I decided enough was enough, sold the Series X and its ever escalating Game Pass pricing, and bought a PS5 again. Reinstalled Gran Turismo 7 immediately, and wow.

Sometimes in life, you don't know what you have until you haven't had it for a while. Of course, GT7 has had updates in that time, new physics update recently, new events added etc. But there's just something about Gran Turismo, it has a pull, something that keeps you playing, keeps you going back, can't always put your finger on it, but it has that 'thing'. Sometimes it isn't clear that it has that 'thing' until you have time away from it and explore another option. Gran Turismo 7 is by no means a perfect game, it could be argued it isn't even a top 3 Gran Turismo title, but it has that secret ingredient that makes it irresistible.
For all its faults... Gran Turismo still remains unbeatable in the 'feel' department. I find especially with the haptic feedback on PS5, even without PSVR2, it's an astonishing immersive experience and the thing that pulls me back into the driver's seat again and again.
 
Maybe we be back with silhouttes next weekend. I would still imagine that pd and Sony have something bigger planned for Tokyo game show and live events at Tokyo would be perfect time to reveal something for major update for possibly november.
 
Sometimes in life, you don't know what you have until you haven't had it for a while. Of course, GT7 has had updates in that time, new physics update recently, new events added etc. But there's just something about Gran Turismo, it has a pull, something that keeps you playing, keeps you going back, can't always put your finger on it, but it has that 'thing'. Sometimes it isn't clear that it has that 'thing' until you have time away from it and explore another option. Gran Turismo 7 is by no means a perfect game, it could be argued it isn't even a top 3 Gran Turismo title, but it has that secret ingredient that makes it irresistible.
I'd put GT7 in my top 3 Gran Turismo titles but apart from that, I feel the exact same way as you do. GT7 is unique in the racing game space in that it has a distinctly Japanese flavour with all these funny little bits and pieces that many Western games are too scared to put in. Forza Motorsport just feels dull and BORING, so I've ditched it completely. However I haven't sold my Xbox because of Forza Horizon 5, which is a great game to screw around in.
 
Maybe we be back with silhouttes next weekend. I would still imagine that pd and Sony have something bigger planned for Tokyo game show and live events at Tokyo would be perfect time to reveal something for major update for possibly november.
Tokyo live event date (September 28) is way too late for them to announce an update unless they push it to October, provided they didn't do an update before the event. (Announcing an update too close after the release of one doesn't seem like something they do - the reason they didn't do it at Prague.)
 
I'll preface this post by saying, that, my intention with this post, isn't to create an argument about which game is better, which console is better or anything, it's simply to voice my opinion with regards to Forza and Gran Turismo.

I played Gran Turismo 7 solid for the best part of a year, from the pre-order launch, I put about 380 hours into it in a relatively short time (I know, amateur numbers compared to some but as a working dad of 2, pretty good). I had my disappointments with the game, many of which I voiced here, lack of single player content, expensive cars, annoying grind mechanics etc. But on the whole I enjoyed my time with the game.

Then Forza Motorsport was announced properly, I was craving Forza Horizon again, and some other Game Pass titles, so I sold my PS5, purchased a Series X and off I went, Forza got delayed yada yada but it was sounding promising, all new career mode, built from the ground up, all new multiplayer etc. Release came and the disappointment was intense, Motorsport focus with no Motorsports in the very narrow minded career mode, lack of circuits, boring car list, time limited events (a problem for the working dad of 2 part). Gave it a good shot and plenty of updates to see if it could come good and unfortunately it just doesn't do anything for me. 25+ hours of gameplay, nothing kept me going back like it did with GT7.

A few months away from the anniversary of it's release, I decided enough was enough, sold the Series X and its ever escalating Game Pass pricing, and bought a PS5 again. Reinstalled Gran Turismo 7 immediately, and wow.

Sometimes in life, you don't know what you have until you haven't had it for a while. Of course, GT7 has had updates in that time, new physics update recently, new events added etc. But there's just something about Gran Turismo, it has a pull, something that keeps you playing, keeps you going back, can't always put your finger on it, but it has that 'thing'. Sometimes it isn't clear that it has that 'thing' until you have time away from it and explore another option. Gran Turismo 7 is by no means a perfect game, it could be argued it isn't even a top 3 Gran Turismo title, but it has that secret ingredient that makes it irresistible.
For me, at least, it's because it's clearly made by a team that wants to tell the world about cars and preserve their history - it's a game where the cars are the main characters rather than the driver. It's why the modelling is so obsessive; why there's a giant mode dedicated to taking pictures of them and showing them off; why every nook and cranny of the game insists on telling you about them - whether it's pre-race opponents telling you about their cars, to the giant car Pokédex with all the information you could ever want, to even the attract screens telling you about cars that aren't even in the game.

There's clear and obvious passion there that shines through even in its imperfections. It's why there's such hot debate about what cars get added here compared to other games - it feels like it means something to the creators to put a car in the game. It's also why, when PD trip up it's generally the more motorsport-y aspects that make them stumble, as that's less of the core theme of the game.

All the successful games in the genre have that main idea, that defining fulcrum that everything else is built around - iRacing is a game about motorsport and doesn't concern itself with anything else. ACC is a game about the GT3 class. Automobilista is a game about Brazilian racing (and IMO has hurt itself by expanding into the same territory other games and diluting its USP). Assetto Corsa is now about giving the users freedom of what they want to drive and how via mods. I'd go as far as to say this is a large part of why FM is underwhelming - it feels like the design conversation surrounding it was "we need to make a Forza game" rather than "we need to create a game about <XYZ>".
 
Tokyo live event date (September 28) is way too late for them to announce an update unless they push it to October, provided they didn't do an update before the event. (Announcing an update too close after the release of one doesn't seem like something they do - the reason they didn't do it at Prague.)
I mean they might reveal what would come for november update like the ps5 pro update on either the Tokyo live event or Tokyo gameshow. Not for september update because that would be to late for that, i am pretty sure they have something bigger planned around October/November mark. And maybe 2 smaller updates for August and September and nothing for December most likely just like last year.
 
Made a present for gtplanet.:)

@Famine I added your famous purple letters.👍
Gran Turismo® 7_20240821211327.jpg

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Pretty sure the Supra Gr.4 we have isn't a GT4, but rather a slightly modified road car that raced at the Nürburgring 24 Hours. Hence the road car interior.
The GR Supra Gr.4 in the game is classified as a SP8T as a unhomologated modified production car, and (for lack of pictures I know) does seem to have a race interior (but different from the final GR Supra GT4, I think):
1724327009355.png


I still think that they could get away with installing GT Auto roll cages on the car for now.
 
The GR Supra Gr.4 in the game is classified as a SP8T as a unhomologated modified production car, and (for lack of pictures I know) does seem to have a race interior (but different from the final GR Supra GT4, I think):
View attachment 1383095

I still think that they could get away with installing GT Auto roll cages on the car for now.

On that note, I wonder what other SP8 (and SP8T) cars could join Gr.4? Could that famed Lexus LFA that raced at the N24 be one of them?

EDIT: Looks like it is! Definitely would love to see the 2010 version of the N24-spec LFA - that’s the one that won in its class.
 
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On that note, I wonder what other SP8 (and SP8T) cars could join Gr.4? Could that famed Lexus LFA that raced at the N24 be one of them?

EDIT: Looks like it is! Definitely would love to see the 2010 version of the N24-spec LFA - that’s the one that won in its class.
SP8T LFA (and R35 GT-R from the PS3-era games) has the same problem of being too powerful for Gr.4 but not technically advanced enough for Gr.3 (on top of R35 GT-R's drivetrain) - the same as R32 GT-R Gr.A.
 
SP8T is also the category the Super GT/Jimmy Broadbent M4 GT4 has been in this year, which is a car you'd think PD would be interested in given their close links to those two.
 
SP8T LFA (and R35 GT-R from the PS3-era games) has the same problem of being too powerful for Gr.4 but not technically advanced enough for Gr.3 (on top of R35 GT-R's drivetrain) - the same as R32 GT-R Gr.A.

I don’t think that’s something BoP can’t fix - just look at how they got the Toyota Celica WRC into Gr.B, or the TS020 into Gr.2.
 
I don’t think that’s something BoP can’t fix - just look at how they got the Toyota Celica WRC into Gr.B, or the TS020 into Gr.2.
And yet it would be no better if they put this in GR.1 because the class itself is even more unbalanced, making this and potential future LMP900 additions in a far competitive disadvantage.
 
Question without opening an extra thread:
Does anybody know how much money you have to spend on cars to get to collector level 50 and so be able to sell cars? Let's say you complete the cafe menus and receive the cafe menu cars but barely get any cars from roulette tickets.
 
Does anybody know how much money you have to spend on cars to get to collector level 50
It's not just about spending money; it's your garage value, and the cars you win add to that too. The figure is 54,450pt, and therefore 54,450,000cr...

... but

and so be able to sell cars?
This unlocks when you complete Cafe Menu Book 39.

 
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It's not just about spending money; it's your garage value, and the cars you win add to that too. The figure is 54,450pt, and therefore 54,450,000cr...
Thanks! And...
... but

This unlocks when you complete Cafe Menu Book 39.

... oh, thanks!
 
In regards to the Gr.4 Supra:
Yeah for some reason they’ve gone with road car interior(it also mentions that when the survey car was made available in GT Sport). It’s had various changes from the concepts to final customer competition cars.
Going back to GT Sport, the Gr.4 look easiest to perform. The cut-away shows exactly how they’re made.


Some road cars in GT sport, already have rollcages: Mini ‘65, Porsche GT3s, Fugu Z, Renault Gordini, Carrera ‘56. Now, those cars have full interiors. It’s probably possible to add roll cages and PD still keep the stock interior to save remodelling every car.

I posted in the Gr.4 Supra survey about that cars’ interior. The real GT4 Concept had a simplified interior: roll cage, stripped interior, but the dash was stock save for a racing steering wheel. That’s also another option PD could do.

Supra GT4 Concept
View attachment 1084942

Official Supra GT4 Customer car
View attachment 1084943

It’s weird because PD had early access in helping Toyota with the A90, but I’m guessing Toyota were not finalised with the interior with the Nurburgring car and the customer car. Toyota also added better cooling for the customer car with bonnet vents later in 2019.
IMG_5068.jpeg
 
So is it normal for the Porsche 959 doing a wheelie everytime I launch it? Was it always like this or only after the Physics update?
 
SP8T LFA (and R35 GT-R from the PS3-era games) has the same problem of being too powerful for Gr.4 but not technically advanced enough for Gr.3 (on top of R35 GT-R's drivetrain) - the same as R32 GT-R Gr.A.
The F1 GTR 1995 without BOP is the fastest Gr.3 car but suffers from not handling the corners as well as the more modern GT3 cars, I imagine something like the Gr.A R3-2 would be the fastest in a straight line but because the aerodynamics aren't as advanced as modern GT4 cars the handling would suffer which could kind of 'balance' it in a way before BOP is applied.
 
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