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Damn I thought we just had the GT8 discussion a couple of weeks ago already
Content draught -> GT8 talk. It’s the cycle.
That said: GT8 2026. Book it.
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Damn I thought we just had the GT8 discussion a couple of weeks ago already
I'm starting to buy more into the theory they're getting ready for the ps5 pro announcement with a patch to take advantage of it.
Just adding to that, and despite fetching one... , I hate what pro consoles are doing to game developers.Any Pro-focused update would be completely irrelevant to the overwhelming majority of the userbase, so I really hope that’s not happening.
Games and engines scale completely differently these days. Especially now where consoles are way closer to PC architecture anyway and most games run on engines like Unreal engine that have loads of scalability built in.Just adding to that, and despite fetching one... , I hate what pro consoles are doing to game developers.
Adding another layer of potential bugs, and in the beginning performance gains are merely coming down to hardware, whereas tons of optimizations would still be in the software.
There were games that crashed on PS4Pro while running fine on PS4,
there were games "optimized for Pro" that barely at all where running on PS4.
This definitly will continue, observing that ever more developers, for crunch(lack of time), lazyness, or lack of skills just cant produce decently good code anymore.
Might sound a bit unfair, especially when one is in the position to talk without any experience, but ... you cant have obvious bugs in a patch release, just do it properly and then push it to the gamers.Also your line about "lazyness, or lack of skills just cant produce decently good code anymore."... cmon man.
Sorry, cant see the relation of scaling of game engines or size of a game to quality when there are small gaming studios delivering said quality on games that are larger than their workforce would make believe. Is it a matter of skill or time? Does it even matter? No, it doesnt, it just shows it would be possible and ideally should be the standard to stick to instead of pleasing shareholders and making gamers cry in anguish every weak/month.Games and engines scale completely differently these days.
I know monthly content updates are not a given, and I also don’t expect communication from them. My point was that GT’s social media employees only communicate when it suits their own interests. Last time there were people being awestruck by the fact that they openly communicated something about the next update before it was announced. The current situation shows it meant nothing in terms of openness. They just used people’s anticipation for a June update to promote the Montreal event in July.We're not entitled to monthly updates though and at no time did PD say or imply that there would be an udpdate every month.
I know this is how it played out often especially during GTS, but that was a very different situation / game release.
I personally do absolutely not expect them to communicate non-updates. Announcing updates will suffice.
But don't get me wrong - I'm just as disappointed as everybody else when PD skip a month.![]()
Then GT7 should have been a PS5 exclusiveGames and engines scale completely differently these days. Especially now where consoles are way closer to PC architecture anyway and most games run on engines like Unreal engine that have loads of scalability built in.
Also your line about "lazyness, or lack of skills just cant produce decently good code anymore."... cmon man.
How many ps5 games were exclusive at that point?Then GT7 should have been a PS5 exclusive
"Hey, everyone is doing not an exlusive title right now, we should change our plans and follow step"How many ps5 games were exclusive at that point?
What I'm saying is playstation was still in transition from ps4 at that point in early 2022. Couple that with the stock issues on ps5 at the time, financial sense would say it need a ps4 version as well."Hey, everyone is doing not an exlusive title right now, we should change our plans and follow step"
This is basically the only time PD ever was influenced by decisions made by other companies then?
Not a good argument to make.
I would imagine PS4 is slowing down content a bit, they definitely have to work backwards to make sure that the assets run on an inferior console, making the creation pipeline take longer.The PS4 version is essentially just a cut down, "limited" version of the PS5 game. I don't see anything about GT7 that suggests it was "held back" by not being PS5 exclusive. What difference would "PS5 exclusive" have made?
I suppose. You'd think at this point they'd have that process pretty stream lined. I just don't think the situation with GT7 would be much different now were it PS5 exclusive.I would imagine PS4 is slowing down content a bit, they definitely have to work backwards to make sure that the assets run on an inferior console, making the creation pipeline take longer.
This has been pretty heavily implied by an environmental artist for GT7 on Twitter, so I don't think it's a stretch to say.
GT8 crossgen with the PS6. PS5 holding it back.I can say with certainty that GT8 will be exclusive, but I think we all know that one.
Then GT7 should have been a PS5 exclusive
If it comes out in the PS5's lifetime (and assuming Sony aren't so successful on PC that it's forced there by Sony higher ups), then sure.I can say with certainty that GT8 will be exclusive, but I think we all know that one.
While that's certainly true for franchises like COD, FIFA, AC, and even new titles being announced today. Going by sales charts around the world it doesn't appear as if PS4 has been a major sales platform for GT7. Outside opening week/month in Japan I don't think I've seen GT7 chart on PS4 in any country. Maybe it's one of those franchises where most players buy the latest hardware.PS4 had an install base of 115 million+ at that time so it would have been foolish to skip over that when the PS5 was still relatively new and there were supply issues.
While that propably is a representative list across the gamerspectrum, this is not the complete list of games (which Sony rarely provides).BTW, GT7 is #20 in the PS5/PS4 Gameplay chart this week, the most popular SIE game on the platform.
Wasn't there a stat released recently saying that 50% of PSN players are still playing PS4?PS4 had an install base of 115 million+ at that time so it would have been foolish to skip over that when the PS5 was still relatively new and there were supply issues.