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I think we should all remember some things regarding what to expect from a future GT game on a given platform. More specifically, I think we should ask ourselves what sort of features could be added or enhanced by superior hardware, as opposed to the discretionary and subjective nature of game design? What potential faults in GT7 can be addressed with patches - such as how they let us buy the roulette-exclusive parts as well as engine swaps - as opposed to the superior computing power of say, the PS5?
Here are my examples of what I think would indeed require superior hardware:
-In GT7's photomode, you can make the car look really dirty - with dirt, oil stains and brake dust - but in actual racing, this never really appears. No matter how much you drive a car, it never really looks that different, so I never felt much reason to wash a car beyond the trophy associated with it.
-Larger fields of cars, and thus potential multi-class racing. But I think larger fields should only be for certain courses, like Le Mans, Daytona, and the Nurburgring 24h layout. That said, there could definitely still be multi-class fields for other courses that feature them IRL, such as any course that's been part of a JGTC/Super GT season. But I doubt we'll see sizable increases to the field at smaller circuits like Tsukuba.
-More dynamic weather, perhaps including (admittedly aesthetic) elements such as lightning storms. I want my lightning storms! But this could also mean more venues to include rain, especially the ones that egregiously lack it at the moment. I'm referring to Brands Hatch, Daytona, Interlagos, and Watkins Glen. Sure, it makes sense to not have rain at Willow Springs, where you can clearly see that it's very dry. But really? No rain at Interlagos and Daytona? (I'd also like to see rain at Tokyo Expressway South...)
-Speaking of circuits, I would not doubt that processing power is exactly why we only have one city venue at the moment, in the form of Tokyo Expressway. I think as soon as there's a future GT that's not on the PS4, we'll see a lot more city circuits. Personally, I'd hope for a combination of real-world ones like the Monaco GP layout, as well as potentially re-worked city courses from previous GT games.
Here are my examples of what I think would indeed require superior hardware:
-In GT7's photomode, you can make the car look really dirty - with dirt, oil stains and brake dust - but in actual racing, this never really appears. No matter how much you drive a car, it never really looks that different, so I never felt much reason to wash a car beyond the trophy associated with it.
-Larger fields of cars, and thus potential multi-class racing. But I think larger fields should only be for certain courses, like Le Mans, Daytona, and the Nurburgring 24h layout. That said, there could definitely still be multi-class fields for other courses that feature them IRL, such as any course that's been part of a JGTC/Super GT season. But I doubt we'll see sizable increases to the field at smaller circuits like Tsukuba.
-More dynamic weather, perhaps including (admittedly aesthetic) elements such as lightning storms. I want my lightning storms! But this could also mean more venues to include rain, especially the ones that egregiously lack it at the moment. I'm referring to Brands Hatch, Daytona, Interlagos, and Watkins Glen. Sure, it makes sense to not have rain at Willow Springs, where you can clearly see that it's very dry. But really? No rain at Interlagos and Daytona? (I'd also like to see rain at Tokyo Expressway South...)
-Speaking of circuits, I would not doubt that processing power is exactly why we only have one city venue at the moment, in the form of Tokyo Expressway. I think as soon as there's a future GT that's not on the PS4, we'll see a lot more city circuits. Personally, I'd hope for a combination of real-world ones like the Monaco GP layout, as well as potentially re-worked city courses from previous GT games.

