Gran Turismo 7: Latest news and discussion thread

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Couldn't agree more, especially when the game lacks things for the slower cars. Sainte-Croix could have been a totally different track (or could have proposed a much more interesting alternative layouts) if they'd stuck closer to the reality of the roads around the lake.

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knowing the real place, on top of @ShiftingGears's critic about the track, I also don't like this track and find it very arcady/unrealistic
 
If the track provides good racing, which general consensus I've seen says Sainte-Croix does, aesthetics and feasibility really don't bother me. It's especially good for fast, high downforce cars that are generally a struggle to have close racing with in the game
 
Serious question to people that play GT7 on the OG ps4 how do you do it?

I'm playing it on my ps4 pro and its super laggy and slow and every menu has a loading screen and boy when you have to change livery.:crazy:

Much respect to you on OG ps4. :)
 
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Serious question to people that play GT7 on the OG ps4 how do you do it?

I'm playing it on my ps4 pro and its super laggy and slow and every menu has a loading screen and boy when you have to change livery.:crazy:

Much respect to you on OG ps4. :)
I have an slim PS4, while its not the original, for me GT7 is really smooth considering PS4 outdated hardware. Loading screens seem just shorter since some months, maybe its just my mind playing tricks on me. On other note: IA is slower since last update. The hardest events are now mid at best. Im pretty sure i didnt got faster out of nowhere. Maybe yes, but unlikely.
 
Serious question to people that play GT7 on the OG ps4 how do you do it?

I'm playing it on my ps4 pro and its super laggy and slow and every menu has a loading screen and boy when you have to change livery.:crazy:

Much respect to you on OG ps4. :)
I am one of those OG PS4 users, and yes it's slow for startup and sometimes between area jumps on map.
Easy tip 1.
Before and after any livery mod, go to OPTIONS screen and select NETWORK and clear the temp data, especially after a livery change.
197d7227af942-27720657D01D4B63844.315B375F96579043_message_448425207341071_1751660966176.jpg

Not so easy tip 2.
This is where it seems to cause lots of lag.
Go back to OPTIONS and select STORAGE AVAILABLE.
197d7229b5131-27720657D01D4B63844.315B375F96579043_message_448425209534771_1751660974745.jpg

When you see "OTHER" you will notice there is no way to "edit", this is some storage for GT7 and will grow over time. This "stuff" is what causes most lag in the PS4 and in Livery area mostly. The only way I found to reduce this amount is to delete GT7 and re-download entire game, it will clear some of this "Other" cache. I do this on a regular basis when that "Other" amount gets above 25-30%.
197d722c24895-27720657D01D4B63844.315B375F96579043_message_448425212654157_1751660986930.jpg


It is what I find to reduce the "freezes" and lag in the game, the lags and crashes never happens to me during races...

Hoping this helps...
 
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Sainte-Croix's problem to me is that, except for the bits immediately approaching and leaving the bridge, and the pit straight I guess, it has what I call Cape Ring Syndrome - it's a very long track that all looks the same, so my mind never remembers what corner is after the one I'm currently on.
 
Beyond the B configuration, I'm not all that keen on St.Croix. For me, it just doesn't stand out all that much.
 
I am one of those OG PS4 users, and yes it's slow for startup and sometimes between area jumps on map.
Easy tip 1.
Before and after any livery mod, go to OPTIONS screen and select NETWORK and clear the temp data, especially after a livery change.View attachment 1462663
Not so easy tip 2.
This is where it seems to cause lots of lag.
Go back to OPTIONS and select STORAGE AVAILABLE.
View attachment 1462664
When you see "OTHER" you will notice there is no way to "edit", this is some storage for GT7 and will grow over time. This "stuff" is what causes most lag in the PS4 and in Livery area mostly. The only way I found to reduce this amount is to delete GT7 and re-download entire game, it will clear some of this "Other" cache. I do this on a regular basis when that "Other" amount gets above 25-30%.
View attachment 1462665

It is what I find to reduce the "freezes" and lag in the game, the lags and crashes never happens to me during races...

Hoping this helps...
you're my kind of guy. 0.0% on everything non-important. lol
 
if you think that GT7 is messy and not close to older GTs, then imagine how the next will be without its main rival existing as some are supposing right now...

i cant wait to see all the 💩storm that it will be

if you want GT to improve, id would be starting praying that those rumors arent true or that at least a new rival comes up somewhere
 
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Just gonna say: Its asking ALOT for only 50% (or less) of remaining staff to make a game anywhere near complexity of THAT game or this one...
 
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Just gonna say: Its asking ALOT for only 50% (or less) of remaining staff to make a game anywhere near complexity of THAT game or this one...
The Motorsport part of the Forza franchise has apparently been cancelled altogether according to this, with the remaining team only being there as a support studio for the Horizon games, beyond maintenance of the current Motorsport game.



So what exactly would be Gran Turismo's main competitor on its side of the racing game market now?
Assetto Corsa Evo perhaps? That seems the most similar in terms of structure I can think of.
 
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Sainte-Croix's problem to me is that, except for the bits immediately approaching and leaving the bridge, and the pit straight I guess, it has what I call Cape Ring Syndrome - it's a very long track that all looks the same, so my mind never remembers what corner is after the one I'm currently on.
St. Croix feels to me like someone pitched the idea to make a Le Mans-ish track around a lake (not a bad idea!), went around the office asking for corner/section ideas, then threw every single idea into 3 layouts without any quality control or testing or thinking about how they might go together. With a few exceptions there's just no coherence or flow.
 
The Motorsport part of the Forza franchise has apparently been cancelled altogether according to this, with the remaining team only being there as a support studio for the Horizon games, beyond maintenance of the current Motorsport game.


There's more than a few sites carrying this, which is based on comments from someone who - while I'm sure still connected to the people there - last worked at T10 in 2016.

I don't doubt that his comments are in earnest, but this is single-source reporting and that's Always Bad.
 
On the topic of Sainte-Croix, going by the official description of the track on the Gran Turismo website, it was intentionally designed to feature "geometric" corner types.

IMG_8378.jpeg
 
I am literally here right now and it isn’t as narrow as you think/elude it is
The wide parts like the Mulsanne are part of highways, the twisting sections are much narrower.

The St Croix roads don't even connect to anything. They haven't gone to the effort of making it look realistic or cohesive.

It's the same issue with Alsace, PD want to give the vibe of traditional road courses but also want to have them wide or with spectacular features at the same time, which make them look completely uncanny because there would never be roads in the middle of nowhere designed like that.

I'm not saying people can't like st Croix but it does not look like a realistic track.

On the topic of Sainte-Croix, going by the official description of the track on the Gran Turismo website, it was intentionally designed to feature "geometric" corner types

That doesn't say anything about design intent, it's just some media person describing the track layout
 
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if you think that GT7 is messy and not close to older GTs, then imagine how the next will be without its main rival existing as some are supposing right now...

i cant wait to see all the 💩storm that it will be

if you want GT to improve, id would be starting praying that those rumors arent true or that at least a new rival comes up somewhere
PD never looked at any competition for inspiration, Kaz famously doesn't play any other racing games. Forza hasn't been a serious competitor in more than a decade, GT sells 15 million copies, FM sells 1-2 million, it's barely a blip on the radar. Now something like Assetto Corsa on PC with mods is a real competitor as you have people literally porting iconic GT tracks into the game as mods, reducing the need for GT. Assetto with just two games sold more than 28 million copies which is more than all FM games combined in 20 years.
 
Does that include features like engine swaps, the livery editor, and ranked multiplayer?
These features were planned or thought about as far back as GT4 and GT5 especially, but couldn't be implemented due to hardware limitations, there was this image of Kaz presenting planned features for GT5 but I can't find it now
 
Yes - and the bad news is it was last year's May-July update gap. The first teaser post-May (1.48) was June 13th, 42 days before the July update.
Just need Jordan to ship you off somewhere and we will get an avalanche of GT news. :D
PD never looked at any competition for inspiration, Kaz famously doesn't play any other racing games.
Kaz has played iPad games and I know he has enjoyed the Angry Bird series which you can see had an effect on GT6. PDI have had competition games at their office. I wouldn't be surprised if Kaz has played more racing games than most of us and probably has an in-depth understanding of them too.

It would be great if one day, GTPlanet gets to do a podcast with him.
 
I am one of those OG PS4 users, and yes it's slow for startup and sometimes between area jumps on map.
Easy tip 1.
Before and after any livery mod, go to OPTIONS screen and select NETWORK and clear the temp data, especially after a livery change.View attachment 1462663
Not so easy tip 2.
This is where it seems to cause lots of lag.
Go back to OPTIONS and select STORAGE AVAILABLE.
View attachment 1462664
When you see "OTHER" you will notice there is no way to "edit", this is some storage for GT7 and will grow over time. This "stuff" is what causes most lag in the PS4 and in Livery area mostly. The only way I found to reduce this amount is to delete GT7 and re-download entire game, it will clear some of this "Other" cache. I do this on a regular basis when that "Other" amount gets above 25-30%.
View attachment 1462665

It is what I find to reduce the "freezes" and lag in the game, the lags and crashes never happens to me during races...

Hoping this helps...

Thanks for this but my Other is at 1.9% since its the first time I download gt7 on my ps4 either way it was for a short time and I'm back to gt7 on my ps5 pro my main system for GT7.👍
 
PD never looked at any competition for inspiration, Kaz famously doesn't play any other racing games. Forza hasn't been a serious competitor in more than a decade, GT sells 15 million copies, FM sells 1-2 million, it's barely a blip on the radar. Now something like Assetto Corsa on PC with mods is a real competitor as you have people literally porting iconic GT tracks into the game as mods, reducing the need for GT. Assetto with just two games sold more than 28 million copies which is more than all FM games combined in 20 years.
There is no way on earth that AC sold that many copies. Their parent company were counting each DLC sold as a sale number so people assumed that was a game sale number.
 
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The wide parts like the Mulsanne are part of highways,
They aren’t, it’s a road not a highway
the twisting sections are much narrower.
Which part specifically? Because they aren’t narrow sections for a race track, ahh yes LeMans… renowned for being hard to overtake due to the narrow parts of the track…

Honestly your comments just show me you don’t know what you’re talking about
 
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They aren’t, it’s a road not a highway

It's part of former national route 138. Whatever semantics you intend to use - It was used as a highway.


Which part specifically?

Indianapolis and Arnage. Even the entire straight between Mulsanne Corner and Indianapolis.

Because they aren’t narrow sections for a race track

They are narrow compared to a modern racetrack, and especially compared to St croix which is the comparison I was making.

ahh yes LeMans… renowned for being hard to overtake due to the narrow parts of the track…

Honestly your comments just show me you don’t know what you’re talking about

Ok champ you think that
 
They are narrow compared to a modern racetrack, and especially compared to St croix which is the comparison I was making.
They are narrow than compared to modern tracks BECAUSE three quarters of the LeSarthe circuit are PUBLIC ROADS. The DOT of France will not widen them just for one race every 365.25 days.
As they are public roads they are also not paved smooth like modern tracks, the Mulsanne straight has a hump down the middle of the length because of DOT regulations for a slight grade for drainage of rain to each side. The traffic markings on surfaces should have been a clue...
Also St. Croix is not a real track therefore not a good comparison.
I have to agree with @CTRL Garage that you do not know what you are talking about...
 
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Looking back at what the Spec II update added, it is quite interesting to see just how much of its potential was wasted.

Weekly Challenges: I really thought these would end up being the equivalent of the PS3 games' Seasonals, but instead they became a way to add a bunch of low-effort one-make races and a gem once every 4 months or so. The liveries made for these races are great, but generally they're much better served as online races - like the excellent Daily C we had this week.

Master Licenses: These really should've been saved for the very last update, and made quite a bit more challenging. It seems like the point of them was to highlight the new cars and tracks added since launch, but that places Eiger and a whole bunch of cool cars added since then into a strange limbo space. They aren't even that much harder than the regular licenses, so as it stands they're just a way to get some expensive prize cars.

Paddocks: Simply put, nobody uses these. You can't even join them half the time thanks to a bug that has existed since launch, and the features that they did add (seeing people's cars and reacting to them) could've easily been added into standard open lobbies, which have been very neglected this time around.

Lake Louise: Snow physics suck in this game, full stop. It's hard to convince people to drive on a track that is fundamentally unenjoyable to drive on.

Sophy: Was a complete gimmick up until custom races were added for it, and even then you have plenty of asinine limitations that prevent you from harnessing its full potential.

The chilli races: The first time these were added since launch, and seemingly the last. Despite the races actually being good, several of the opponent cars (the Mondial and Sierra in particular) are now very broken, bottoming out through a bunch of corners. Who knows if they'll ever be fixed? :boggled:
 
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