Gran Turismo 7: Latest news and discussion thread

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snc
Never wrote that but each to their own
snc
But do you remember old gran turismo games ? You started with slow road cars but majority of further play you spend in fast racing car.
Yeah this isn't true, if the majority of further play is in race cars can you tell me what percentage of events are race car focused?
I'll let you know... Race car events are lower than Road car events
 
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Still no GT series with more race cars than road cars....
The original argument wasn't against road cars as a whole. "Road cars" is an extremely broad thing.
The argument was specifically saying "quirky and slow road cars" have never been the main focus.
That was where this debate got a bit confused from what I can tell.

The argument is correct. GT's main focus has never been on the quirky and slow road cars. Just like the main focus has never been on the race cars, or the sportscars, or the supercars.
There is no main focus for GT when it comes to types of cars. The point of the game is that it covers all bases, instead of focusing on one.
 
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The original arguement wasn't against road cars as a whole. "Road cars" is an extremely broad thing.
The arguement was specifically saying "quirky and slow road cars" have never been the main focus.
That was where this debate got a bit confused from what I can tell.

The arguement is correct. GT's main focus has never been on the quirky and slow road cars. Just like the main focus has never been on the race cars, or the sportscars, or the supercars.
Which GT series has "majority of further play you spend in fast racing car."

The particular group arguing why no modern GT race car are ignoring that fast cars have been added anyway, Z tune, Lancia rally car etc. honestly it's nonsense because favourite car not added so I'll complain and make false statements about the game
There is no main focus for GT when it comes to types of cars. The point of the game is that it covers all bases, instead of focusing on one.
I agree
 
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I would never argue that GT isn't a racing game, but I would argue that in GT you can (and should) do racing in a lot more than just bespoke or high-end race cars. Maybe meet in the middle somewhere.

He was also one of the ringleaders for the "GT should be open world" movement. Words cannot describe just how much I DON'T want that to happen. We already have games like The Crew or Forza Horizon for that. GT shouldn't touch that format with a barge pole.

My interpretation is that its more to do with the part of the playerbase that participates in Free Run lobbies. In the discord there was a time where we were speculating on the nature of the meeting place and what additions would best serve the community who simply drives and hangs out - the people doing car shows, cruising and traffic lobbies. Drifting and touge even, since some KCR members were still doing them while racing regularly in Sport Mode.

I don't remember the full context of how it came up as a topic. Maybe it was chat comments or something.

free_roam.PNG


And it eventually came up as a topic repeatedly over the years. I had something to say about it too.

free_roam_2.PNG

By Deus Ex, I meant focusing on density of the level.

What I see as the immediate competition (AC Evo, Forza, even modded AC, etc.) either already has these things or are in the process of developing them. I think that's why it's being presented as a fix or need. It makes you wonder if that kind of design is possible for GT.



In the past, I used to mess around with @J24681357 and another member here (can't find them) in the Free Run lobbies of GT6. I don't know how niche it was back then, but I remember that it was almost always active.

We did have glitched custom tracks that had intersections and everything, alongside the very infamous and popular Circuito de la Sierra. When GTS dropped, it left a hole for those of us who were just messing around in these lobbies and a wonder of what could have been.
 
Yeah this isn't true, if the majority of further play is in race cars can you tell me what percentage of events are race car focused?
I'll let you know... Race car events are lower than Road car events
I answer already that, but repeat myself mybe this time will be clear: old gt was never mostly aboout quirky and slow shop cars. Racing cars were also part of it and most time you spend in some super fast car (even as you said mostly road car as more event where road cars). My point was never that there were more race cars in old games than road cars.
 
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snc
I answer already that, but repeat myself mybe this time will be clear: old gt was never mostly aboout quirky and slow shop cars. Racing cars were also part of it and most time you spend in some super fast car (even as you said mostly road car as more event when road cars). My point was never that there were more race cars in old games than road cars.
What IS your point? No game in the franchise, including GT7, was/is "mostly about quirky and slow cars". You are creating a problem where none exists.
 
What IS your point? No game in the franchise, including GT7, was/is "mostly about quirky and slow cars". You are creating a problem where none exists.
Just fighting with this false narration that people that are not fans of latest additon of shop cars dont understand gran turismo franchise ;)
 
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snc
Just fighting with this false narration that people that are not fans of latest additon of shop cars dont understand gran turismo franchise ;)
If you can call your mental gymnastics "fighting this false narrative" that is.

Nobody is saying EVERYONE who doesn't like a specific car doesn't understand the series. We're saying those who say things like "why doesn't GT have the latest GT3 car?", or "PD is stupid for including X/Y car", or "GT doesn't need X/Y type of vehicle in the game" don't understand the series as a whole. Simple as.
 
Kireth is Gran Turismo poison. That guy has the WORST takes on just about everything. Take everything he says with a truckload of salt.

I tend to agree with your premise, though. GT Sport brought in a dedicated race car fanbase to the franchise (Mostly only interested in racing cars, and GT3/GT4 at that). This contingent has been ported over to GT7. All they want is race cars (and as I said pretty much just GT3 cars, and a few others). a sequel to GT Sport would have been better to satiate that group. Instead, they're all over here complaining about things that were ALWAYS present in previous GT games (prior to Sport). They view vehicles like the Honda N-One, The Suzuki Carry, the Unimog, etc... as pointless additions... when in fact they are perfectly in line with GT historically. Not to mention they are all a ton of fun with the right mindset. As you said, many of them are seriously out of touch with the franchise. It's partly Kaz's fault, but that doesn't make it any less annoying.
Indeed, most of the time when they argue about saving GT7, it's more like if they were trying to save GT Sport 2.

Developing a game like GT must require a huge amount of resources. If the game's sales relied solely on professional players, or on those who had a steering wheel when the first games were released on PS1, Polyphony Digital would have already gone bankrupt. Meeting all their expectations would probably only offer Sony (and not PD) a few thousand additional PlayStation Plus subscriptions in return.
Saving the game? Not that sure.. They should start by showing gratitude being welcomed to live events organized in the real world for them.

The same goes for those who talk about "free" updates. Some publishers make money by selling DLCs, others like PD by delivering free updates that help maintaining sales at a certain level. Nothing is truly free here. Those who purchased the game in the first few months after its release supported the studio in continuing development during the first year, which allows the game to continue selling. And so the cycle continues.
The fact that game's development continues despite the absence of the latest GT3 and GT4 models proves that simracing and the most recent race cars are not what attract players into GT in the first place.

The ideal split for update cars for me is:
  • 1x slow/medium road car
  • 1x medium/fast road car
  • 1x race/rally car
That's still 66.6'% road car content per update, and it's more likely to give everyone at least a car they may have an interest in.
I'm not advocating for every car in an update to be a race car, or even most of them. 1/3 to me would be a nice balance.
Mine would be more like :
  • Month A update : 3 slow/medium road cars
  • Month B update : 3 medium/fast cars
  • Month C update : 3 race/rally cars

All of them sharing common things each time. This game tends to lack cohesion.
Nobody is saying EVERYONE who doesn't like a specific car doesn't understand the series. We're saying those who say things like "why doesn't GT have the latest GT3 car?", or "PD is stupid for including X/Y car", or "GT doesn't need X/Y type of vehicle in the game" don't understand the series as a whole. Simple as.
I can already see them crying foul when PD offers them a Maserati Coupe Gransport Trofeo Light GT3 '06, which would probably end up in Gr.4 because it would be too slow compared to the other Gr.3 cars. However, it would do perfectly nice in GT7 given its history as the first car to be homologated in this category.
I'm a great fan of race cars too, but most of the time when I ask for one, that's mostly because some cars in the game look alone without their rivals. Hello 917k!

May be older games were more up to date with racing cars, let's leave this to them.. Yet they were far from exhaustive despite much shorter 3D modeling times. I just think that times have changed. Thanks to the development of the internet, today we can be aware of every single race serie that takes place anywhere in the world. Thus also, any "missing" current race car.
 
Indeed, most of the time when they argue about saving GT7, it's more like if they were trying to save GT Sport 2.

Developing a game like GT must require a huge amount of resources. If the game's sales relied solely on professional players, or on those who had a steering wheel when the first games were released on PS1, Polyphony Digital would have already gone bankrupt. Meeting all their expectations would probably only offer Sony (and not PD) a few thousand additional PlayStation Plus subscriptions in return.
Saving the game? Not that sure.. They should start by showing gratitude being welcomed to live events organized in the real world for them.

The same goes for those who talk about "free" updates. Some publishers make money by selling DLCs, others like PD by delivering free updates that help maintaining sales at a certain level. Nothing is truly free here. Those who purchased the game in the first few months after its release supported the studio in continuing development during the first year, which allows the game to continue selling. And so the cycle continues.
The fact that game's development continues despite the absence of the latest GT3 and GT4 models proves that simracing and the most recent race cars are not what attract players into GT in the first place.


Mine would be more like :
  • Month A update : 3 slow/medium road cars
  • Month B update : 3 medium/fast cars
  • Month C update : 3 race/rally cars

All of them sharing common things each time. This game tends to lack cohesion.

I can already see them crying foul when PD offers them a Maserati Coupe Gransport Trofeo Light GT3 '06, which would probably end up in Gr.4 because it would be too slow compared to the other Gr.3 cars. However, it would do perfectly nice in GT7 given its history as the first car to be homologated in this category.
I'm a great fan of race cars too, but most of the time when I ask for one, that's mostly because some cars in the game look alone without their rivals. Hello 917k!

May be older games were more up to date with racing cars, let's leave this to them.. Yet they were far from exhaustive despite much shorter 3D modeling times. I just think that times have changed. Thanks to the development of the internet, today we can be aware of every single race serie that takes place anywhere in the world. Thus also, any "missing" current race car.
Boy howdy... That 917 is certainly lonely. It's useable in the 700pp class, but it's also a bit out of place amongst the Gr.4 level that routinely races there. As you said, I love race cars (I've competed IRL in a few different classes) but when I want a race car added to GT7 it isn't because it's the latest GR.x variant, but rather because there are vehicles in the game that need a competitor.

Would I like a GT3 Ferrari 296? YES! However, I'm perfectly happy getting the more historic entries, because that is what Gran Turismo is all about. The history of the automobile.
 
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In regards to the starter car discussion, the SUV has replaced three category of cars: the family hatchback, the family sedan and the family wagon.

I’d think a starter car would again be cars similar to the Honda Fit, Toyota Yaris, Mazda 2, Hyundai i20. Maybe smaller CUV like Mazda CX-3, Hyundai Kona, VW T-Roc. The medium size SUV aren’t quite the starter cars due to the prices PSN offapple posted and the fact they aren’t the same type of hand me down car like the Civic EG or garage find AE86 of the earlier GT games.
There are still kei cars PD could dish out to start with or licence prize cars if they’re not doing the GT7 forced to buy the car you didn’t want to buy, for the next game.
 
I don't think it's ever been much more obvious, the fan base is spilt right down the middle. Neither side is correct, neither side is wrong.

"GT7 is a game for getting in a racing car and competing against other similar cars" is for those who play CoD (just an example) for the thrill of grabbing gun and shooting people.

"GT7 is a game about cars and car culture in general" is for people who play CoD because they enjoy the intricacies of warfare and all the history that goes with it.

Pretty wonky example, I know (the second example probably doesn't exist). But to me these two groups of people are only circumstantially similar, yet are both looking to get their fix in the same place.
 
I guess a major problem are indeed the change to the culture. Part of it only magnifies when it’s about this game. Some manufacturers are producing hot versions of big and small SUVs. Hot versions of pickups/utes.
Complaints here have been if PD added the one with the better transmission, that’s a large percent to satisfy the player base don’t want to touch certain cars now.

Similar to getting a base Mitsubishi Colt in the bast games. Make available the Ralliart version and there’s a choice.
PD add the Hyundai Kona. Also add the Kona N. Not for nothing, PD added a Silvia K’s and Q’s. Delta HF and HF WRC. Mustang GT and GT350. If, moving forward, PD are able to offer choices of the same model(like they’ve been doing since forever) for the growing number of everyday SUVs, it could alleviate some of the angst, of the future of the franchise.
 
I guess a major problem are indeed the change to the culture. Part of it only magnifies when it’s about this game. Some manufacturers are producing hot versions of big and small SUVs. Hot versions of pickups/utes.
Complaints here have been if PD added the one with the better transmission, that’s a large percent to satisfy the player base don’t want to touch certain cars now.

Similar to getting a base Mitsubishi Colt in the bast games. Make available the Ralliart version and there’s a choice.
PD add the Hyundai Kona. Also add the Kona N. Not for nothing, PD added a Silvia K’s and Q’s. Delta HF and HF WRC. Mustang GT and GT350. If, moving forward, PD are able to offer choices of the same model(like they’ve been doing since forever) for the growing number of everyday SUVs, it could alleviate some of the angst, of the future of the franchise.
Indeed. I have been sticking up for the SUV additions, but this one... . . .

That CVT drone is worse than usual (Pro-tip: Use up the battery and you get the engine note back...lol), and again it can't really be tuned. It's the lack of useability/tuneability that's hurting these things. It wouldn't be so bad if there was another variant along side it.
 
You know, I'm not even sure if the crossover/SUV's would be cheap enough to be starter cars in the next game.
Unless they get pretty discounted by the Used Car Dealership, here are their prices:
  • Toyota C-HR: 26,000cr
  • Mazda CX-30: 29,000cr
  • Peugeot 2008: 29,000cr
  • Nissan Qashqai: 39,000cr
  • Honda CR-V: 46,000cr
For reference, the starting amount in GT7 is 20,000cr.
A lot of these crossovers are a few years old already, so they could end up in a used car dealership in the next game.

As for the debate on what kind of cars GT focuses on, classic GT doesn't focus on any kind of car... it focuses on progression. You start in a slow car, work your way up to faster ones, and maybe end up in a race car by the end. I say "maybe" because tuning is a thing, and it's often possible to continue using road cars in many of the games' highest events.
 
I figured this would be a good place to ask rather than create a new thread;

This article seems to imply that ratings user-created content were automatically transferred from GT Sport to GT7, but it's a bit confusing. My ratings have indeed carried over. I made a custom helmet in GT Sport that I would like to use without redesigning from scratch, should it just already be in my inventory? I have not played GT Sport in four years. Would I have needed to do something to manually import the design? Surely that isn't even possible anymore considering online service has ended. I'm not at home right now, but I'm hoping my old helmet is just in my collection in GT7.
You can only transfer stuff that was shared. If you didn’t share it then I’m afraid your out of luck!
 
Sophy article dropped on Traxion this morning. Most notable thing is the areas Sony AI namedrop for next steps:
As we expand the agents’ capabilities, for example, it could be dirt tracks, snow tracks, oval tracks and other conditions, the results we see have to meet our standards.
"Other conditions" is just vague enough to be speculatable, teasingly.
 
Sophy article dropped on Traxion this morning. Most notable thing is the areas Sony AI namedrop for next steps:

"Other conditions" is just vague enough to be speculatable, teasingly.
That probably just refers to rain, as in custom races with Sophy A.I. enabled you can't choose rainy conditions currently, even on tracks that do have rain available in other modes.

Though it would be cool to see the blizzard conditions from the PS3 era snow tracks return. Maybe a dust/sandstorm at desert circuits (I think another game does that, but can't remember).

I'm excited that oval tracks get a specific mention, since those require a slightly different form of driving etiquette compared to regular tracks.
 
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Sophy article dropped on Traxion this morning. Most notable thing is the areas Sony AI namedrop for next steps:

"Other conditions" is just vague enough to be speculatable, teasingly.
I get very excited when I think of a GT8 built from the ground up around the IA Sophy.

"Though it would be cool to see the blizzard conditions from the PS3 era snow tracks return. Maybe a dust/sandstorm at desert circuits (I think another game does that, but can't remember)."

That would be amazing, I was thinking about better conditions with the PS5 graphics from I see the game in my console.
 
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That probably just refers to rain, as in custom races with Sophy A.I. enabled you can't choose rainy conditions currently, even on tracks that do have rain available in other modes.

Though it would be cool to see the blizzard conditions from the PS3 era snow tracks return. Maybe a dust/sandstorm at desert circuits (I think another game does that, but can't remember).

I'm excited that oval tracks get a specific mention, since those require a slightly different form of driving etiquette compared to regular tracks.
Considering the line the Sophy agents are currently taking around High Speed Ring, they really do need some better training around ovals. :P
 
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