Gran Turismo 7: Latest news and discussion thread

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I like the old version of the track (from the 90's), but the current version with that last section (the fiddly part) just isn't "fun" for me. To each their own, but it's not for me.
It's like trying to draw with your non-dominant hand. Fun if you hook it up but it is so easy to go wide or brake late.
 
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It's like trying to draw with your non-dominant hand. Fun if you hook it up but it is so easy to go wide or brake late.
I like a slow to midspeed corner. Those corners, however... In a fast car it's just on throttle for a second, off throttle turn, on throttle for a second, off throttle turn, etc... As you say, it CAN be alright if you hook it up juuuuust right, but.... for me, you have to be in a slower car (than F1/GT1/GT2) or it becomes like "twitch gaming", where you're just jumping from one extreme to the next.
 
Hermann Tilke, some racing fans really don't like him. Not just for this track, but for basically every other track he designed or redesigned.

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Which makes me remember this video.

Lol that's similar to how I feel when I'm driving on this circuit in racing games. Feels like there is absolutely no flow to the track, I can never get my racing line 100% right.
 
Ah, Super Serious Track Guides. What a series. :D
I really miss it, SouthPawRacer hasn't made a new episode in a long while now. That and I loved him talking about how some race tracks changed through their history.

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but yeah, I really don't like that final section of Fuji. I mean, the Super GT track layout improves the flow a bit since there's one less hairpin there, but it's still blah. The 90s layout is my favorite, loved driving on it quite a bit in GT4 and in Assetto Corsa via mods.
 
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I guess I'm in the minority. I actually love the final sector of Fuji, specially in the rain since there are so many different lines you can take that are viable. Always have fun racing there, and one of my favourite tracks in racing games.

That chicane right before the last sector can go to ****, though... :lol:
 
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I too am a fan of Fuji's last sector. The final 2 corners are extremely late apexes, which present a bit of a unique challenge compared to a lot of tracks. The optimal line is a wide entry, which leaves the door on the inside open for a potential overtake. It's a bit awkward to drive but cleverly designed for racing.
 
Seriously, Fuji has the worst corners I have ever seen on a racetrack. Makes you wonder who designed it.
That ducking last section is the source of the many rages and dismays I have over the years playing there.

It was responsible for making me drop out of DR A+ two years ago, responsible for me crashing out with the others at a daily race back in GT Sport because of how it made the AMG GT3 a boat. And most recently in Assetto Corsa where trying to set a lap time with the Supra GT500, nearly made me want to break my wheel in frustration. It committed arson at my home too for crying out loud!

There's just something about the elevation that discourages you from exiting each corner confidently. Just the pure dread and fear that one slight push might make you a fidget spinner.
 
Licensing isnt a problem for most cars.
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Im not saying it always is. But theres no sense in adding an 16 R8 instead of an 19 R8.
The second-generation R8 launched in 2016 (I was there; it was in Le Castellet). That means that the manufacturer's press heritage fleet will have an entirely standard example of that car available to scan...
 
Im not saying it always is. But theres no sense in adding an 16 R8 instead of an 19 R8.
It might be that people at PD just prefer the look of the pre-facelift version. I understand you need to add new cars, but I also like to see them add cars they want to add.

It's the 2nd gen R8, so still fairly new, but maybe it's the version of the generation that they prefer.

I think there does need to be a balance so the car list doesn't fall too far out of date, while also having cars that the devs really want to have. Like some oddball coupé or everyday car.
 
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It might be that people at PD just prefer the look of the pre-facelift version. I understand you need to add new cars, but I also like to see them add cars they want to add.

It's the 2nd gen R8, so still fairly new, but maybe it's the version of the generation that they prefer.

I think there does need to be a balance so the car list doesn't fall too far out of date, while also having cars that the devs really want to have. Like some oddball coupé or everyday car.
Agreed. But thats the problem, the balance is totally off in GT7. This didnt happen back in GT5 or GT6. You had a lot of the latest while still having the Midget and the Moon car. The worst part is that even the most iconic odd cars are still missing, even when they prioritize them. Though, to be fair, over 2024-23 they added a good bunch of updated models. Also the weird choices in trim levels. Mustang GT350 over the GT500. Or the base Mito over the QV version.
 
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Agreed. But thats the problem, the balance is totally off in GT7. This didnt happen back in GT5 or GT6. You had a lot of the latest while still having the Midget and the Moon car. The worst part is that even the most iconic odd cars are still missing, even when they prioritize them. Though, to be fair, over 2024-23 they added a good bunch of updated models. Also the weird choices in trim levels. Mustang GT350 over the GT500. Or the base Mito over the QV version.
I think you need the Car & Track Wishlist thread again, because this is looking an awful lot like a wishlist of cars now.

Given that it's a game-starter car, the "base" MiTo (not base; it's a 1.4 T Sport*, above the base trim "Turismo" and one step below the top 1.4 MultiAir turbo engine) makes more sense.

*Which could be 1.4 T[urismo] Sport, or 1.4T Sport - but that latter one should be "Sportiva" even for the RHD Japanese- and UK-market model
 
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