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This is the discussion thread for an article on GTPlanet:
That will never happen since 20 mill is also the max cap you can save up credits. That is, excluding microtransactions.That's interesting. I wonder if the value will go above 20 mil ? I guess 20 mil is probably the hard cap. So I wonder if it will change on a weekly or monthly basis.
Make sure to buy every single manual 911 GT3 you can afford so you can immediately sell it for twice what you paid.Every time you check back, the same Ferrari is $1 million more expensive
Ahhhh yes I would love to pay $100 million for a Shelby Cobra Daytona in a $60-$70 game with microtransactions, is grindy and is always online meaning if the servers shut down the game’s no longer playable, I lose access to that car. That’s almost as bad as having to buy the next madden game after the servers for the last madden game shut down and having to start all over in ultimate team, meaning that legendary Tom Brady you pulled from a loot box no longer exists. 💩Every time you check back, the same Ferrari is $1 million more expensive
@Tornado I disagree wholeheartedly. Having what is basically a marketplace like this will make the game feel alive and make these cars feel like a privilege to experience in-game. I think this gotta-have-it mentality of gamers these days is one of the reasons people burn through game after game, never actually satisfied with what they've accomplished. It's like a sick desire to waste as much time as possible. Having goals to strive for is key. That's the whole purpose of strategy and RPG games and I think adding elements of those to something like Gran Turismo is a great idea. Hearing people like DeMuro and Farah talk about the car market is pretty interesting and perhaps we'll even get notifications or news in-game of the various rare sales that happen. Matter of fact, I'm pretty sure there's a "rare sales" thread on GTP somewhere.
Ditto for any air cooled Porsche.Make sure to buy every single manual 911 GT3 you can afford so you can immediately sell it for twice what you paid.
They could have done that by actually implementing a marketplace. Not ascribing the frequently imaginary values investment speculators pay on actual real life rare items (when they aren't just using cars as a means to launder money, mind you) to fantasy recreations that can be had in unlimited amounts in a series that has struggled with terrible game structure vis-a-vis the in-game economy for over a decade now (but PD will happily sell you something to sidestep that problem).Having what is basically a marketplace like this will make the game feel alive and make these cars feel like a privilege to experience in-game.
Yes, and there's also a "Ridiculously Overpriced Used Cars" thread on GTP somewhere; but the difference with both of those is that there is actually a tangible (albeit sometimes increasingly detached from any logic) basis for why something like a stickshift A80 Supra might be worth $200,000 to someone who had to outbid someone else to get it and can probably sell it for the same that he paid for it at least, and you can buy more A80 Supras in your typical GT game than Toyota actually made in real life and you don't get dick back for it if you try to get rid of it.Matter of fact, I'm pretty sure there's a "rare sales" thread on GTP somewhere.
Apparently the dynamic weather wasn’t good enough to make the game feel “Alive” for him so basing the price of a digital car in a video game based on how much it’s worth in real life makes it feel even more alive.They could have done that by actually implementing a marketplace. Not ascribing the frequently imaginary values investment speculators pay on actual real life rare items (when they aren't just using cars as a means to launder money, mind you) to fantasy recreations that can be had in unlimited amounts in a series that has struggled with terrible game structure vis-a-vis the in-game economy for over a decade now (but PD will happily sell you something to sidestep that problem).
Yes, and there's also a "Ridiculously Overpriced Used Cars" thread on GTP somewhere; but the difference with both of those is that there is actually a tangible (albeit sometimes increasingly detached from any logic) basis for why something like a stickshift A80 Supra might be worth $200,000 to someone who had to outbid someone else to get it and can probably sell it for the same that he paid for it at least, and you can buy more A80 Supras in your typical GT game than Toyota actually made in real life and you don't get dick back for it if you try to get rid of it.
Bad game design doesn't stop being bad game design because PD puts half-assed measures to pretend it's representative of car culture.
A midnight purple R34 recently sold for 300k on bring a trailer.If that’s the case, can someone explain to me why does a used Nissan Skyline R34 cost almost 400k in GT7? In almost every game I’ve played they usually cost like what 75k?
Yeah but it's one thing collecting all the cars for the sake of it but it sucks when one of the most expensive cars happens to be one of your favourites.This is interesting. I welcome it but I am in the camp that doesn't believe I need to own every car nor feel entitled to every car on the disc because I bought the disc, and I guess this is the line where the people for or against it will lie.
In my short time with GT7 so far, I feel more of a sense of ownership of the cars more so than previous titles. I will go to my garage to get into my favorite car before paying a visit to the café just so I can see it parked outside and drive off when I select my next menu. So this sort of falls in line with the experience that I am currently enjoying.
I can certainly see how this would not be for everyone or where it may be a bit of a wall for some players.
Are you not going to be playing this game constantly for the next five years, doing a dozen or more daily races and lobby races per week, earning credits every time, and being gifted cars constantly so you'll hardly ever need to actually buy anything? Do you want to be able to afford every today or what? How will you feel about the game years from now if you can touch every corner of it by the end of the week? This is exactly the type of have-it-now mentality that I was talking about.Ahhhh yes I would love to pay $100 million for a Shelby Cobra Daytona in a $60-$70 game with microtransactions, is grindy and is always online meaning if the servers shut down the game’s no longer playable, I lose access to that car. That’s almost as bad as having to buy the next madden game after the servers for the last madden game shut down and having to start all over in ultimate team, meaning that legendary Tom Brady you pulled from a loot box no longer exists. 💩
I'm gonna assume yours hasn't come in the mail yet. Once you start playing and progressing you're going to run out of things to argue about.They could have done that by actually implementing a marketplace. Not ascribing the frequently imaginary values investment speculators pay on actual real life rare items (when they aren't just using cars as a means to launder money, mind you) to fantasy recreations that can be had in unlimited amounts in a series that has struggled with terrible game structure vis-a-vis the in-game economy for over a decade now (but PD will happily sell you something to sidestep that problem).
Yes, and there's also a "Ridiculously Overpriced Used Cars" thread on GTP somewhere; but the difference with both of those is that there is actually a tangible (albeit sometimes increasingly detached from any logic) basis for why something like a stickshift A80 Supra might be worth $200,000 to someone who had to outbid someone else to get it and can probably sell it for the same that he paid for it at least, and you can buy more A80 Supras in your typical GT game than Toyota actually made in real life and you don't get dick back for it if you try to get rid of it.
Bad game design doesn't stop being bad game design because PD puts half-assed measures to pretend it's representative of car culture.
That is cool. Check the cars on their Bull Market list. Not saying this article is related, but don't look too far off what we might see in future updates.
Hagerty’s 2022 Bull Market List: Calling The Classic Car Value Trends
Two weeks after going public, classic car Insurer Hagerty has announced its 2022 Bull Market List of classic vehicles it thinks are likely to appreciate.www.forbes.com
Ding ding ding.Bad game design doesn't stop being bad game design because PD puts half-assed measures to pretend it's representative of car culture.
Yawn.I'm gonna assume yours hasn't come in the mail yet. Once you start playing and progressing you're going to run out of things to argue about.