Gran Turismo 7 Spec III Lands This December, Adds Two New Tracks, New Cars, and New Features

  • Thread starter Thread starter sinner
  • 1,548 comments
  • 177,912 views
Kaz said once it can't be done because tunes depend on parts as well. Like sharing a tune with manually set gears and trying to apply it to a car that doesn't have the upgraded gear box would break the game, or at least, the tune. You would need to share the "whole car".
Surely you can detect that the current car doesn’t have a custom transmission, and show the offer to buy it?

They kind of do this already with styles, if a style has certain visual car parts, and you don’t have them for your car, you’ll get the option to buy them as part of applying the style.
I wonder if permanent tuning parts are an issue as well, though adjustable parts (suspension/transmission) are non-permanent.

Aero parts would also an issue because wing options affect downforce range.
 
I wonder if permanent tuning parts are an issue as well, though adjustable parts (suspension/transmission) are non-permanent.

Aero parts would also an issue because wing options affect downforce range.
Stuff like certain engine upgrades, weight reduction, body rigidity and wide body kits are irreversible.

Wish we can remove these on the fly (like back in GT6), because if you want to undo these changes or have a completely stock car, you're better off buying another example of the car you just tuned.
 
I wonder if permanent tuning parts are an issue as well, though adjustable parts (suspension/transmission) are non-permanent.

Aero parts would also an issue because wing options affect downforce range.
True, I didn’t think about that, permanent parts. And downforce too indeed could be an issue. Without a lot of complex code I don’t know how you’d get around that.

Maybe it could be non permanent for tuning sheets as @GBalao888 mentions, for aero, maybe the downforce values simply don’t transfer over in that case.

Or maybe the sheet is marked as needing specific aero parts.
 
I wonder if one of the secret cars might be the Lamborghini Huracan STO just because of Mines R34 as both were in the GT movie scanned
🤔
Don't take the GT Movie scanning scene as a gospel - it is a dramatization of the process. The Z-Tune that was in that was not a real one either.
 
Last edited:
I hope the update improves user-friendliness.
All those countless clicks to make a few small changes just before the race starts are incredibly annoying. Especially the menu structure changes depending on whether it's a race or a qualifying session. In the former, you have to be careful not to accidentally change cars.
I would also like to be able to choose which scenes of the car in the garage are displayed. There are cars that are beautiful or really cool on the outside, but simply ugly on the inside. I would like to have the option to only display the car from the outside.
I also find it a bit outdated to only be able to access the tuning shop from the map. I don't know how many hours of my life have been lost just because I wanted/had to go back there after a race.
Finally, a suggestion for improvement regarding the visual tuning. Please, PD, include the engine swap and the body widening in the visual tuning. Because then we only have one loading time for changes to the vehicle.
 
Everyone talking up the GT Movie cars. I get this for my 6* DWG.
IMG_6689.webp


Could have been the Valkyrie, but nooOOOoooOOO… Thanks, Y’all. :cool:
IMG_6690.webp
 
Using one of those slots for an Evo/Joker version of an existing car would be a bit disappointing.
Yes. But also it would be very PD thing to do :D
To me Mines Skyline is something like that already.
 
To me, the more PD add would be some kind of final edition GR Supra, like they did for the GT-R.

Agreed that some kind of Toyota GR car seems a logical pick based on all the in-game signage changes people have been noticing.
 
If I had to point out something I wish it was better thought for Spec III in terms of car selection, that would be the choice made for the new generic F1 car.

Did I dislike it? Of course not, but considering we already have the F3500-A, this new choice seems too similar to it. As far as people can tell, this new car is based on 1993-1994 chassis, while the F3500-A is something around 1991-1992.

And this is the point, that’s too close. If they had come up with something referencing the late 90s or the 2000s, that would be way more interesting in my opinion, as it also would make the new addition feel a little fresher.
 
If I had to point out something I wish it was better thought for Spec III in terms of car selection, that would be the choice made for the new generic F1 car.

Did I dislike it? Of course not, but considering we already have the F3500-A, this new choice seems too similar to it. As far as people can tell, this new car is based on 1993-1994 chassis, while the F3500-A is something around 1991-1992.

And this is the point, that’s too close. If they had come up with something referencing the late 90s or the 2000s, that would be way more interesting in my opinion, as it also would make the new addition feel a little fresher.
That era of Benetton F1 is a personal favourite of mine, so I'm, very much looking forward to it. That being said... You're not exactly wrong. Although, one could make the argument that this inclusion will make a nice playmate for the F3500. Yet, I'm still mostly in agreement with you. A late 90's - Early 2000's F1 variant would have been cracker.
 
If PD actually get the hint and add some meaningful content for the 90s F1 duo, then fair enough, I'll give it to them. If it ends up being another car that gets one Sport event and two weeklies before fading into obscurity, I can't help but feel like it's a waste of an addition. The Mine's R34 is already a curious pick when we're only a few months out from the Z-tune.
 
I feel even the Z-Tune has faded. I mean, I haven’t bought it because I don’t feel like spending that much, but I’m not reading a lot of members still talking about it.
It's just not that great. It sounds amazing (when tuned), but it doesn't add anything the other R34 wasn't already doing quite well (especially considering the engine swap available for it). I fear the Mines is going to end up the same way.
 
It's just not that great. It sounds amazing (when tuned), but it doesn't add anything the other R34 wasn't already doing quite well (especially considering the engine swap available for it). I fear the Mines is going to end up the same way.
I can't recall being able to recreate the Falken GT-R from the N24 or the Touring car from the GT5 Spec II update with the other ones so that seems pretty unique to me.
 
I can't recall being able to recreate the Falken GT-R from the N24 or the Touring car from the GT5 Spec II update with the other ones so that seems pretty unique to me.
That's just a few visual upgrades. Hardly a reason for an entire car to be added. PD could have just included those visual upgrades to the R34 V-Spec II Nur. That being said, I'm not against any of them being added perse. The more vehicles the better (including variants of the same chassis). I'm just pointing out how you can get very similar performance out of either of them (and that's likely why the Z-Tune has been largely forgotten), and currently the V-Spec II Nur is actually a bit more useable considering the Group C engine swap. That may change with a future swap for the Z-Tune, and we have no idea what PD has in store for the Mines yet, so we'll see about that once we actually have it in December. That's my 2 cents anyway.
 
Thinking of cars in terms of how they fit into the games, especially how they fit into GT7's structure specifically, isn't really how PD work.

PD had access to the Z-tune (likely by visiting Nismo's factory), a rare car they aren't guaranteed to ever see again, so they scanned it while they had the chance. I don't think there's anything more to it than that.
 
I can't get excited by either F1 cars or more GT-Rs. Of the announced cars, the FTO is the only standout for me, but I'm one of those people who has enjoyed all the weird and wonderful things we have been getting over the recent updates, so I'm glad to see PD catering to different tastes.
 
On one hand, both new circuits are relatively GP circuits, as opposed to original circuits or even classic GP circuits like Kyalami. However, this is fine by me, as I'm much more interested in the fact that both circuits are in relatively interesting locales, with one being an actual tarmac circuit in Canada, and the other being the series' first circuit in the Middle East. I think they'll still be fun to drive, too, and not just with open-wheelers like the SF23. Definitely glad to see this first half of cars, too, especially since Ferrari desperately needed a newer Gr.3 racer.
 
Last edited:
It will forever irk me that two cars that were in GT6 are being celebrated as new content. But happy to see race cars haven't been forgotten.

Circuit Gilles-Villeneuve is going to give the penalty system/ ghosting a workout. There's a couple of places where going off just spits you on to the racing line. I can also see people getting wrongfully penalized for getting punted through the final chicane. It's a fun track but online races can be messy there.
 
Back