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- MroczMR
Well well well - they added cars to the Sophy list!
Oh! Did they add new hypercars and gt3s?
Well well well - they added cars to the Sophy list!
Surprisingly, they removed some as well. For example, the Nissan 300ZX can no longer be used on the Nürburgring, but before the update it could, and Sophy drove it pretty well.Well well well - they added cars to the Sophy list!
I assume it's due to the fact that having more stability and control doesn't necessarily make you faster and more agile, among other reasons. For example, when the Huracán GT3 was one of the fastest* Gr.3s, it was also one of the most difficult and twitchy.Not played yet but a bit confused that folks are saying there's a nicer, more natural feel to the grip, especially on FR cars, but times are slower?
as someone who's been playing since 1998 I am well aware of the foundation of the franchise. I'm also aware that since at least GT4 people have been complaining about having 15+ Nissan Skyline/GT-R variants but can't get a modern GT3 car in the game.Hate to be that guy, but street cars are the very foundation of Gran Turismo, including ones you'll drive "exactly one time". 🤷🏻♂️
I loved all of that except the blue flags. It's only F1 where a blue flagged driver is required to move. For WEC/IMSA/SRO/Nurburgring a blue flag means "faster driver approaching DON'T MAKE SUDDEN MOVES". It's always the faster cars responsibility to make the pass it is never the responsibility for the slower car to facilitate the passI'm mid way thru the Le Mans Powerpack endurance driving the 2 chili Mercedes and thankfully the update didn't kill the save progress. There are some obvious noticeable differences having driven the same car for so many hours:
- Braking distances have shortened noticeably, so much so that I need to find new markers to know when is best to brake
- Oversteer has reduced especially on corner exit. It just feels like regardless of tyre choice, you have more grip. The handling is more forgiving.
- Mid corner traction feels the same to me
- Tyres appear to wear slightly slower than before. I can do an extra 2 laps before pitting on softs.
- The car tops out at 221mph on the straight now, whereas before it would get to 228
- Overall lap times are about 1.5-2 seconds slower
- The AI now OBEYS the blue flag by moving to the right. They won't slow down but they do get out the way and seem to drive less aggressive which is accurate under endurance race rule.
- The AI is definitely slower and not driving as well, especially around the Porsche curves. They keep mounting the inside kerb. This could just be due to loading a save from before the update. If you do the race fresh it might not happen?
- The RS50 wheel feels heavier under hard braking and at very low speeds, and understeer vibration has been increased noticeably. It's not night and day but it's there. Feels better imo
Nor to brake-check right at the apex... 🙃I loved all of that except the blue flags. It's only F1 where a blue flagged driver is required to move. For WEC/IMSA/SRO/Nurburgring a blue flag means "faster driver approaching DON'T MAKE SUDDEN MOVES". It's always the faster cars responsibility to make the pass it is never the responsibility for the slower car to facilitate the pass
Tried Fisherman's Ranch and it felt fine in a Gr.B. Nothing out of the ordinary. Then I tested out Master S-2 and while it felt different, it wasn't that bad. Was within 4 tenths of my record time before the update and over a second faster than the gold time.did someone try rally? imo it's unplayable now lol. master s-2 test is just a joke (as well the new circuit experience on barcelona rally) car oversteers like crazy. even on -2 sens on controller. maybe it's just me ofc, but feels "terrible".
They Nerf'ed all the Gr3 cars. So they may go through turns a little better but accelerate slower with lower top speeds.Not played yet but a bit confused that folks are saying there's a nicer, more natural feel to the grip, especially on FR cars, but times are slower?
SOLVED !RE flashing Sophy icon
It appears that now I have to do a complete race to get rid of the flashing icon were in previous updates it was enough to just click on to acknowledge the update.
Am I therefore forced to do these races just to tidy up my home screen or am I missing a way to delete them ?
Honestly, most racecars in the game are too fast anyway compared to their real life counterparts. Slowing them down is a good thing.There are the physics change on a side, and the changes of some suspension and downforce values in the other side. It is the later that result in slower lap times.
As an example, they totally destroyed again Gr.1 cars, or at least all of the Hypercars which are now 20km/h slower in the straight lines and 5 seconds a lap slower at Le Mans. They just can't help themselves from twisting reality to shoehorn these cars into absurd performance boxes. That is one of the main reasons why I will always prefer the addition of road cars over race cars in GT7.
Changes made to the physics are really good as a controller player. The downside being all my setups are to be thrown away, as are all my custom race grids....
The Caterham Museum is nice, even though it lacks many photos from the early decades. Their renewed activity in 2013 is quite rich in informations, their closer ties with Alpine are even mentioned (they both went back to Le Mans around the same time : 2013 and 2014). Yet, surprisingly, they overlooked this :
View attachment 1559330
This 2014 "Caterham" LMP2 car was added late in Gran Turismo 6 through an update, but with its 2013 Greaves Motorsport livery.
I have to mostly disagree here, Group C being the only exception as whole. If GT3 are faster that's only because they come to the game without BoP been applied.Honestly, most racecars in the game are too fast anyway compared to their real life counterparts. Slowing them down is a good thing.
I believe tyre rolling resistance has increased, that could explain why times are slower.Not played yet but a bit confused that folks are saying there's a nicer, more natural feel to the grip, especially on FR cars, but times are slower?
You may be feeling the controller sensitivity. I did the new Catalunya circuit challenge, and you really notice that the controller reacts better. Setting it to 10 requires subtle movements on the stick.Just got on the without reading GTP so I could get a blind experience.
I really like this so far. I’m on a controller.
So far it seems like you get more initial bite, more like a wheel, so rapid changes of direction are easier. Only tried two cars right now, 296 GTB and the SF23 but you get the bite.
I wonder if this was meant to be GT8’s physics and they put them in here as either a test run or a legit update since the service may be extended. The cars feel more alive to me but that might be because I felt the sensitivity which I had pre-update (7) was a little too high for me now, or maybe I’m just not adjusted yet to the controls.
Good impressions right away, though. Haven’t noticed progressive slip yet but again, only a little running. I actually felt like the rear was looser (but that doesn’t mean snappier), that could’ve been the sensitivity thing though.
It feels like pad players now have the wheel benefit for turning at high speed and perhaps initial turn in as well. This is really good, I think!
Wait what? They were already too damn slow.They Nerf'ed all the Gr3 cars. So they may go through turns a little better but accelerate slower with lower top speeds.
I liked that change, allow for more cars to be eligible and experiment with since this event are notorious for many players resorted to meta cars.Anyone else noticed the WTC 600 at Tokyo (cash grind race) has been changed?
Fuel Consumption Rate changed from 3x to 1x
Tyre Wear Rate changed from 12x to 14x
On a different note, pretty sure I just got my first engine ticket for completing the daily marathon... long hope that continues, especially as the seasonal menu is a crappy 4*.
how did you solve it?SOLVED !