Gran Turismo 7 Update 1.71 Arrives With Major Physics Changes & Fanatec FullForce Support

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Downforce values have been changed massively for a bunch of road cars. Additionally: Road cars with racing tires without rear downforce no longer immediately try to murder you at high speeds. The Superbird is actually drivable at Daytona now, even though its downforce values are still 0.
 
Is the Mark II Tourer meant to be two-tone? I’m not sure if it’s a lighting bug as when I take it into the livery editor, at certain angles there appears to be no two-tone. Body 2 during paint only touches the bonnet.
It has the one two-tone colour.
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PSSR2 - The RT shimmer has definitely improved in certain scenes, or has somewhat changed. I feel like the interiors in the garage view shimmer way less and are more contrasty. Huyara, the biggest offender is still kinda bad, but different better. The second one that didn’t really improve was the WRX STI’s golden wheels in GT Auto, they are also still bad, just a bit different and better.
Haven’t noticed a huge difference in gameplay but I haven’t played in a while and this was just from a couch on a controller, might feel different after I sit close to the TV with the wheel.
 
I'm loving the variety of customization options for the new cars. The Caterham is posted in this thread already, so here are the Toyotas.


Toyota Chaser Customization options:

Widebody
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Widebody Customization options
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Non widebody Customization options
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Wing and Grille customization
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Toyota Mark II Customization options

Widebody
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Widebody Customization Options
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Non-widebody customization
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Wing and grille customization
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And last, a fun detail: The License Plate B option adds a license plate frame to the rear
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The Ioniq 6 N gearshifts made it in!

They have not updated the Ioniq 5 N to match, that's still the regular EV drive.

I wonder how it worls in automatic. It would be cool if it had one D Drive in Auto and fake gears in manual
 
Comedy What GIF by Karsten Torebjer

I'm loving the variety of customization options for the new cars
Not particularly enjoying scrolling past all of those images, especially on mobile.

Could you put (most of) them into Spoiler tags, please?

Edit: Guess I'll do it then.
 
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First impressions on the new physics (controller):
  • Grip overall seems to be smoother and more "progressive", as others have pointed out. It isn't the on/off switch it was before, and it feels really good to drive FR cars. For race cars, the GR010 Hybrid which was notorious for the terrible power oversteer it had at low speed feels much better now, for example. FR Gr.3 cars are also better in low speed acceleration, even with RH tires;
  • Didn't notice much difference in terms of how downforce felt on race cars. Though cars with 0 downforce felt more planted at high speed (classic muscle cars, for example);
  • Body roll seems less pronounced on road cars. Cars like the Chiron were terrible to drive stock due to how "bouncy" they were, but now actually feels pretty good to drive (still a handful though...);
  • FF cars with a decent amount of power seem to have a lot of power understeer. My 300BHP tuned EG Civic understeers like hell on low speed, and you have to wrestle the car quite a bit. Though I'm fairly certain it has to do with the tune (probably doesn't work well anymore with the new physics), since I tried a stock FL5 Civic and it was planted. Didn't understeer that much and it had worse tires;
  • The "wheel arch rubbing" problem some cars had seems slightly better? It's still there, still easy to notice, but due to the new physics it feels less terrible than before (E36 M3 tuned or stock, for example).


TL;DR: Much better handling physics, overall. Just hate the fact that I have to retune hundreds of cars again... :lol:
 
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As noted above, there are pretty significant PP drops for road cars. My R92CP-swapped R34 GT-R (a.k.a. my Tokyo WTC 600 grind mobile) went from 599.9 down to 579! Some of my WTC 700 fleet dropped down to 680-690.

Even stock vehicles dropped a lot:
91 GTO Twin Turbo from 475 to 452
R33 GT-R from 518 to 501
911 GT1 from 636 to 617
 
Does the Caterham have an option to have a full front window like the S versions have?
 
I'm mid way thru the Le Mans Powerpack endurance driving the 2 chili Mercedes and thankfully the update didn't kill the save progress. There are some obvious noticeable differences having driven the same car for so many hours:

  • Braking distances have shortened noticeably, so much so that I need to find new markers to know when is best to brake
  • Oversteer has reduced especially on corner exit. It just feels like regardless of tyre choice, you have more grip. The handling is more forgiving.
  • Mid corner traction feels the same to me
  • Tyres appear to wear slightly slower than before. I can do an extra 2 laps before pitting on softs.
  • The car tops out at 221mph on the straight now, whereas before it would get to 228
  • Overall lap times are about 1.5-2 seconds slower
  • The AI now OBEYS the blue flag by moving to the right. They won't slow down but they do get out the way and seem to drive less aggressive which is accurate under endurance race rule.
  • The AI is definitely slower and not driving as well, especially around the Porsche curves. They keep mounting the inside kerb. This could just be due to loading a save from before the update. If you do the race fresh it might not happen?
  • The RS50 wheel feels heavier under hard braking and at very low speeds, and understeer vibration has been increased noticeably. It's not night and day but it's there. Feels better imo
 
I'm not very car/performance literate.

Could someone help me understand how the changes have affected the cars please as I'm trying to improve my knowledge?

The GT by Citroen was the Meta in Race B this week, I had a 2.07.0xx and drove it after the update and can't break 2.10.xxx

Switched to the Elantra and dropped 7 tenths pretty easily.

I read the Citroen got heavier but would like to understand what else is happening to make it so slow and why the Elantra that wasn't anywhere on the leaderboard is now supercharged?

For reference the WR with the Citroen was about 2.05.3xx with circa 30k players and the Elantra WR is in the 2.04's already with only a couple of K of players so far.

Thanks for any help for an old fart to learn :)
 
Ive done a few runs on Tokyo 12 laps with GTR R spec and BMW M3 with the engine swap,both on SH.I had to mess with the tune on the GTR to make the PP level,it was either add weight of drop the power.The BMW stayed mostly the same PP wise.
When it came to braking for the first RH corner it felt like I had to brake earlier or bump the wall,the SH tyres didnt seem to have as much grip on the first 2 laps as the previous update.However both cars felt livelier and a little skittish,the GTR not so much but these runs were done without actually altering any suspension settings so time to play around with these a little.
The engine swapped Impreza felt the same as before,the Honda Beat and Suzuki Cappuccino both felt bonkers,just like before. :lol:This was all on SH tyres so other grades may feel different,these are just my quick findings,everybody drives differently so others might see things differently.Its like the last physics/tyre changes,just have to get used to it.👍
One other thing on Tokyo,fuel consumption is now 1X,the GTR can easily do 12 laps with no fuel save.I dont know if its intentional or a minor glitch on PD part but interesting all the same.

@Razgriz2118 How many pictures! :lol:
 
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Does the Caterham have an option to have a full front window like the S versions have?
Alas no.
The star car of this update gets a corncopia goodies.

So many cosmetic options:
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Widebody changes with massive wheel arch covers:
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Engine swap, turbocharger and supercharger options and dirt and snow tyre options:
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Possibly a bug, but standard silencer (top) and racing silencer (bottom) are the same. Sports silencer middle image and no semi-sports option:
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This must be the most customisable car in the game. Thanks PD! 👍🏼

Has practically every cosmetic option to mimic a Lotus 7, using the widebody option apart from that.

I would have loved the large windscreen and door to complete the look. Shown by Captain Slow inside a Caterham here:
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Personally, I’d rate the new physics a 10/10.

I love drifting and have enjoyed it in other simulators and sim-cades like Forza, AC, and LFS.
However, in GT titles since GT4, the transition between losing and regaining grip felt incredibly "peaky"—almost like an on/off switch. It was impossible to drift properly anywhere other than on gravel, let alone enjoy it. (Since I'm playing on PS4, the lack of trigger feedback is likely one of the contributing factors.)

However, the new physics have greatly improved this issue, allowing for smoother tail slide control, similar to the aforementioned games, and finally making drifting freely enjoyable in Gran Turismo.
Intentionally pulling the handbrake to drift for fun during a race? That was something unthinkable for years!
 
I like how the accelerator takes about a quarter of a second to be full instead of about a whole second like how it felt before this update. It's certainly going to help some players in the Circuit Experiences. I recall losing a lot of time with feathering the accel before the update so I welcome this!
 
I run the Sardegna grind race pretty much every morning and have been for ages - probably approaching a thousand times now lol. I also always have used the same car - the Nissan GT500 Xanavi car. My run this morning was quite different than it has been for months now. Normally, I finish right around 25:35.XXX with a fast lap in the 1:38.000 area and only one or two cars on the lead lap with me. This morning the race took 26:20.XXX and there were still 8 cars on the lead lap - with number 2 only 40 seconds behind when normally I finish 1:20 or so up at least. My fast lap was 1:40.5xx and that was the last lap of the race and the only lap below 1:41...so pretty much 3 seconds a lap lower than prior to the update. I still finished well ahead but it felt like a bit more of a challenge (not something I'm really looking for in the grind race at this point lol...it's supposed to be "brain off" time) - especially the first 5 or 6 laps.

Physics-wise, since I always use the controller for the morning grinder (normally I use the wheel for everything else) I definitely felt like there was a more progressive feeling to grip loss.
 
I'm loving the variety of customization options for the new cars. The Caterham is posted in this thread already, so here are the Toyotas.


Toyota Chaser Customization options:

Widebody
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Widebody Customization options
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Non widebody Customization options
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Wing and Grille customization
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Toyota Mark II Customization options

Widebody
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Widebody Customization Options
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Non-widebody customization
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Wing and grille customization
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And last, a fun detail: The License Plate B option adds a license plate frame to the rear
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Does anyone know what the yellow roof thing is for? If its a light, does it actually work?
 
Well well well - they added cars to the Sophy list!


Still, it would have been nice if the Caterham was officially supported. Still, using the work around, this is a fun one make.



Btw, for those who like to put a 💩 on post complaining about PD not including this, if I can do it, why cat's they?
 
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Aero for GR1 Audi R18 '16 has changed:

Used to be:
850 / 1200 & 1200 / 1600
Now:
1000 / 1500 & 1500 / 2000

GT500 GTR '16 rear aero change, before was:

850 / 1150 now it's 800 / 1000

Don't know if this is for group or just these cars..
 
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