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This is the discussion thread for an article on GTPlanet:
I’m no expert but I think it’s because of how the polygons are used. in GT7 the polygons can be moved to different parts of the car, depending on what is currently being viewed by the camera. (as mentioned in the article)If they have the same number of Polygons since GT5, why they didn't use the old GT5 models?
Unless it is with different formats and not compatible or convertible.
Indeed, I firmly believe the polygon race is over and it's more about rendering techniques, effects and resolution now.At some point you just get diminishing returns. It's all about efficiency on how you use those and how they're displayed in game and as mentioned up close retaining the quality.
Can't wait to see it all in action.
Once you've hit 100% accuracy, that's it. There's no such thing as a 110% accurate model.Indeed, I firmly believe the polygon race is over and it's more about rendering techniques, effects and resolution now.
Absolutely, although we're a long way off 100% accuracy at the moment, but the real issue is diminishing returns as @alba stated.Once you've hit 100% accuracy, that's it. There's no such thing as a 110% accurate model.
Once you've hit 100% accuracy, that's it. There's no such thing as a 110% accurate model.
It's possibly related to the reason why GT5 premium models didn't feature adaptive tessellation in GT6 unlike newer vehicles there? Can the new game engine not support automated tessellation, and the car model requires rework?If they have the same number of Polygons since GT5, why they didn't use the old GT5 models?
Unless it is with different formats and not compatible or convertible.
That would beg the question why they haven't just dumped all of the GT6 models into GT7 (barring licensing issues). Then the game would already have 500-600 cars.I seem to remember Kaz saying that the modelers went overboard with the PS3 models. Since then the main advances were in things like tessellation (which I believe they started using in GT6) and physically-based rendering. Plus I'm sure the models used in races on PS3 were lower-poly LOD models, whereas now they can probably use the models from the PS3 showrooms on the track. I'm pretty sure most of the cars that were added in Sport's DLC were just spruced up GT6 models.
Probably models with 500,001 polygons.Imagine what they will be doing in another 25 years
NopeThat would beg the question why they haven't just dumped all of the GT6 models into GT7 (barring licensing issues). Then the game would already have 500-600 cars.
I would assume it’s also 500,000.On their Twitter I saw a lot of ppl asking what the count is for GTS. THAT'S a more interesting comparison, does anyone know?
There are already rips of GT Sport models out there and I know where to get them. I grabbed the Alpine VGT Gr1 car and threw it in blender. For anyone unfamiliar what number to look, we are looking at "Triangles"On their Twitter I saw a lot of ppl asking what the count is for GTS. THAT'S a more interesting comparison, does anyone know?
Brilliant answer, thanks!There are already rips of GT Sport models out there and I know where to get them. I grabbed the Alpine VGT Gr1 car and threw it in blender. For anyone unfamiliar what number to look, we are looking at "Triangles"
First and second image: About 350k If you dont include the thing on top of the car as, which seems to be used for window reflections from the interior, and lowpoly collision models. This also does not include all 4 tires. All 4 rims without tire is 65k polygons. Putting a driver, merging all 4 rims with their tires on would probably result getting pretty close to 500k polygons, and that's just looking at the car from the outside and assuming that you are driving it and no lower LODs are showing.
View attachment 1116839View attachment 1116841
Third and 4th Image is from the modeled interior and the stuff outside of it:
View attachment 1116842View attachment 1116843
TLDR: The models in GT Sport are going to be ported to GT7, which is totally fine because they look fantastic anyways. 500k polygons is pretty standard as of right now. Assetto Corsa's cars are about 300k when they came out.
If you want to take a look at other models from GT Sport just go here and throw these models into blender:
Brilliant answer, thanks!
Now a really dumb question: it's something that bugs the part of my brain I hate 😃 but here goes:
Are the cars modeled only on the outside/ what's visible?
Ok now the dumb question is out there. I know CGI is completely different but I remember seeing a documentary on Pixar and how they model things invisible to the human eye.
Now.. For example let's say the engine isn't modelled of course, but that affects the car dynamics, the weight at different points on the car.
I'm rambling now but..I think about this stuff.