Gran Turismo 7's New Deep Forest Layout Revealed in 4K Cockpit Video

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And I have no idea why people think RAIN + WATER REFLECTIONS = PHOTOREALISM. If you search GT5 ultra realistic or photorealistic mods on youtube, what you would get is oversaturated graphics with lots of reflections. I don't think these modders have tried going outside, because I don't remember real life looking like that.
 
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Crystal-clear air whilst rain's trickling down the windscreen the whole time and minimal spray from other vehicles too.

Yeah. :lol:
 
I think the combination of overcast, rain, wet road can make any game look "photorealistic'', it also hides a lot of imperfections. Ride 4 is less impressive during normal or sunny weather.



and that footage is from a replay btw. I couldn't even imagine someone driving with a camera constantly moving without getting motion sickness.

Good find, I was unaware of that. My concern is that, even though it's a replay, that's still obviously insight into what the PS5 CAN do. I think the real issue is that the PS5 gave them such an opportunity, but most likely what they did, was design the game for PS4, and the PS5 version is just polished, rather than ground up build from a new platform. I have a terrible feeling we're just getting a PS4 game, with enabled 60fps... and they're charging us an extra $10 for it.
Even taking Ride4 out of the equation, my point remains. Everything I've seen so far, looks like a let down. (Graphically) I stand by my snapchat filter comment, until proven otherwise.

It doesn't matter, I'm still going to buy the game, the most exciting news is Trial Mountain and Deep Forest. Within a week, I'll stop caring about how the game looks, and only be focused on my lap times, and online racing, so... who cares I guess? But after 8 years and the next generation of game consoles, 2 months away from release... it should be a massive disappointment, that the biggest topic, is the return of old tracks. I want to hear people raving about graphics, physics, optimization of online gaming, you name it. Not 'well we're getting X back from GT3! woohoo!' I want innovation, not recycling.

I was just really hoping for better, given the leaps and bounds of technological advancement from PS4 to PS5. Maybe it'll be in the physics? Visually, I'm not seeing anything that sets apart GT7 on PS5, from what we were already getting from GTSport on the 4. 8 years have passed, and it feels like, from a graphics point of view, we have very little to show for it, from PD/GT.
 
Good find, I was unaware of that. My concern is that, even though it's a replay, that's still obviously insight into what the PS5 CAN do. I think the real issue is that the PS5 gave them such an opportunity, but most likely what they did, was design the game for PS4, and the PS5 version is just polished, rather than ground up build from a new platform. I have a terrible feeling we're just getting a PS4 game, with enabled 60fps... and they're charging us an extra $10 for it.
Even taking Ride4 out of the equation, my point remains. Everything I've seen so far, looks like a let down. (Graphically) I stand by my snapchat filter comment, until proven otherwise.

It doesn't matter, I'm still going to buy the game, the most exciting news is Trial Mountain and Deep Forest. Within a week, I'll stop caring about how the game looks, and only be focused on my lap times, and online racing, so... who cares I guess? But after 8 years and the next generation of game consoles, 2 months away from release... it should be a massive disappointment, that the biggest topic, is the return of old tracks. I want to hear people raving about graphics, physics, optimization of online gaming, you name it. Not 'well we're getting X back from GT3! woohoo!' I want innovation, not recycling.

I was just really hoping for better, given the leaps and bounds of technological advancement from PS4 to PS5. Maybe it'll be in the physics? Visually, I'm not seeing anything that sets apart GT7 on PS5, from what we were already getting from GTSport on the 4. 8 years have passed, and it feels like, from a graphics point of view, we have very little to show for it, from PD/GT.
That's exactly what we are getting.
 
And I have no idea why people think RAIN + WATER REFLECTIONS = PHOTOREALISM. If you search GT5 ultra realistic or photorealistic mods on youtube, what you would get is oversaturated graphics with lots of reflections. I don't think these modders have tried going outside, because I don't remember real life looking like that.
More shiny = more good graffiks
 
This is where their silence can be frustrating. Any other studio bringing back classic content might create a blog post explaining their rationale on everything - why they chose this track over others, why they made the changes, etc. They might even make a video to do so. PD on the other hand upload a gameplay lap and....that's that. Draw your own conclusions why they did stuff as usual.

Someone might ask him in an interview at some point but it'd be nice if we got info without prompt for a change. Instead we got those "Behind the scenes" videos that were just pointless waffle.
Well, at least we got a proper gameplay after months, better than nothing. I think we will probably get more GT7 content after Christmas
 
GT3 is oversaturated, overcontrasted, and overall very much on the "art" side of the colour palette to provide eye-catching visuals. GT6 does indeed look washed out because that's how such an environment looks with realistic lighting. Probably not much of a longshot to guess that it is the reason for the style change.
I don't know about that. Often times GT6 has completely blown out highlights. It just looks ugly/sickly, IMO. I'd rather take arbitrarily boosted saturation and contrast than something that looks like somebody set the exposure wrong.
 
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Because its the one people reconize? They've been playing up the nostalgia since the first trailer they had so of course they were gonna tease using the old map.
Yeah that seems like the most likely explanation.
 
this colouring would be perfect for the Autumn Ring.
Here, however, it seems somewhat out of place.
Unless, of course, the game gets a season mode.
But I can't really imagine that.
 
I noticed this a few years ago but Kaz/PD and Rockstar Games have a very similar way of dealing with media and fans,i wonder if that's because both of them are old studios
I think Rockstar is way ahead of PD. Better social media presence, official forums, announcements that are clear and concise and not just some guy jibbering on in generalities and motherhood statements which cant be trusted to draw conclusions from.

Seriously we had PD saying maybe, maybe not with regards to Deep Forest for five years. Then we get a video of Yamauchi talking in front of sections of the original layout in a convoluted reveal, then the actual layout for GT7 is completely different from what PD teased the players with only one month prior.

They put more effort into these crap announcements that dont actually add any value to the players than they did the AI before they actually have a finished product.

They would do well to take a leaf out of Rockstars book and make sure the current game has enough variety to tide players over (like GTA has with various different bonuses and special events) and otherwise STFU until they have reliable concise information to convey
 
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I think Rockstar is way ahead of PD. Better social media presence, official forums, announcements that are clear and concise and not just some guy jibbering on in generalities and motherhood statements

Yep, the bolded especially. With R* you know what you are getting, especially on the trailer front.

The fact that Polyphony did announcements for updates solely through Kaz's personal Twitter account, and through the silhouette game, is actively embarrassing and makes one wonder what the point of the main, English GT social media accounts are.
 
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Yep, the bolded especially. With R* you know what you are getting, especially on the trailer front.

The fact that Polyphony did announcements for updates solely through Kaz's personal Twitter account, and through the silhouette game, is actively embarrassing and makes one wonder what the point of the main, English GT social media accounts are.

Is everyone conveniently forgetting the way Rockstar literally just pulled the wool over everyone's eyes only a couple of weeks ago with the embarrassing launch of ths GTA Trilogy remasters?

They took legal action against modders to prevent their (superior) product from stealing sales, removed the original games from digital storefronts to force people into buying the expensive new remaster, all whilst delivering an undercooked, unfinished, bug-ridden experience off the back of a trailer which deliberately didn't show any gameplay because it would - quite literally - give the game away.

I know it wasn't developed by Rockstar but it was still their ball to drop. Furthermore, whilst it doesn't defend Polyphony's actions in any way, it shows they aren't averse to the odd bit of sketchy behaviour to make money. Between this and the GTA V remaster controversy I'll be very, very cautious about buying any Rockstar products in the future.
 
You talk to the Rockstar community and the first thing thwy will complain about is lack of communication and a very lowkey attitude,i don't see a huge difference between both of them
Also,their influence in the automotive and music industry.
 
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With these changes that occurred in the three classic circuits, in which the smooth and medium speed curves are removed to give way to straight lines and sharp curves, I fear what might happen to Grand Valley, Autumn Ring, Apricot Hill and Midfield Raceway.
I don't want to see the original track destroyed anymore.
I'd like to see a real circuit included instead. (especially Okayama, Sugo and Motegi)
 
I don't want to see the original track destroyed anymore.
I'd like to see a real circuit included instead. (especially Okayama, Sugo and Motegi)
By the way, I always wonder about the difficulty of PD adding circuits like Sugo, Okayama and Motegi as standard in the franchise's games. After all, these circuits are located in the same country as Polyphony is located, which certainly facilitates commercial agreements. I can't understand how Sugo and Motegi are in less popular and profitable franchises and not in Gran Turismo.
 
The Future of Gran Turismo, as i think, clearly is e-Sport. And so, the Tracks get prepared for That Format. The single player will get training Mode, for online competition. Polyphony is so on the train with fia and online competition, that i cant imagine here get a move back. And you shouldnt forget, people all around the world get More and More connected to Each other through better networks, so thats a logical conclusion, Not only since pandemic.
 
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The future is e-sport? Oh gosh. I have have to fully disagree. GT Sport proved that. I've never seen more people complain about a Gran Turismo as I've seen with GT Sport. More people are interested in the nostalgic career mode from what I've seen. The whole online "shows" they put on with the same kids over and over again got boring quick. The ping pong billiards table collision physics got old real quick. If they don't bring back what made Gran Turismos good in the first place, the series will continue to plummet. Online is a feature that is more than welcome and can be great fun, I agree with that, but the e-sports thing needs a complete redesign. Not interested one bit in the same people playing over and over again. People want to turn the game on, earn credits, and move up the ladder. That's what gave them their name in the first place.
 
The Future of Gran Turismo, as i think, clearly is e-Sport.
Then Polyphony are even bigger morons then I or anyone else thought. They know now that the 'future' is nowhere near eSports. The fact that they (cynically, might I add) pivoted to exclusively eSports related design philosophies with Sport, had it backblast in their face before they sheepishly began to inject a piecemeal campaign to bring back players (who still never really came back in the amount people thought they would) and created the next game as a gushing, again cynical love letter to the series proves that they really don't know what they're doing with the supposed 'future' of the series, when in reality, GT as a series is so beholden to the past that it actively informs Polyphony to not fix the very real problems of the present, problems that they have ignored and let fester for years.

The single player will get training Mode, for online competition.
95% of the player base do not care for online competition. At all. The publicly produced numbers by Kudosprime and the like back this up pretty clearly that the people at launch who bought the game and realized what it was, and what it lacked compared to older games, never came back, even when Polyphony realized what everyone and their mother could have told them in the game's development.
 
The Future of Gran Turismo, as i think, clearly is e-Sport. And so, the Tracks get prepared for That Format. The single player will get training Mode, for online competition. Polyphony is so on the train with fia and online competition, that i cant imagine here get a move back. And you shouldnt forget, people all around the world get More and More connected to Each other through better networks, so thats a logical conclusion, Not only since pandemic.
It isn't though, because even though PD might compromise their own tracks for online racing (and thus defeat the purpose of bringing back old flowing tracks) - GT sport flopped when it launched as an e-sport game with no offline mode. Most players haven't used sport mode.

PD shouldve known it before GT sport but they know it now, that's why they're leaning into nostalgia to try to convince people that they can still make an offline game.
 
It isn't though, because even though PD might compromise their own tracks for online racing (and thus defeat the purpose of bringing back old flowing tracks) - GT sport flopped when it launched as an e-sport game with no offline mode. Most players haven't used sport mode.

PD shouldve known it before GT sport but they know it now, that's why they're leaning into nostalgia to try to convince people that they can still make an offline game.
Almost 1 million sold copies less than a week in the market is no way a flop. Unless your standards is way too high.
There are 80-95k weekly players playing Sport mode and 180-200k (500k in its peak) monthly players since its released. Even if that's a low percentage of people who actually bought the game, that is still a huge success no matter how much people here downplay the fact.
Also, there are 180k active daily users playing GTSport and if you compare it to steam player count https://store.steampowered.com/stats/Steam-Game-and-Player-Statistics GTsport would be up there at the top of the list.

I have no idea where this "GTsport was a huge failure for them" argument come from because in fact it's quite the opposite.
Nostalgia is a good marketing strategy that doesn't mean that their previous game is a failure. COD, Battlefield, Rockstar do nostalgia pandering to market their game all the time, it's nothing new.












inb4 price cuts
not an argument
 
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Almost 1 million sold copies less than a week in the market is no way a flop. Unless your standards is way too high.
There are 80-95k weekly players playing Sport mode and 180-200k (500k in its peak) monthly players since its released. Even if that's a low percentage of people who actually bought the game that is still a huge success no matter how much people here downplay the fact.
Also, there 180k active daily users playing GTSport and if you compare it to steam player count https://store.steampowered.com/stats/Steam-Game-and-Player-Statistics GTsport would be up there at the top of the list.

I have no idea where this "GTsport was huge failure for them" argument come from because in fact it's quite the opposite.
Nostalgia is a good marketing strategy that doesn't mean that their previous game is a failure. COD, Battlefield, Rockstar do nostalgia pandering to market their game all the time, it's nothing new.













not an argument
Kaz said it was too ambitious and o basevthe game on eSports. That it took the player base longer to accept GT Sport. It's made online play easily accessible, but it if small amount of players are playing and majority haven't touched Sport Mode, it's failed.

PD are keeping it alive for entertainment purposes. Nothing there Is O really engage the majority of players. Especially, in t aching any type of etiquette. It's mainly this gtplanet community where there'll be any indication of what go son in Sports Mode.

I still don't know or haven't heard what happened to me getting an FIA licence, after completing a couple seasons.
 
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