Gran Turismo an arcade game??????

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spaekhugi
I don't know what wikipedia was thinking when they wrote this article.
http://en.wikipedia.org/wiki/Racing_video_game
look at arcade style racing, and there you will find the Gran Turismo series:confused::confused::confused:.
But it gets even worse when you find out that they placed Forza Motorsport series as simulation style racing:irked::irked::irked::irked::irked::irked:

WHAT THE 🤬 WIKIPEDIA:banghead::banghead::banghead:

it is fixed now i see:):):)
i didn't now that it was public written:lol::lol::lol::gtpflag:
 
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Well Wikipedia is written by the public, keep that in mind.

It's a matter of opinion, but I would probably class both games as arcade games promoted as simulations to sell more copies. I really want GT to be the 'ultimate driving simulator' as advertised, but it falls short in many areas, much of it because PD places such emphasis on things like graphics and leaves little room for complicated physics like you have in other games like the old, but great, Grand Prix Legends.

PD is very good at creating a realistic feel through your controller however. This is what keeps them ahead of Forza ( IMO!!! :) ), & keeps the fans coming back. In this area they continue to 'simulate' better than any other driving game I've played. Just a shame for GT6 at the moment that we have cars doing stoppies, unrealistic top speed and acceleration capabilities, not to mention no damage, certain adjustments like tire pressures missing, etc, etc.
 
Well Wikipedia is written by the public, keep that in mind.

It's a matter of opinion, but I would probably class both games as arcade games promoted as simulations to sell more copies. I really want GT to be the 'ultimate driving simulator' as advertised, but it falls short in many areas, much of it because PD places such emphasis on things like graphics and leaves little room for complicated physics like you have in other games like the old, but great, Grand Prix Legends.

PD is very good at creating a realistic feel through your controller however. This is what keeps them ahead of Forza ( IMO!!! :) ), & keeps the fans coming back. In this area they continue to 'simulate' better than any other driving game I've played. Just a shame for GT6 at the moment that we have cars doing stoppies, unrealistic top speed and acceleration capabilities, not to mention no damage, certain adjustments like tire pressures missing, etc, etc.

Spot on.

How about iRacing for realism.

I agree that in GT6 the feel through the force feedback of the wheel (G25 I have) is improved in GT6 over GT5. I never really liked FFB in previous games. It seemed to be more of a distraction. It wasn't until GTR on the computer that it started to help more than hinder.

As for Grand Prix Legends. The game was great, the add-ons created by the fans were tops!

It was the add ons and ability to tweak the settings with FFB that made FFB a little better with a game from the late 90's.
 
They have arcade games at Chuck E Cheese. That's where GT6 belongs anyway. On a side note, this surprises me that the Kaz and his money hungry cronies at PD haven't done this yet. Think of the possibilities of robbing little kids one quarter at a time
 
They have arcade games at Chuck E Cheese. That's where GT6 belongs anyway. On a side note, this surprises me that the Kaz and his money hungry cronies at PD haven't done this yet. Think of the possibilities of robbing little kids one quarter at a time
Money hungry? What do YOU do for a living? Pro bono?
 
look at arcade style racing, and there you will find the Gran Turismo series:confused::confused::confused:.
But it gets even worse when you find out that they placed Forza Motorsport series as simulation style racing:irked::irked::irked::irked:

Console racing games tend to feature a very simple form of racing. This is true of GT and Forza. Neither has qualification, which is an outright joke for a simulator.

On GT vs Forza, Forza is the better simulator of car physics and tuning though there are other threads for that.
 
I know it says simulator on the box but GT is not a simulator but just a game with elements of simulation thrown in. I've never quite understood why people keep saying that it's a true simulation and then start moaning about cars being broken and other things not being right.

It's just a driving game and that is it.

GT1 also said 'The real driving simulator' on the box but would people still think that is a simulator.

In 10 years time there will be another driving game that will make GT look and feel like a very arcade-y game and no one will look back to the GT series and say it was a simulation.

Once you look at GT as a game and not a simulation it becomes more enjoyable as you just get on with the driving instead of complaining about things not being realistic.
 
Money hungry? What do YOU do for a living? Pro bono?
Don't get involved with arguments with him. He's very delusional as to the real world.

This needs changing though. How is GT not focused on realism? It's going down with Ridge Racer and Burnout as an arcade, yet Forza is somehow a full on sim? I would class both as semi - simulation. Needs fixing.
 
Don't get involved with arguments with him. He's very delusional as to the real world.

This needs changing though. How is GT not focused on realism? It's going down with Ridge Racer and Burnout as an arcade, yet Forza is somehow a full on sim? I would class both as semi - simulation. Needs fixing.
You never should argue with a madman right?
 
Both games are sim-cades and they're physics are pretty much on-par except Forza has a very solid tyre model while GT has none.
 
What do you call a racing game that doesn't have any actual racing in it?

Perhaps GT 6 redefined a genera...

Indeed a "sim" would not have rubber banding and would have an element of A.I....it's driving, not racing. If you want to race, then online is where it's at.
 
Sim/Arcade/Simcade/Arculator...

Who gives a damn, what it is, is all things to all people and makes a good job of it.

I got my first PS1 in '97 with ToCA Touring cars, then moved on to GT1 in '98

Since then I've played and enjoyed the 6 versions of ToCA, 10 versions of a Gran Turismo, 3 versions of Forza, Ferrari Challenge, RacePro, Superstars V8 1&2, Shift2 & F1's '09-'13

And probably some more that I've forgotten to mention.

I have been involved in all the respective forums for those games and have seen the same melodramatic nonsensical claims about all games, one side claiming it's an arcade... The other claiming it's a sim... I have even been dragged into the discussions a few times. But what I've learned is that with all these games you have the power to play the game and adjust the settings to make it what YOU want it to be. What they are is Racing games...

Especially online where I will host races that are set as far to the sim scale as possible. Others will host games with assists on and other such arcadey features... I won't go into those lobbies cos I don't like to race that way, but if others do... Good for them, it's their game and how they get their enjoyment from it is up to them.
 
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Is GT's main aim to simulate (key word here) real life? Yes, it's even in the title of the game. Does it do a good job of it? Why, yes it does. If NFS Shift can be called a semi-sim, then I do believe something more realistic than that deserves to be one.
 
If you watch replays of top players in the latest BMW seasonal events (for asia only), you will see why Gran Turismo is indeed an arcade style racing game.

I mean, I tried to drive smoothly, on track, not locking any brakes, get the gold, be proud.. and my ranking was like nowhere to be found.. (4 seconds off the 1st place), then when I watched one of those top 10 players, all they did just brake super hard at every corner, with screeching locking red tires and magically turning the car and accelerate at the same time (that event was even without SRF)

I have never seen an F1 driver got pole with locking tires everywhere..
That's why since then I understand why Gran Turismo IS an arcade style racing game :indiff:
 
If you watch replays of top players in the latest BMW seasonal events (for asia only), you will see why Gran Turismo is indeed an arcade style racing game.

I mean, I tried to drive smoothly, on track, not locking any brakes, get the gold, be proud.. and my ranking was like nowhere to be found.. (4 seconds off the 1st place), then when I watched one of those top 10 players, all they did just brake super hard at every corner, with screeching locking red tires and magically turning the car and accelerate at the same time (that event was even without SRF)

I have never seen an F1 driver got pole with locking tires everywhere..
That's why since then I understand why Gran Turismo IS an arcade style racing game :indiff:
If the game aims to simulate real life, it's a simulator of sorts. Is it any coincidence that the fastest GT players in the world can easily transfer themselves to real racing, as proven by GT Academy? The fastest racing drivers in the world aren't fastest because they're conservative. If you want to be fast, push yourself and the car, you'd be surprised what they can do.
 
If the game aims to simulate real life, it's a simulator of sorts. Is it any coincidence that the fastest GT players in the world can easily transfer themselves to real racing, as proven by GT Academy? The fastest racing drivers in the world aren't fastest because they're conservative. If you want to be fast, push yourself and the car, you'd be surprised what they can do.

But locking tires in real life means massive loss of speed, that's how I always see it.
Now did the GT academy drivers keep driving like that in real life? I think not..
 
But locking tires in real life means massive loss of speed, that's how I always see it.
Now did the GT academy drivers keep driving like that in real life? I think not..
The drivers on GT will use whatever they can to be faster, and since they are apparently locking up, that would mean no ABS. Now, in real life, a large majority of racing cars have ABS and Traction Control. If they are using ABS in GT, that means it is brake pressure, not locking up, and that happens with many cars IRL when they're pushed.
 

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