Gran Turismo an arcade game??????

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If the game aims to simulate real life, it's a simulator of sorts. Is it any coincidence that the fastest GT players in the world can easily transfer themselves to real racing, as proven by GT Academy? The fastest racing drivers in the world aren't fastest because they're conservative. If you want to be fast, push yourself and the car, you'd be surprised what they can do.

I wouldn't say it's coincidence, but I wouldn't say it's because GT is an amazing simulator either. IMHO GT is used as a tool to locate people with an ability to learn tracks, accurate repeat their input patterns, and have very quick reactions. Once these people are found, they are then taught to drive a racing car.

As a non motor racing example, consider tryouts for sports teams, being able to jump high or being strong and having a huge bench press or squat won't automatically make you good at a sport, but it will indicate potential, which sports coaches will take and refine.
 
I wouldn't say it's coincidence, but I wouldn't say it's because GT is an amazing simulator either. IMHO GT is used as a tool to locate people with an ability to learn tracks, accurate repeat their input patterns, and have very quick reactions. Once these people are found, they are then taught to drive a racing car.

As a non motor racing example, consider tryouts for sports teams, being able to jump high or being strong and having a huge bench press or squat won't automatically make you good at a sport, but it will indicate potential, which sports coaches will take and refine.
Would something like Mario Kart, which is it's being put against on Wikipedia, do that? A game has to have a fairly good degree of simulation in order to teach drivers these nuances.
 
Would something like Mario Kart, which is it's being put against on Wikipedia, do that? A game has to have a fairly good degree of simulation in order to teach drivers these nuances.

Probably, the only advantage GT has over Mariokart is that you probably have more of an interest in real cars if you play GT.

A parallel example is how the RAF select fighter pilots. Most of the tests they do (or at least when people i know did them) are just generic observation, multitasking and reaction tests, because they believe that if you have these qualities, the specifics of flying a high performance plane can be taught later.

EDIT - Out of interest does anyone know the stats of pad v wheel usage for GT academy qualifiers?
 
Forza or any other driving sim would never exist without GT. GT has been the innovator & the benchmark for driving games for 15 years other sims have only closed the gap in the last 5 years. If GT never existed all we would have is race slow car>win faster car>race in faster race>win even faster car etc.....No tune, no B-spec, no licence tests, photo mode whatever.
 
Forza or any other driving sim would never exist without GT. GT has been the innovator & the benchmark for driving games for 15 years other sims have only closed the gap in the last 5 years. If GT never existed all we would have is race slow car>win faster car>race in faster race>win even faster car etc.....No tune, no B-spec, no licence tests, photo mode whatever.

That is ridiculous, you cannot know what would've happened if GranTurismo never existed.
 
The physics and graphics of GT are very good for a console, but the actual content of the game is strictly arcade. There is nothing in the single player game that simulates real racing, therefore it cannot be considered a racing simulator. If you want to simulate racing you have to do it yourself online with your friends.

It is, however, the greatest rabbit-chasing simulator to ever grace a console. The frustrating part is that I already chased and caught all these rabbits in GT5 and now Kaz has opened the cages and let them all loose.........I can't be bothered to chase them all down again.
 
It is, however, the greatest rabbit-chasing simulator to ever grace a console. The frustrating part is that I already chased and caught all these rabbits in GT5 and now Kaz has opened the cages and let them all loose.........I can't be bothered to chase them all down again.

The Real Rabbit Chasing Simulator by Polyphony Digital?:lol:
 
The Real Rabbit Chasing Simulator by Polyphony Digital?:lol:

And in true PD fashion.....the rabbits look a bit wrong and their top speed is way too high. Seems like the Japanese rabbits are always a bit better than they should be too.
 
Forza or any other driving sim would never exist without GT. GT has been the innovator & the benchmark for driving games for 15 years other sims have only closed the gap in the last 5 years. If GT never existed all we would have is race slow car>win faster car>race in faster race>win even faster car etc.....No tune, no B-spec, no licence tests, photo mode whatever.

I Agree with that. GT1 & GT2 really pushed the boundaries with some elements, pretty much no other games had ever tried to include that many cars - street cars and race cars. And replicating aftermarket modifications was rarely - if ever - done before GT. It took a long time before any other games could even try to match what GT did.

It really takes a boundary-pushing game like this to force others to compete with it.
 
I Agree with that. GT1 & GT2 really pushed the boundaries with some elements, pretty much no other games had ever tried to include that many cars - street cars and race cars. And replicating aftermarket modifications was rarely - if ever - done before GT. It took a long time before any other games could even try to match what GT did.

It really takes a boundary-pushing game like this to force others to compete with it.
I honestly belive the GT series peaked with GT4, since the PS3 come out other games began closing the gap. But I still remember before GT1 arrived I was crap at driving games & GT through the licence tests taught me how to race & win. I think its the only game that will teach you from scratch how to beat the game.
 
In fact, I'd definitely still call GT1 and GT2 a simulation, just that they're simulating a different thing to, eg. an F1 simulation. Instead they're simulating modifying a basic road-going car and entering it in racing events against other tuned road cars, in many different categories and degrees of modification - while being serious about it.

It just got more and more childish and colourful and toy-like with each version since, as it started trying to copy the other games that were trying to catch up.
 
Gran Turismo simulates car physics (well, mostly) and adds game and racing elements into the mix. Overall, it's a sim, and anyone with minimal common sense can see that. Same goes for Forza.
 
:rolleyes:

Both Gran Turismo and Forza Motorsport will be moved up and down and back and forth depending on whoever visits the page and is butthurt about where their personal favorite is placed, or effectively vandalizes it by tossing the other one into the "arcade" category out of spite. Worrying about where either game is listed is utterly pointless.

The Talk page for this article already has its own arguing over where games like GT/FM belong, so I suggest just leaving it alone.
 
Stop this stupid war between forza and Gran turismo !!!

I come from forza and now I'm playing Gt 6 and I'm not a Fan boy of Forza or GT at all.
I HATE Forza and GT fanboys because there is good and bad points in both of games.
I'm just looking for the best Car game, simple as this.
Forza and Gt are both very different.
I'm playing GT6 and not forza 5 because I didn't want to invest 500£ on the xbox one and an other 300£ for the steering wheel.
I bought a second hand PS3 with a Driving force steering wheel the 4th of december for 150£ and at the moment I'm very happy with it ;).
One more things, Fanboys can't express theme self properly because they are blinded by feelings so they can't admit bad points, obviously.
Becicly people who are playing Gt and saying Forza isn't a Sim, in general don't have a Xbox and Forza or the inverse. (The handling is TOTALLY different between GT and Forza).

My opinion in Forza and Gt is :

Forza give us a better finish graphically I mean all cars are premium.
Gt contacts aren't well manage by the game, I mean for the game you touch the car in front of you instead there is 5 more centimeter. ( so annoying for Tandem ).
Gt have night and day cycle , the weather , smoke tyres , lights, klaxon .....;) !!!
And Normally we will get soon the Track creator. (so excited)

As you can see there is good and bad points in both of games and they really have to improve themselves.
Can you image in Forza there is no night and day or lights and in Gt all cars aren't premiums and we are in 2014 !!!!

Keep Driving and Drifting fun and stop loosing your time in this kind of debate, that is my opinion ;) !!


Regards.
 
Sim/Arcade/Simcade/Arculator...

Who gives a damn, what it is, is all things to all people and makes a good job of it

I got my first PS1 in '97 with ToCA Touring cars, then moved on to GT1 in '98

Since then I've played and enjoyed the 6 versions of ToCA, 10 versions of a Gran Turismo, 3 versions of Forza, Ferrari Challenge, RacePro, Superstars V8 1&2, Shift2 & F1's '09-'13

And probably some more that I've forgotten to mention

I have been involved in all the respective forums for those games and have seen the same melodramatic nonsensical claims about all games, one side claiming it's an arcade... The other claiming it's a sim... I have even been dragged into the discussions a few times. But what I've learned is that with all these games you have the power to play the game and adjust the settings to make it what YOU want it to be. What they are is Racing games...

Especially online where I will host races that are set as far to the sim scale as possible. Others will host games with assists on and other such arcadey features... I won't go into those lobbies cos I don't like to race that way, but if others do... Good for them, it's their game and how they get their enjoyment from it is up to them
Very well put 👍

I've had most of the titles you mention and have found them all able to be enjoyed in one way or another

Who is qualified to decide what is a sim and what isn't anyway?

Certainly not me :)
 
I had to reverse another change on Wikipedia because some knob with no user name changed it back again. Its sold as a Sim and attempts to be a sim so that's where it should be. (as I have said before).
 
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But locking tires in real life means massive loss of speed, that's how I always see it.
Now did the GT academy drivers keep driving like that in real life? I think not..
They are not locking the tires, they have ABS 1 on, so they are not locking. Most of the top drivers are using real world techniques to get them through those corners fast. Hard on the brakes at the initial braking point, then slowly lifting off into the corner [if trail braking].

The technique they are using allows them to slow down very fast but also maintain speed into the corner when they lift off slow at the end of braking. That is where nearly all these aliens make up their time, under braking, corner entry speed and good exit speed. It takes a lot of practice, years maybe to get that good.

Remember this : No matter how good you think you are at something, there will most likely be at least 1000's of people better than you at it.
 
My reaction to your post:
x
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Honestly? Any game that doesn't allow for changes in tyre pressures can't really be called a simulator.
 
I got my first PS1 in '97 with ToCA Touring cars, then moved on to GT1 in '98

Since then I've played and enjoyed the 6 versions of ToCA, 10 versions of a Gran Turismo, 3 versions of Forza, Ferrari Challenge, RacePro, Superstars V8 1&2, Shift2 & F1's '09-'13

And probably some more that I've forgotten to mention.

ToCa ... i still love Toca ... and ToCa2 .... ah .... i would buy a PS1 for that
 
IIC
Honestly? Any game that doesn't allow for changes in tyre pressures can't really be called a simulator.

Most people keep their tyres at the recommended tyre pressure, as specified by the manufacturer. If there is an accident, having the wrong tyre pressure can effect your insurance claim.

How about a game that doesn't allow for changes in time or weather? Should that be called a simulator?
 
Riddle me this, If this game was a Driving Simulator, why the fixation on Red Bull 2014 Vettell fantasy cars? OR these VISION Cars that they only produce 1-5 in real life? Seems like KAZ has Tunnel VISION and has forgotten his roots, which made his games worth purchasing.
 

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