Gran Turismo Arena has a pit lane, but we can't use it

  • Thread starter Thread starter jontikis
  • 19 comments
  • 2,220 views
Messages
991
Greece
Aegina
Messages
Willful-Underdog
Many weeks now, when I run laps at Gran Turismo Arena (Layout A), I notice a blue/white wall at the left side of the final corner. I think that wall is blocking the pit entry, but I can't understand why we aren't able to use it. There is also a pit exit at the first corner (when you look left, you can clearly see a short red/white wall blocking it).

The pit boxes are well designed too, so I can't find any reason. What a mystery... :boggled:
 
Can't say I've really noticed as I haven't raced here very much or had a look around. As for this though...


so I can't find any reason. What a mystery... :boggled:


Things like this are just not worth thinking about when it comes to PD, you'll hurt your self trying to figure out the reasons and logic behind their decisions. Fully modeled cars and tracks that have been locked away I can maybe understand, could be sudden license issues popping up, but when they purposely block access to a full race creator, driving view adjustments, extra tuning parts and so on, there is simply no excuse.

These days, I now always expect the least from PD, the bare minimum that they can get away with, half assed features and numerous game breaking bugs/glitches.
 
Maybe the same explanation as one regarding why the Cape Ring tracks are not available in Reverse while every single one "Original" (and Dirt and City) course before Cape Ring in the history of the GT series was available in Reverse.

Also, why is there Suzuka East, but no Suzuka West?

PD works in misterious ways.
 
Maybe the same explanation as one regarding why the Cape Ring tracks are not available in Reverse while every single one "Original" (and Dirt and City) course before Cape Ring in the history of the GT series was available in Reverse.

Also, why is there Suzuka East, but no Suzuka West?

PD works in misterious ways.
Suzuka West was in GT4 and GT PSP. Then they deleted it for no reason. Or maybe 4 teh lulz.
 
Many weeks now, when I run laps at Gran Turismo Arena (Layout A), I notice a blue/white wall at the left side of the final corner. I think that wall is blocking the pit entry, but I can't understand why we aren't able to use it. There is also a pit exit at the first corner (when you look left, you can clearly see a short red/white wall blocking it).

The pit boxes are well designed too, so I can't find any reason. What a mystery... :boggled:

It's a go-kart track, primarily. Makes sense that they'd wall the pits off as the races it was intended for are usually short, so there's no need to pit. The pit equipment is likely there because in real life it would be used for quick, minor adjustments before the karts hit the track.
 
And whether that's the case or not, wouldn't it make the most sense to give the players an option to control whether or not the pit lane is blocked off or not?

Not all kart races are short. Other types of cars use that track frequently as well.
 
Wasn't Gran Turismo Arena supposed to have several lay-outs (or was supposed to be editable)? Maybe the other versions would have a functioning pit lane.
When I saw the arena I had great hope they would have Race of Champions style events where you race head to head along a narrow technical course.
 
Maybe the same explanation as one regarding why the Cape Ring tracks are not available in Reverse while every single one "Original" (and Dirt and City) course before Cape Ring in the history of the GT series was available in Reverse.

Also, why is there Suzuka East, but no Suzuka West?

PD works in misterious ways.

I'd not even realised this but you're right. I like Cape Ring (I know it gets a lot of criticism) and I liked it *that* way around in GT5, pretty mystifying why it's missing now. I even remember a very early video of GT5 before it was released showed Cape Ring in that orientation.
 
Maybe the same explanation as one regarding why the Cape Ring tracks are not available in Reverse while every single one "Original" (and Dirt and City) course before Cape Ring in the history of the GT series was available in Reverse.

Also, why is there Suzuka East, but no Suzuka West?

PD works in misterious ways.

Seems mysterious ways apply to Streets of Willow too.
It is regularly run CCW in real-life.
 
Same reason why they create such a potentially fun layout (GT Arena Open) and not let us use it freely. PD has no common sense when it comes to knowing how to make the game fun. GT4 had Gymkhana, Forza has its own much cooler version, but PD thinks it's okay to get rid of those things. Also like taking away tire and fuel consumption from Arcade mode.
 
Many weeks now, when I run laps at Gran Turismo Arena (Layout A), I notice a blue/white wall at the left side of the final corner. I think that wall is blocking the pit entry, but I can't understand why we aren't able to use it. There is also a pit exit at the first corner (when you look left, you can clearly see a short red/white wall blocking it).

The pit boxes are well designed too, so I can't find any reason. What a mystery... :boggled:
To be completely honest I don't think you're going to be needing the pitlane unless you're going to be running a 24 karting race.
 
To be completely honest I don't think you're going to be needing the pitlane unless you're going to be running a 24 karting race.
Seriously? 24 hours is your cut off? What about 12 hours? What about 6 hours? 3, 2, 1? You saying only a race in length of 24 hours or more would require pit stops?

You used to drift too, so you should know a lot of drifters use this track, and it is annoying how other players spawn directly on the track. It would be much better to have them spawn in the pits like normal.
Seems mysterious ways apply to Streets of Willow too.
It is regularly run CCW in real-life.
I'm starting to think things like this aren't really that mysterious, it's just the PD way of doing things. And in my humble opinion, that was of doing things includes minimal attention to detail. Ya, I said it, PD doesn't pay attention to detail.

They focus a ton of energy what I call "board room appeal" (ie, make the game look amazing to present to boardroom execs and for running demos at places like E3). Bugs are one thing, but missed details are another....and the amount of them in the GT franchise (some which have persisted for multiple instalments) really leads me to believe that few people at PD actually sink a significant amount of hours into this game.

-No Cape Ring Reverse (add to this the "missing" configs of Cape Ring)
-No Streets of Willow Reverse
-Only one configuration of The Stowe Circuit. Look at that place...with a few cones, you can make a dozen different tracks!
-No Suzuka West Course
-No Tsukuba Short Course
-Limit of 3 Tuning Sheets per car (Kaz races IRL, I wonder if his Nurb GTRs are limited to "3 settings sheets")
-No copying settings from one car to another (guess that's what pen + paper or iPhones are for...)
-No spoiler removal on '97 Supra RZ or Skyline GTS-T (after all the attention they just gave to wings, not a single PD employee noticed this...)
Edit: you can't even put the new custom wings on the Skylines...
-GT5 & GT6 have professional D1 spec drift cars. GT5 & GT6 have three tracks which, IRL, hold real D1 Grand Prix events (Tsukuba, Suzuka, Fuji). In years past (as recently as last year at Fuji), the D1 layouts at Fuji and Suzuka have used sections of those tracks run in reverse. GT is also a major sponsor of the D1GP. Now, one would think that with the connections to D1, and the D1 content in the game, someone at PD might realize, "hey, perhaps people are going to try to recreate a D1 event in GT..." And they'd be correct in thinking so. One little detail...the "wrong way" blinker. Far from game breaking, but to me, shows a lack of attention to detail, and illustrates how PD doesn't understand the way people use their product.

But hey, at least I got the moon and a GPS visualizer...
 
Last edited:
You used to drift too, so you should know a lot of drifters use this track, and it is annoying how other players spawn directly on the track. It would be much better to have them spawn in the pits like normal.
I still live life sideways and I will agree that random cars spawning on track is annoying. I still don't understand why the pits are locked away despite being fully modelled.
 
Same reason why they create such a potentially fun layout (GT Arena Open) and not let us use it freely. PD has no common sense when it comes to knowing how to make the game fun. GT4 had Gymkhana, Forza has its own much cooler version, but PD thinks it's okay to get rid of those things. Also like taking away tire and fuel consumption from Arcade mode.

It funny you mention that because Sony/PD claim you can...

Gran Turismo Arena
This is a multipurpose arena used to accommodate tens of thousands of spectators, with a special circuit set up on its field. The total length of the course is short at 668 metres, but the variety of corners in its layout is equal to a large scale circuit. This is a great stage for Karts and small displacement cars. You can also remove the cornerstones and corner barriers to set up a variety of attractions using cones.

But after reading and posting about several times, I’m afraid it was yet another “translation error” and should have read....

Gran Turismo Arena
This is a multipurpose arena used to accommodate tens of thousands of spectators, with a special circuit set up on its field. The total length of the course is short at 668 metres, but the variety of corners in its layout is equal to a large scale circuit. This is a great stage for Karts and small displacement cars. When entering a Coffee Break Challenge, the cornerstones and corner barriers will be removed to set up a variety of attractions using cones.

Also I agree that removing Tire Wear and Fuel Consumption from Arcade was so silly. Same with the Login Bonus, but made it’s return in an update (presumably to look like heroes).

Edit: Forgot to quote.
 
Last edited:
Back