To be completely honest I don't think you're going to be needing the pitlane unless you're going to be running a 24 karting race.
Seriously? 24 hours is your cut off? What about 12 hours? What about 6 hours? 3, 2, 1? You saying only a race in length of 24 hours or more would require pit stops?
You used to drift too, so you should know a lot of drifters use this track, and it is annoying how other players spawn directly on the track. It would be much better to have them spawn in the pits like normal.
Seems mysterious ways apply to Streets of Willow too.
It is
regularly run CCW in real-life.
I'm starting to think things like this aren't really that mysterious, it's just the PD way of doing things. And in my humble opinion, that was of doing things includes minimal attention to detail. Ya, I said it, PD doesn't pay attention to detail.
They focus a ton of energy what I call "board room appeal" (ie, make the game look amazing to present to boardroom execs and for running demos at places like E3). Bugs are one thing, but missed details are another....and the amount of them in the GT franchise (some which have persisted for multiple instalments) really leads me to believe that few people at PD actually sink a significant amount of hours into this game.
-No Cape Ring Reverse (add to this the "missing" configs of Cape Ring)
-No Streets of Willow Reverse
-Only one configuration of The Stowe Circuit. Look at that place...with a few cones, you can make a dozen different tracks!
-No Suzuka West Course
-No Tsukuba Short Course
-Limit of 3 Tuning Sheets per car (Kaz races IRL, I wonder if his Nurb GTRs are limited to "3 settings sheets")
-No copying settings from one car to another (guess that's what pen + paper or iPhones are for...)
-No spoiler removal on '97 Supra RZ or Skyline GTS-T (after all the attention they just gave to wings, not a single PD employee noticed this...)
Edit: you can't even put the new custom wings on the Skylines...
-GT5 & GT6 have professional D1 spec drift cars. GT5 & GT6 have three tracks which, IRL, hold real D1 Grand Prix events (Tsukuba, Suzuka, Fuji). In years past (as recently as last year at Fuji), the D1 layouts at Fuji and Suzuka have used sections of those tracks run in reverse. GT is also a major sponsor of the D1GP. Now, one would think that with the connections to D1, and the D1 content in the game, someone at PD might realize, "hey, perhaps people are going to try to recreate a D1 event in GT..." And they'd be correct in thinking so. One little detail...the "wrong way" blinker. Far from game breaking, but to me, shows a lack of attention to detail, and illustrates how PD doesn't understand the way people use their product.
But hey, at least I got the moon and a GPS visualizer...