- 15
- Australia
- Fethmus_Mioma
About 1 hr as of now of this thread being published, until the 2019 April Update undergoes the maintenance break and we are all eager to try out the new batch of cars (Porsche 962C for me!!!) and maybe a new track!
I'm putting this out here because I've really been enjoying the free updates, along with old returning classics and new cars, as well as new tracks, but my main purpose is to address some of our favourite cars having this sound issue/bug. What it is, is when you are driving say for example a road car like the F40, some of you may have noticed that when dropping down to a lower gear around a turn, while keeping the revs up high and even putting in just a little bit of throttle input, the engine sound of the car just cuts in, without no smooth, gradual increase in the engine note. It's the same when you take your hand of the trigger/foot of the pedal because the car engine sound cuts off completely as the car rolls. This also happens in the low revs; say about 3k-4k rpm. To illustrate my point I've put in 2 videos (curtsy of MotoGamesTV) of the F40 showing what I'm talking about, comparing it to the R33 Skyline being what it should sound like, which GTS did really well. Assetto Corsa simulates this very well with all their cars, but for some reason, GTS only does this with some of their cars e.g. R33, MR2 GTS, Honda RAYBRIG GR.2. Have a listen below and you'll understand what I mean.
In the Ferrari vid, skip between timestamps 2:22 to 2:34
In the Nissan vid, skip between timestamps 2:19 to 2:31
<--- Ferrari F40
<--- Nissan Skyline R33
p.s. thanks for reading and have a nice day
I'm putting this out here because I've really been enjoying the free updates, along with old returning classics and new cars, as well as new tracks, but my main purpose is to address some of our favourite cars having this sound issue/bug. What it is, is when you are driving say for example a road car like the F40, some of you may have noticed that when dropping down to a lower gear around a turn, while keeping the revs up high and even putting in just a little bit of throttle input, the engine sound of the car just cuts in, without no smooth, gradual increase in the engine note. It's the same when you take your hand of the trigger/foot of the pedal because the car engine sound cuts off completely as the car rolls. This also happens in the low revs; say about 3k-4k rpm. To illustrate my point I've put in 2 videos (curtsy of MotoGamesTV) of the F40 showing what I'm talking about, comparing it to the R33 Skyline being what it should sound like, which GTS did really well. Assetto Corsa simulates this very well with all their cars, but for some reason, GTS only does this with some of their cars e.g. R33, MR2 GTS, Honda RAYBRIG GR.2. Have a listen below and you'll understand what I mean.
In the Ferrari vid, skip between timestamps 2:22 to 2:34
In the Nissan vid, skip between timestamps 2:19 to 2:31
<--- Ferrari F40
<--- Nissan Skyline R33
p.s. thanks for reading and have a nice day