Gran Turismo Sport's Latest Player Count Around 6.6 Million According to PSN Profile Info

Well, iRacing will never even be more than a small fraction of that but I still like it a whole lot more. Besides, I'd have to buy a PS4 to play GT and it's not compelling enough to make me do that. Oh well, looks like it has decent online for sure.

Still hoping Forza race regulations (when/if they arrive) will get me interested enough to return to some Forza. Guess we'll see.
 
Well, iRacing will never even be more than a small fraction of that but I still like it a whole lot more. Besides, I'd have to buy a PS4 to play GT and it's not compelling enough to make me do that. Oh well, looks like it has decent online for sure.

Still hoping Forza race regulations (when/if they arrive) will get me interested enough to return to some Forza. Guess we'll see.


Good? I’m confused as to your point.
 
I wanna know how many copies sold.

Honestly, from an end-user perspective, sales figures are pretty much useless. It's a bragging point for fanatics to whip out as some sort of justification their preferred title is better. Other than that, it really only gives players a vague idea of how profitable the game was for the company (which could hint at long-term support or sequel potential) — and with DLC, microtransactions and other costs in the genre now, it really is vague.

Player counts give you an idea of how active the community will be, which is probably more relevant to the experience itself, especially one as centered on online play as GTS.
 
Yea how many active omlonl though, trying to get a room on GT sport is difficult, loads of rooms with one or two Racers, you get a choice of around 40 rooms, most filled as I stated,with 1 to 3 Racers, it's very false advertising the above headlone.
 
Yea how many active omlonl though, trying to get a room on GT sport is difficult, loads of rooms with one or two Racers, you get a choice of around 40 rooms, most filled as I stated,with 1 to 3 Racers, it's very false advertising the above headlone.

No, it's not: it would be false advertising if it said 6.6 million active players.
 
I find weird to use trophy data to calculate something that is public to everybody.

For exemple as of Jan 20, 2019 a bit over (because each minute have new profiles) 6,846,696 profiles of GTS where created in gran-turismo.com.
Plus there is 621,204 Beta profiles that never played the full game.

BTW I do a full extract of the profile data at least once per month and you can find it here even with profiles grouped by Countries: https://www.neogaf.com/threads/gran-turismo-sport-a-comprehensive-sales-estimate.1469385/

There is no math... only actual profiles from the official public site.

The stats site have margin of error so it is off by 250k profiles.

UPDATED

Just to fast get the actual number of profiles:

Lastest profiles while I wrote: https://www.gran-turismo.com/br/gtsport/user/profile/8493029/overview

Profiles starts at 1000000 (it is the first profile): 8493029 - 1000000 = 7493029
Remove Beta Only profiles (my last Beta only count was Jan 15, 2019): 7493029 - 621204 = 6871825

6,871,825 profiles in GTS.
 
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No, it's not: it would be false advertising if it said 6.6 million active players.
Possibly, just so disappointed, only time I have fell out of love with GT, love racing in it to be fair, just sad it's not reached the hieghts we expect es for this edition, on the upside, all the content of new road Cars is ace, and they have still kept up the usual regular free updates,

Also the calculation format is extremely questionable!

Also if it's not active players, 6 million for is
poor for the GT series, it's definitely lost a lot of appeal, great idea and I can't work out why it didn't continue on the success of previous titles, p.s I love the game, still a fan, just wish more where of this title.
 
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I'd be interested to see the number of active players. The fact I was 80th in Oceania in the latest Nations Cup with only two races and one top five finish suggests that it has thinned out a lot.

To be fair, you can't blame PD for the 6.6 million players not actually playing the game

Yes you can. People continuing to play the game is hugely influenced by the quality and replayability of the game itself. PD has control of that. GT League in particular is still very stale and lifeless.
 
Yes you can. People continuing to play the game is hugely influenced by the quality and replayability of the game itself. PD has control of that. GT League in particular is still very stale and lifeless.[/QUOTE]

Fair Enough
 
Possibly, just so disappointed, only time I have fell out of love with GT, love racing in it to be fair, just sad it's not reached the hieghts we expect es for this edition, on the upside, all the content of new road Cars is ace, and they have still kept up the usual regular free updates,

Also the calculation format is extremely questionable!

Also if it's not active players, 6 million for is
poor for the GT series, it's definitely lost a lot of appeal, great idea and I can't work out why it didn't continue on the success of previous titles, p.s I love the game, still a fan, just wish more where of this title.
I believe 6m (or thereabouts) is more than GT6. The game still has at least one more year of official support and the potential for major growth with the increased efforts and profile of the forthcoming FIA season. PS4 will also still be a major seller into ‘20, ‘21, so I would think 8m+ is a very realistic lifetime total for GTS.

More importantly for me is PD seem to have got themselves back on track in terms of quality, technical accomplishment and efficient content releases. It bodes well for the next GT on PS5. They can double down on game features and structure (ie reintroduce CaRPG) rather than scrambling to produce enough content and make online Sport mode stable.
 
Some more interesting stats would be average number of players online at any given time.

When I play sport mode, I end up in rooms with the same people over and over again.

When I search online lobbies, most lobbies have all of 1 person in them, and those with more than 1 are usually Tomahawk and VGT anarchy.

To me, how much a game sells is irrelevent. The stats that matter to me are those regarding the activity of the community - and for what was once the premier racing title, and is the only GT on PS4, this game feels really dead on a day to day basis.
 
Some more interesting stats would be average number of players online at any given time.

When I play sport mode, I end up in rooms with the same people over and over again.

When I search online lobbies, most lobbies have all of 1 person in them, and those with more than 1 are usually Tomahawk and VGT anarchy.

To me, how much a game sells is irrelevent. The stats that matter to me are those regarding the activity of the community - and for what was once the premier racing title, and is the only GT on PS4, this game feels really dead on a day to day basis.
I’ve personally clocked up over 1500 hours in the game and only been in lobbies a handful of times. For me the interest is in Sport mode/FIA events and the GT League. Being ranked, and depending on time of day, it only makes sense you’re matched against similar drivers. What is interesting to me is a number of high profile sim racers from other titles are now coming in as the FIA events are about to kick off.

Outside of those doing their own organised leagues or trackday events at Nordschleife (and now SSR-X). I don’t think many jump into online lobbies.
 
6.6 million is an estimate too low. The game was 6.34 million users in early october 2018 and this data was directly extracted from the gran-turismo.com servers
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with the huge increase of users of the last months of the year now the game there will be around 7.5 million users or more
 
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10 mill when?
When it is given away as a Plus freeby?

6.6 million is a too low estimate. The game was 6.34 million users in early october 2018 and this data was directly extracted from the gran-turismo.com servers
ultimoj3jsi.png


with the huge increase of users of the last months of the year now the game there will be around 7.5 million users or more

It consistently tracked around GT5P/GT6 sales numbers after its release. It will not add anything like that number now. Most people who want it will already have it.
 
6.6 million is an estimate too low. The game was 6.34 million users in early october 2018 and this data was directly extracted from the gran-turismo.com servers

If you go onto those figures bandied about here the vast majority of purchasers have not been online or completed a single GT league race.

Also I suspect there's a big difference between purchasers and 'active users'... if you want to go about how people say they see many used copies at EB gamestop etc.

Strangely enough Microsoft are big proponents of the "MAU" or monthly access users..

https://www.gamesindustry.biz/articles/2016-02-29-microsoft-mau-is-the-health-metric-of-any-service

For GT Sport, since its a one time fee (barring mtx) I suppose they must have stats showing how many hours people drive per day etc.
 
If you look at Kudosprime GTS added around 600k accounts in December and first week of January. Obviously the result of Christmas and January sales.

https://www.kudosprime.com/gts/stats.php?stat_preset=nb_players_per_week

On average GTS is adding around 50k accounts per week, so 250k per month. IMO the regular updates and FIA events have done a decent job keeping the title in the spotlight. The latter in particular has a decent chance to really break through in 2019 and establish GTS in the E-Sports community.

As I mentioned above I think GTS will add another 2m sales from the remainder of this gen. The PS4 userbase is so huge, with millions of new owners, it only takes a small percentage to buy. Let’s be honest, there aren’t many racing options, particularly those leaning towards sim. Also mentioned above, it would be great to add GTS to PS+ in the latter part of ‘19, or early ‘20. Those are the type of users who will use microtransactions as a timesaver.

MS do focus on Monthly Active Users (MAU) for the system as a whole. Last I read MS had 52m, Sony over 90m. When it comes to individual titles they report total users. So if someone samples a game for 10 minutes on GamePass, they’re added to the total.
 
6.6 million players, but what are they actually doing with the game. A random look at a recent FIA Manufacturer Championship shows around 2400 entrants in the North American region. For me it’s been VR experience and GT League.
 
6.6 million players, but what are they actually doing with the game. A random look at a recent FIA Manufacturer Championship shows around 2400 entrants in the North American region. For me it’s been VR experience and GT League.
I'd definitely participate in the FIA events if I had PS+ or if online was made free.
 
If you look at Kudosprime GTS added around 600k accounts in December and first week of January. Obviously the result of Christmas and January sales.

https://www.kudosprime.com/gts/stats.php?stat_preset=nb_players_per_week

On average GTS is adding around 50k accounts per week, so 250k per month. IMO the regular updates and FIA events have done a decent job keeping the title in the spotlight. The latter in particular has a decent chance to really break through in 2019 and establish GTS in the E-Sports community.

As I mentioned above I think GTS will add another 2m sales from the remainder of this gen. The PS4 userbase is so huge, with millions of new owners, it only takes a small percentage to buy. Let’s be honest, there aren’t many racing options, particularly those leaning towards sim. Also mentioned above, it would be great to add GTS to PS+ in the latter part of ‘19, or early ‘20. Those are the type of users who will use microtransactions as a timesaver.

MS do focus on Monthly Active Users (MAU) for the system as a whole. Last I read MS had 52m, Sony over 90m. When it comes to individual titles they report total users. So if someone samples a game for 10 minutes on GamePass, they’re added to the total.
Anecdotally I'd like to point out that GTS was the #1 selling PS4 racing game on gamestop.com for a very long time. The Crew 2 is beating it now because its on sale for $14.99 once that sale ends GTS will reclaim its place as #1 selling PS4 racer on that particular site. I would have to imagine that GTS is the #1 seller in the racing category month after month world wide on PS4. According to PS5 rumors its widely speculat3d that PS5 will run all PS4 games with enhancements like PS4 Pro. Basically GTS will keep selling even after PS5 launch and will sell consistently until the next GT is released on PS5. This game is going to see a lot more then just 2 million more sales.
 
I'd definitely participate in the FIA events if I had PS+ or if online was made free.

Come on man it's $70. A year. Gaming is an extremely cheap hobby unless you constantly game hop, i've spent a total of $130 for the year to play 3 to 4 nights a week (game and PS+), that's less than a dinner for two at a crappy chain restaurant.
 
Come on man it's $70. A year. Gaming is an extremely cheap hobby unless you constantly game hop, i've spent a total of $130 for the year to play 3 to 4 nights a week (game and PS+), that's less than a dinner for two at a crappy chain restaurant.
The thing is though, I'm broke and I don't have job.
 
Getting those numbers in what is a niche genre of gaming is impressive. With so many excellent games released over the past year, often games that consume a lot of people's free time, I'm surprised GT can still pull in these kind of numbers.

Remember people have so many more options of how to entertain themselves these day's.
Back in the PS One and PS2 era's, options were limited in terms of general entertainment, the lower number of games released and also the smaller amount of competition in this genre of games.
 
6.6 million is an estimate too low. The game was 6.34 million users in early october 2018 and this data was directly extracted from the gran-turismo.com servers
ultimoj3jsi.png


with the huge increase of users of the last months of the year now the game there will be around 7.5 million users or more
This data probably account Beta Only profiles that are around 620k today.
The extraction has a status tag that 1 means GTS final game profile and 2 means Bea only... these Beta only never played the final game.

The game had 6.23m profiles in December 2018 so 6.34m in October only if included Beta profiles.

Below the full extraction on several dates.

Jan 24, 2018: GTS 3481248, Beta 726004, Total 4207252
Jan 26, 2018: GTS 3504429, Beta 721183, Total 4225612
Jan 30, 2018: GTS 3548375, Beta 721183, Total 4269558
Feb 5, 2018: GTS 3621652, Beta 718789, Total 4340441
Feb 9, 2018: GTS 3647602, Beta 718789, Total 4366391
Feb 19, 2018: GTS 3740505, Beta 713310, Total 4453815
Feb 26, 2018: GTS 3818613, Beta 713310, Total 4531923
Mar 4, 2018: GTS 3885703, Beta 708733, Total 4594436
Mar 12, 2018: GTS 3962581, Beta 704265, Total 4666846
Mar 19, 2018: GTS 4030113, Beta 704265, Total 4734378
Mar 26, 2018: GTS 4088249, Beta 704265, Total 4792514
Aug 6, 2018: GTS 5262454, Beta 660346, Total 5922800
Aug 13, 2018: GTS 5305518, Beta 660346, Total 5965874
Aug 21, 2018: GTS 5367021, Beta 660346, Total 6027367
Aug 29, 2018: GTS 5442650, Beta 640842, Total 6083492
Sep 10, 2018: GTS 5540585, Beta 636684, Total 6177269
Sep 27, 2018: GTS 5656841, Beta 636684, Total 6293525
Dec 18, 2018: GTS 6235947, Beta 636684, Total 6872631
Jan 15, 2019: GTS 6795169, Beta 621204, Total 7416373
 
This data probably account Beta Only profiles that are around 620k today.
The extraction has a status tag that 1 means GTS final game profile and 2 means Bea only... these Beta only never played the final game.

The game had 6.23m profiles in December 2018 so 6.34m in October only if included Beta profiles.

Below the full extraction on several dates.

Jan 24, 2018: GTS 3481248, Beta 726004, Total 4207252
Jan 26, 2018: GTS 3504429, Beta 721183, Total 4225612
Jan 30, 2018: GTS 3548375, Beta 721183, Total 4269558
Feb 5, 2018: GTS 3621652, Beta 718789, Total 4340441
Feb 9, 2018: GTS 3647602, Beta 718789, Total 4366391
Feb 19, 2018: GTS 3740505, Beta 713310, Total 4453815
Feb 26, 2018: GTS 3818613, Beta 713310, Total 4531923
Mar 4, 2018: GTS 3885703, Beta 708733, Total 4594436
Mar 12, 2018: GTS 3962581, Beta 704265, Total 4666846
Mar 19, 2018: GTS 4030113, Beta 704265, Total 4734378
Mar 26, 2018: GTS 4088249, Beta 704265, Total 4792514
Aug 6, 2018: GTS 5262454, Beta 660346, Total 5922800
Aug 13, 2018: GTS 5305518, Beta 660346, Total 5965874
Aug 21, 2018: GTS 5367021, Beta 660346, Total 6027367
Aug 29, 2018: GTS 5442650, Beta 640842, Total 6083492
Sep 10, 2018: GTS 5540585, Beta 636684, Total 6177269
Sep 27, 2018: GTS 5656841, Beta 636684, Total 6293525
Dec 18, 2018: GTS 6235947, Beta 636684, Total 6872631
Jan 15, 2019: GTS 6795169, Beta 621204, Total 7416373

so 7.4 million including the beta profiles, 6.8 without the beta profiles... it may be realistic
 
Spain Yearly Chart 2018

Retail only:

01. FIFA 19 - 644.107
02. Red Dead Redemption 2 - 364.971
03. Spider-Man - 284.856
04. FIFA 18 - 261.959
05. Call of Duty: Black Ops 4 - 259.610
06. God of War - 216.208
07. Grand Theft Auto V - 188.751
08. Mario Kart 8 Deluxe - 162.781
09. Super Mario Odyssey - 149.097
10. Far Cry 5 - 133.107
11. Call of Duty: WWII - 127.898
12. Super Smash Bros. Ultimate - 113.128
13. Crash Bandicoot N. Sane Trilogy - 109.477
14. Pokémon: Let’s Go, Pikachu! - 99.697
15. Assassin’s Creed Odyssey - 94.259
16. Gran Turismo Sport - 93.092
17. Assassin’s Creed Origins - 89.113
18. Rocket League - 88.554
19. The Legend of Zelda: Breath of the Wild - 84.677
20. Splatoon 2 - 83.557

Source: GSD via AEVI
 
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