Grid Autosport (General Discussion)

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Does anyone else hate how upshifting mid corner instantly throws the back end out? I use short shifting a lot in GT to control wheelspin but in GAS it just does the opposite. It's fine when I'm driving normally but in the heat of battle sometimes I forget and it totally ruins my race.

Depends how you do it. If you're on the throttle already to come out of the corner, then you change gear, yes, it will throw the balance out.


Say you're going third to fourth. You're already accelerating in third, so the weight is on the rear tyres, helping them stick. You're at the edge of grip on your rear tyres because you're trying to use every scrap of grip to power out of the corner and keep turning.

You then change up, which for a significant split second cuts the throttle and throws the car into neutral. Weight in the car goes forward, back goes light(er). It's probably not a problem at this point, because you've got no power going to the back. But it changes the immediate balance of the car.

Then when you get on the power again, you've probably gotten on it hard. Slammed into gear, full throttle. Despite the low revs, the suspension isn't quite ready to pick up that level of traction. It takes that significant split second again for the car to rock back and settle on it's back springs so that you can get the power down. Until the car has settled it doesn't have the grip you expect from it, and it starts to go around. By the time the car settles it's too late and you're on your way to the scene of the accident.

You're doing the right thing by short shifting, but it still requires just a touch of feathering the throttle as you reapply it. Once you get used to it you'll find that it hardly even slows you down. It's the difference between holding full throttle, and just feathering it for a couple of tenths of a second, half a breath.


I've started training myself for other games to lift between every gear change, even if the game will allow me to change flat. In real life I'd have to do that anyway, or I'd be bouncing the car off the limiter when the clutch went in and it would be a prick to rev match. The other advantage being I then have to think about how I'm reapplying my foot once the gear change comes through.

It's a good trick, it makes a lot of games sound more natural in their gear changes, and it will make mid-corner gear changes smoother and less dangerous. Or at least it will remind you that there's another input there that you should be considering when you run into problems.


This is exactly the sort of reason why I think that even though Grid:AS is self-admittedly not a simulator, it's actually not that bad a simulator.
 
Would someone be kind enough to accept me into the team? My psn is OHH_OUI, in a team already and were 18 on the leaderboards but to be honest, id rather drive with you lot!
 
Hmm, I haven't noticed this. Although upshifting mid-corner gives you more grip, makes the car slightly prone to sliding, but the back shouldn't slide out like you're describing. Will put this to test and get back to you. Are you referring to front-engine cars only?

No, it happens with all cars. Open wheels are especially bad (Formula C & B), but all cars do it to a degree. FFs tend to be more stable, but even 4WDs like the R34 GT-R do it. The Panspeed RX7 is also particularly bad.

I use automatic, but I have noticed something like this in San Francisco. I thought it was a glitch because I was getting pitched into a spin without reason or warning, but I couldn't get it to happen consistently

I use manual. I'm tempted to use AT just so I don't have to worry about it anymore...

Depends how you do it. If you're on the throttle already to come out of the corner, then you change gear, yes, it will throw the balance out.
...

I won't quote your whole post, since it's just up there. Good write up btw 👍

The thing is I'm not changing my throttle level at all when I upshift. I usually hold it at 25-50%. Take this week's racenet challenge at Spa for example. Mid apex at La Source I'll be in 2nd gear, 50% throttle. I straighten the wheel and let the car slide to the outside (I'm 3/4 thru the corner now), shift up to 3rd and BAM the rear end suddenly breaks loose. I give it a dab of oppo, let off the gas to 25%, the car straightens and only then can I floor it. Now, I can just leave it in 2nd until I'm completely straight, that wouldn't destabilise the rear, but even then when you shift to 3rd (emphasis: the car is completely straight) the rear wheels squirm quite significantly. Try it.

I know GT isn't the most realistic sim out there, but I've been using the same technique for several years now and the rear end never snaps like that. I also see F1 drivers short shift all the time midcorner to gain traction (esp this year with torquey turbo engines), but short shifting with the Dallara & Lola open wheels in GAS will instantly snap the rear.

Admittedly, I have learnt to use it to turn cars into a corner. Like at Spa this week going into the bus stop chicane. Shift down all the way to 1st while braking straight, turn to apex and shift to 2nd momentarily. The rear end swings beautifully, shift back down to 1st to stabilise. Repeat for the second part.

I like that the physics doesn't allow a lead foot to be fast, but just this one particular feature is bugging me out because it feels so counterintuitive. Suspension and differential tuning helps a bit, but adding understeer to cure oversteer doesn't really solve the problem IMO. I'll try lifting during gear changes and see if it works 👍
 
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Depends how you do it. If you're on the throttle already to come out of the corner, then you change gear, yes, it will throw the balance out.


Say you're going third to fourth. You're already accelerating in third, so the weight is on the rear tyres, helping them stick. You're at the edge of grip on your rear tyres because you're trying to use every scrap of grip to power out of the corner and keep turning.

You then change up, which for a significant split second cuts the throttle and throws the car into neutral. Weight in the car goes forward, back goes light(er). It's probably not a problem at this point, because you've got no power going to the back. But it changes the immediate balance of the car.

Then when you get on the power again, you've probably gotten on it hard. Slammed into gear, full throttle. Despite the low revs, the suspension isn't quite ready to pick up that level of traction. It takes that significant split second again for the car to rock back and settle on it's back springs so that you can get the power down. Until the car has settled it doesn't have the grip you expect from it, and it starts to go around. By the time the car settles it's too late and you're on your way to the scene of the accident.

You're doing the right thing by short shifting, but it still requires just a touch of feathering the throttle as you reapply it. Once you get used to it you'll find that it hardly even slows you down. It's the difference between holding full throttle, and just feathering it for a couple of tenths of a second, half a breath.


I've started training myself for other games to lift between every gear change, even if the game will allow me to change flat. In real life I'd have to do that anyway, or I'd be bouncing the car off the limiter when the clutch went in and it would be a prick to rev match. The other advantage being I then have to think about how I'm reapplying my foot once the gear change comes through.

It's a good trick, it makes a lot of games sound more natural in their gear changes, and it will make mid-corner gear changes smoother and less dangerous. Or at least it will remind you that there's another input there that you should be considering when you run into problems.


This is exactly the sort of reason why I think that even though Grid:AS is self-admittedly not a simulator, it's actually not that bad a simulator.

That's it, you sum it up well.

Looks like you've been a simmer for a good number of years! Either that, or you're a high speed precision IRL.

Forza has this too BTW: even on the upshifts if you're cornering hard, and don't really bother lifting off the throttle and just slamming it throughout the shifts, the car's going to start sliding.

About your last statement, absolutely agree. Having a ball in all the categories and classes.

Noticed something funny though: there's a wierd and shimmery blurry line running right in front of your car on Spa (track surface) at daytime. Is that a filtering or LoD issue? Just want to know for my own know how.
 
No, it happens with all cars. Open wheels are especially bad (Formula C & B), but all cars do it to a degree. FFs tend to be more stable, but even 4WDs like the R34 GT-R do it. The Panspeed RX7 is also particularly bad.


I know GT isn't the most realistic sim out there, but I've been using the same technique for several years now and the rear end never snaps like that. I also see F1 drivers short shift all the time midcorner to gain traction (esp this year with torquey turbo engines), but short shifting with the Dallara & Lola open wheels in GAS will instantly snap the rear.

Admittedly, I have learnt to use it to turn cars into a corner. Like at Spa this week going into the bus stop chicane. Shift down all the way to 1st while braking straight, turn to apex and shift to 2nd momentarily. The rear end swings beautifully, shift back down to 1st to stabilise. Repeat for the second part.

I like that the physics doesn't allow a lead foot to be fast, but just this one particular feature is bugging me out because it feels so counterintuitive. Suspension and differential tuning helps a bit, but adding understeer to cure oversteer doesn't really solve the problem IMO. I'll try lifting during gear changes and see if it works 👍

I really like how GAS forces you to be a better precision driver, use proper lines, breaking points and work your way out of corners with shifting and throttle use the right way. 👍

I'll put it to the test... I've not experienced any such anomalies to date, even though I am an aggressive precision driver (while adopting good race craft mind you!).
 
@LeGeNd-1 same mate, on this weeks RC La Source time is defo lost there because of this, i did change my gears to MAX
so am taking it in 1st now.

As for the tuning it's not great really.

Has anyone got the engine upgrade for the GT-R GT500 yet? has it made the car any faster?

I have max upgrades on 3 cars now and none seem any faster.

It takes so long to lvl up the cars and when there's no change in speed its rather disappointing.
 
Well thank you! Finally someone who agrees with me on the physics front. I'm beginning to think my game is a dodgy copy :lol:

I haven't unlocked much online unfortunately, so I can't tune things yet. All tuning and upgrades are unlocked in Custom Cup mode though, so you can experiment there 👍 From my experience they do help a little bit, though not nearly as much as Grid 2. Which is pretty crap seeing it takes forever to level up every car :crazy: The reward to effort benefit in the online portion of this game is just all over the place 👎
 
Well thank you! Finally someone who agrees with me on the physics front. I'm beginning to think my game is a dodgy copy :lol:

I haven't unlocked much online unfortunately, so I can't tune things yet. All tuning and upgrades are unlocked in Custom Cup mode though, so you can experiment there 👍 From my experience they do help a little bit, though not nearly as much as Grid 2. Which is pretty crap seeing it takes forever to level up every car :crazy: The reward to effort benefit in the online portion of this game is just all over the place 👎

Oh cool, didn't know that. I will have to do some testing there then.👍
 
^^ Oh, but there will be. Only a matter of time. They're gaining momentum with this one. A sequel is inevitable.

First there was Starsky and Hutch. Then came along Forza and Horizon, and now Dirt and GAS!

Loving this tag teaming devs are going for. :D
 
This game is so awesome: I was doing the GP Series in the Open Wheel category. In the 4th race at Autosport Raceway I was battling with Aaron Westley. We were coming onto the main straight side by side, we banged wheels and suddenly I heard a noise "Psssssss". I looked around and thought: "Tyre puncture or what?" Hoping that it wasn't a puncture on my car, I continued driving for 300m and suddenly an explosion behind me. I looked back and saw Aaron Westley's car sliding towards the barrier with massive sparks flying around. :lol:

After that he limped around the track for the rest of the race in last place. And that again pointed out the lack of pit stops. Would they be included in the game, Aaron could have changed the damaged tyre and continued racing just like in real life. Pit stops are number 1 on my wishlist for Grid Autosport.
 
RaceNet is now fixed :D:D:D:D only problem is, I picked up a copy of the original DiRT to pass the time, and now I'm working through that now... :dunce::lol: I'll see you all soon... haha...
 
This game is so awesome: I was doing the GP Series in the Open Wheel category. In the 4th race at Autosport Raceway I was battling with Aaron Westley. We were coming onto the main straight side by side, we banged wheels and suddenly I heard a noise "Psssssss". I looked around and thought: "Tyre puncture or what?" Hoping that it wasn't a puncture on my car, I continued driving for 300m and suddenly an explosion behind me. I looked back and saw Aaron Westley's car sliding towards the barrier with massive sparks flying around. :lol:

After that he limped around the track for the rest of the race in last place. And that again pointed out the lack of pit stops. Would they be included in the game, Aaron could have changed the damaged tyre and continued racing just like in real life. Pit stops are number 1 on my wishlist for Grid Autosport.

Now that's exciting racing you don't get to see in GT or Forza! 👍

I think pit stops could very well be a reality in the next GAS game. Fingers crossed squarely till then!
 
I know GT isn't the most realistic sim out there, but I've been using the same technique for several years now and the rear end never snaps like that. I also see F1 drivers short shift all the time midcorner to gain traction (esp this year with torquey turbo engines), but short shifting with the Dallara & Lola open wheels in GAS will instantly snap the rear.

I don't want to turn this into a GT6 vs. GAS thing, but one of the things GT does fairly poorly is weight transfer. It's better in GT6 than it was in GT5, and it's improved more with recent patches but it's still not where it should be.

I can get away with being extremely aggressive with the throttle in GT, stuff that would have me in the wall in other sims. I think it's probably a bit far the other way in GAS if anything, the cars respond more than you might expect in reality, but it's not that far off.

I haven't had much trouble with the open wheelers, except going first to second on corner exit which I think is reasonably understandable. It's possible not to light up the wheels in that situation, but really hard, so I'm just prepared to countersteer. It's almost always catchable if you're ready for it.

Higher gears I haven't had issues, but I don't know how unconsciously I'm driving around it. I might try and have a few runs tonight and see if I can pay more attention to what the car is doing. It's possible that it's a more serious flaw than I think and my driving style just happens to counteract it particularly well.
 
Yes but I swapped controllers and it worked, so I thought it was the controller. Bit of a coincidence if its happened to 2 people though.
 
Is it just me or is the modern Camaro a real pig of a car?

If it's anything like the Dirt 3 Camaro, yes. I hated that thing.


^^ Oh, but there will be. Only a matter of time. They're gaining momentum with this one. A sequel is inevitable.

First there was Starsky and Hutch. Then came along Forza and Horizon, and now Dirt and GAS!

Loving this tag teaming devs are going for. :D

My question would be calling it GAS 2, GRID 3, or GRID 2: The Real One This Time.
 
I don't want to turn this into a GT6 vs. GAS thing, but one of the things GT does fairly poorly is weight transfer. It's better in GT6 than it was in GT5, and it's improved more with recent patches but it's still not where it should be.

I can get away with being extremely aggressive with the throttle in GT, stuff that would have me in the wall in other sims. I think it's probably a bit far the other way in GAS if anything, the cars respond more than you might expect in reality, but it's not that far off.

I haven't had much trouble with the open wheelers, except going first to second on corner exit which I think is reasonably understandable. It's possible not to light up the wheels in that situation, but really hard, so I'm just prepared to countersteer. It's almost always catchable if you're ready for it.

Higher gears I haven't had issues, but I don't know how unconsciously I'm driving around it. I might try and have a few runs tonight and see if I can pay more attention to what the car is doing. It's possible that it's a more serious flaw than I think and my driving style just happens to counteract it particularly well.

I agree with you assessment that weight transfer is not one of GT's strong suits. GT6 has improved considerably in this department however, and I believe it is pretty close to simulating reality (good enough for console anyway). The problem I think is the fact that the game engages the clutch automatically (you can check this with the data logger - the throttle will blip by itself with every upshift and downshift), so the gearshifts are too smooth. GAS on the other hand I think tries too hard in this department to create that artificial 'exciting' racing feel, similar to adding motion blur, excessive cockpit cam shake, etc. GT as we know always tries to be better than reality, which gives it that clinical driving feel.

Higher gears are generally quite alright since downforce would have kicked in at that point and you are usually not coming out of turns in 4th/5th gear. It mostly happens with 1st to 2nd and 2nd to 3rd.
 
^^ Real life high speed driving is anything but clinical, believe me.

I find the racing far more exciting in GAS. They've almost nailed the feel of it.
 
^I know. I've done spirited driving on backroads at speeds less than half of racing speeds and it had my heart hammering like hell. The thing is I don't like it if the excitement is artificially exaggerated. In GT if you're pushing for top times in GT Academy the intensity is pretty similar to real life as well, even without the bells and whistles like motion blur or camera shake. Just my taste i guess.
 
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