Grid Autosport (General Discussion)

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Uhh no. I always wear a seat belt. And my head never flayed around wildly, neither did my vision go grey and white or blurry, the way it goes in Shift 2! And what's with the warp speed lines around the edges of the screen?
In the end, it's still a Need For Speed game. But, thank you for the AUP-friendly attitude. I appreciate that you've actually experienced a crash at 50km/h+, but I really don't believe you.


Firstly, if you're wearing a seatbelt, that tells me you were in a car. Since 99% of cars are street cars, with crumple zones and airbags, I'm guessing you crashed one of those. This contrasts with a purpose-built race car in that the purpose built race car does not have crumple zones and airbags. They're removed to make the car faster. There's bracing mounted on the frame which reinforces the crumple zones.

An impact at 50 km/h in a street car (happened once, wasn't even bothered. Really no big deal.) is not the same as an impact in a purpose built race car. You will feel some of the effects on Shift 2 in a crash in a race car.
 
Maybe it's time this thread got back on topic......??? Let's talk about Grid Autosport instead :D
Seeing you're the inside man at hand here, how big would you estimate the percentage of night races in Grid as most of the vids i've seen so far were quite dark ;)

I think it has been said here that almost all endurance races are at nighttime, that's a bit silly no should this be the case? Also does Grid have dynamic weather like the F1 games?
 
Right let's make a master list of all racing series represented here...

  • BTCC/WTCC
  • Mini 7 Racing Club Mini Miglia
  • EuroV8 Series
  • Australian V8 Utes
  • Mini Challenge UK
  • Stock Car Brasil
  • V8 Supercars
  • Group A Touring Cars
  • GT3
  • Super GT GT500
  • LMP2
  • Group C
  • Formula 3
  • A1GP
  • IndyCar
  • Time Attack
  • D1GP
  • Formula Drift
 
Maybe it's time this thread got back on topic......??? Let's talk about Grid Autosport instead :D

I dunno, I'm still not sure I'm comfortable having a game developer at GT Planet giving answers to questions and passing out information that is clear and up front. It feels....wrong. Could you tell us more about the game in a cryptic, less direct manner?
 
I dunno, I'm still not sure I'm comfortable having a game developer at GT Planet giving answers to questions and passing out information that is clear and up front. It feels....wrong. Could you tell us more about the game in a cryptic, less direct manner?
:lol:
 
I dunno, I'm still not sure I'm comfortable having a game developer at GT Planet giving answers to questions and passing out information that is clear and up front. It feels....wrong. Could you tell us more about the game in a cryptic, less direct manner?

1zzmems.jpg
 
Maybe it's time this thread got back on topic......??? Let's talk about Grid Autosport instead :D
Crash animations are part of GA, right?
@ITCC_Andrew is the Canadian Pastor Maldonado.
Hey now, there is no reason to compare Pastor to me. If you want to do something, do it right. Pastor only crashes once in a while. I crash every day. ;)

(Seriously, if you can not sense the sarcasm, I'm sorry, there's no saving you.)
 
In the end, it's still a Need For Speed game. But, thank you for the AUP-friendly attitude. I appreciate that you've actually experienced a crash at 50km/h+, but I really don't believe you.


Firstly, if you're wearing a seatbelt, that tells me you were in a car. Since 99% of cars are street cars, with crumple zones and airbags, I'm guessing you crashed one of those. This contrasts with a purpose-built race car in that the purpose built race car does not have crumple zones and airbags. They're removed to make the car faster. There's bracing mounted on the frame which reinforces the crumple zones.

An impact at 50 km/h in a street car (happened once, wasn't even bothered. Really no big deal.) is not the same as an impact in a purpose built race car. You will feel some of the effects on Shift 2 in a crash in a race car.

Hey man, I was just having me a little bit of fun. Didn't mean to sound rude or obnoxious.

Though I'm maintaining my stance on Shift 2's crashes: they are retarded.. the low speed ones that is. Forza's crashes are great.. they're realistic... although I feel they've deliberately held back roll over physics. And I don't like how there's this bassy crunchy sound effect in FM4 every time cars make contact. It sounds overdone.. even the way cars warp is wierd.

Have yet to see a game or sim that does it right. Actually, there are plenty of racing games that have come close, but sims...aammm no.
 
Grid comes close regarding damage. Driving a car into a pole is the only way to feel what is like to drive into a pole. I don't recommend it.
 
I dunno, I'm still not sure I'm comfortable having a game developer at GT Planet giving answers to questions and passing out information that is clear and up front. It feels....wrong. Could you tell us more about the game in a cryptic, less direct manner?
Funny thing is I'm not sure what to ask because most of my questions have been answered already:lol: Just a matter now of trying the game and seeing if it's enjoyable for me.

I'm guessing though that @anim8r_uk got the shortest straw when the draw was made as to who had to go to which forum and represent GA online. I can see it now. "Wait what? I got GTP? What did I do to deserve this? Can't I just take a demotion instead? I'll give back a week's vacation, I'll work overtime for free, just don't make me go to GTP they'll eat me alive! We can't possibly make AI fast or good enough for the super aliens like @ITCC_Andrew !":lol:
 
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Joke about it if you want, I'm still a second faster than you in GT Academy 2014. :p

On a serious note, though, the horrible AI of GT6 scared me into associating AI with slow. I'm glad GA is looking better in that regard.
 
Joke about it if you want, I'm still a second faster than you in GT Academy 2014. :p

On a serious note, though, the horrible AI of GT6 scared me into associating AI with slow. I'm glad GA is looking better in that regard.
Is this the new math kids are using today? 0.5=1?:lol:
 
Seeing you're the inside man at hand here, how big would you estimate the percentage of night races in Grid as most of the vids i've seen so far were quite dark ;)

I think it has been said here that almost all endurance races are at nighttime, that's a bit silly no should this be the case? Also does Grid have dynamic weather like the F1 games?

Well, it depends on how you want to look at it..... there are 5 disciplines and only Endurance has night races, so that would make it 20% in the career modes. However, I don't have figures on how many races are in each discipline/season so some disciplines may have more races. Fear not... there are lots and lots of races in daytime too. You can also run endurance races at daytime in Custom Race if you like.

No weather in Grid Autosport sadly :(

Funny thing is I'm not sure what to ask because most of my questions have been answered already:lol: Just a matter now of trying the game and seeing if it's enjoyable for me.

I'm guessing though that @anim8r_uk got the shortest straw when the draw was made as to who had to go to which forum and represent GA online. I can see it now. "Wait what? I got GTP? What did I do to deserve this? Can't I just take a demotion instead? I'll give back a week's vacation, I'll work overtime for free, just don't make me go to GTP they'll eat me alive! We can't possibly make AI fast or good enough for the super aliens like @ITCC_Andrew !":lol:


To be honest guys.... I was a GTPlanet member LONG before I started working at Codemasters. Noone has asked me to come on this forum and there is nothing official in place. I offer information (that has been confirmed) purely because I am a racing game fan and GTPlanet member. I know you all have questions and I'm happy to answer the ones I can.

I am hugely proud of Grid Autosport. I think it is incredible what we have achieved in a very VERY short space of time. It really is an awesome racing game. I come here because I am one of you...... I'm just the lucky one who also happens to work at Codies :)
 
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Granted, it is excellent PR. I, for one, was only convinced to buy this game by the information you offered.

@Johnnypenso, close enough. :p did you revisit it?

@mister dog, I don't know which way to interpret your post. Are you saying that all games have better AI than GT6 (because WRC3/4 don't have any AI at all...) Or are you saying that no games have good AI?

Sorry for the confusion...
 
Well, it depends on how you want to look at it..... there are 5 disciplines and only Endurance has night races, so that would make it 20% in the career modes. However, I don't have figures on how many races are in each discipline/season so some disciplines may have more races. Fear not... there are lots and lots of races in daytime too. You can also run endurance races at daytime in Custom Race if you like.

No weather in Grid Autosport sadly :(




To be honest guys.... I was a GTPlanet member LONG before I started working at Codemasters. Noone has asked me to come on this forum and there is nothing official in place. I offer information (that has been confirmed) purely because I am a racing game fan and GTPlanet member. I know you all have questions and I'm happy to answer the ones I can.

I am hugely proud of Grid Autosport. I think it is incredible what we have achieved in a very VERY short space of time. It really is an awesome racing game. I come here because I am one of you...... I'm just the lucky one who also happens to work at Codies :)

I would love to see what you guys roll off the development line after working on it for 2 years or so.
 
Just a quick question, does anyone know or think that I'll get decent FPS with my computer or should I get the PS3 version?

SPECS:
Intel Core 2 Quad Q6600 2.4GHZ
GeForce GTX650 Ti 1GB
8GB DDR2 ram
 
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