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Intrigued about the "Sprint" expansion... I mean, the other two are pretty self-explanatory...
This "Sprint" expansion is most likely point to point races so, maybe something like California Coast from Grid 2?Intrigued about the "Sprint" expansion... I mean, the other two are pretty self-explanatory...
Just a little. But that's not the point. The point is, very often the AI can't get round the first corner without pile ups. Which leaves me with two choices: crash with them or use some extra space of the track (just like in real life when they avoid incidents) and overtake them all.
You're braking too early, then.Happens every race in open wheel. Some guy takes the inside with me on the outside, takes way too much speed and rams me off the road.
I did grow frustrated with the Tier 1 races, but try your hand at some of the faster cars, especially the GT category. They're much faster, and even with a set-up to compensate for the RWD twitchiness, they still want to spin out. The first race you do with them is at Barcelona's Marine Gate, which has about two braking points. You have to learn how to power-slide, rally-style, to carry as much momentum into the corners and keep up with the AI (most of whom are far more sensible than their Tier 1 counterparts). And with the narrow circuits, blind corners and some very intimidating walls, it's rather like trying to throw a dart through a keyhole from across the room - it sounds impossible, but once you figure out how much power to use and where you can push, it becomes very rewarding. In the space of ten laps, I found about four and a half seconds.I don't like the street category, surprisingly.
140m is way too early for that turn.I'm not sure if it's because I'm braking too early, although I brake at the 140m mark usually for that turn. When I was at the Hockenheimring, I was taking the outside line around one guy, but he T-bones me and we're both well off the track. This was probably a once off, though.
I would agree with you if Nascar 14 the game didn't have them with 41 other cars on the track besides my car and f1 201x and others that I won't even bother mentioning.Overtake off the track much?
If you want to make it harder, try playing by the rules of racing. The reason they bunch up is because there's only so much room on the road. The reason you're overtaking is you're not playing by the same rules they are.
Eh? Presumably there are good reasons why the consoles can't get it, like say, the hardware can't output a rear view mirror as well as keep up with everything else. That sucks, but such is life.
But that being the case, PC shouldn't get it? Despite the fact that PC hardware is immensely variable and most of us can probably handle the performance hit from a mirror? That's just selfish.
I would agree with you if Nascar 14 the game didn't have them with 41 other cars on the track besides my car and f1 201x and others that I won't even bother mentioning.
But I guess you know better than most as to why it was left out so I guess that settles it.
I saw Nathan McKane get a puncture three laps into a fifteen-lap race and still finish sixth the other day. Mind you, I once managed to defend third place for twelve laps (out of twenty-five) with some aggressive defensive driving.Got one more to add for the rubber-band watch... Westley crashed on lap one of a race at Brands Hatch(probably due to a concertina caused by some moron trying to go 3-wide in the third-from last corner while I was overtaking someone else on the outside... I got spun but not as bad as he got it) and wound up setting fast lap more than 3 seconds clear of anyone else. He came back to finish mid-pack as usual, but must have been so far behind that they gave him the biggest rocket boosters I've seen so far to catch up.
I would like to believe that his full name is Arron Martin Stuart Westley, because he is a Marty Stu - his bio reads like fan fiction; identified as a prodigious talent at a young age, extremely accomplished in a variety of disciplines, and possessed of traits that would be the envy of any driver. So he comes across as a Marty Stu - the male version of a Mary Sue - an idealised version of a fan fiction author, who effortlessly succeeds at whatever he does. At least the drivers like McKane have bios that are convincing, coming across as ultra-experienced, whose reputation is well-deserved.It seems like he's been reaping a bit of what he's been sowing my last few seasons. Nobody's been playing nice with him. Tears have not been shed.
Regarding the mirrors, would be nice to have them as an option, but i'd still prefer turning them off IF the arrows work good and keep on showing when someone is on your side going into a corner, which is the issue here i think.
GAS just needs updated arrows![]()
I saw Nathan McKane get a puncture three laps into a fifteen-lap race and still finish sixth the other day. Mind you, I once managed to defend third place for twelve laps (out of twenty-five) with some aggressive defensive driving.
From what I've seen, the rubber-banding feels like genuine racecraft. If I make a mistake, the AI will be all over me, searching for a gap and trying to pressure me into a second error. They even alter their racing line going into the corner where I made that mistake the next time around, which can be very unsettling.
The point is the AI can't get around the first corner without concertina-ing. That involves swapping some paint, but not necessarily damage.
This happens in every real race series in the world. The first corner is always the most dangerous, and is never taken at full speed because there's so many cars in proximity.
It leaves you with three choices. Crash into them, go off the track, or back off and slow down to the same speed the AI are doing until you get through the corner. If you lose a couple of places, then that's racing. Sometimes it happens, and sometimes you spot a gap and gain a couple. It's a very fluid time of the race.
(Four choices if you want to allow yourself to go off the track to avoid a collision, but play by the normal rules of giving back any places gained by doing so. Run wide and take the places, then give them back at the next safe opportunity. You know what place you were in before the corner...)
In real life, what would you do if you were stuck on the inside line (ie. no option of running off track) and everyone piled into the first corner like that? Shrug and say "Oh well, guess I'm gonna crash then"? Or back out of it, and mug everyone on the following straight as they get awful exits from the corner? Or even just wait for your moment, spot your gap, get your elbows out and make sure you get through it in one piece?
Sometimes it's not possible. Sometimes you just crash for no fault of your own. Those situations are way rarer than most people think. That's true in real life, and the Grid AI are for the most part better than most random groups of humans I find online in any game.
You get to choose how you drive, you just apparently don't like any driving style that might mean you have to give up any time or speed because of conditions beyond your control. Unfortunately, that's a big part of what racing is: adapting to the conditions on the racetrack.
I'm working on an idea I'm going to present to the team.... I can't promise anything though.
Bigger arrows or colored ones might be distracting and end up being annoying, i think the arrow system we have now is perfect apart from the flaw that they disappear all of a sudden when you are side by side. Making sure they aren't switched off in these cases would make it perfect IMOyeah... i think the idea I have covers all those basesLarger, more visible arrows (without being over bearing), Colour changes to specify distance from you, arrows stay onscreen longer.... so a car can be along-sdie...and even slightly infront before arrow fades out. That way, it covers all your blind spots.
My idea goes into more depth that that, but that's the gist of it.
But yes, I agree..... Mirrors are definately needed.
Bigger arrows or colored ones might be distracting and end up being annoying, i think the arrow system we have now is perfect apart from the flaw that they disappear all of a sudden when you are side by side. Making sure they aren't switched off in these cases would make it perfect IMO![]()
Ok, but the AI pile ups still a little too frequent. In real life that doesn't happen that often. Especially in the higher, more professional racing series.I can go slower, sure, and take it more cautiously like in real life but that doesn't change the fact that the AI drivers smash into each other too frequently. Tell me, do you really disagree with that? How often do you see first corner pile ups in, say, the Blancpain Endurance Series? In real life they take the first corner fairly quickly, sure, not as fast as normally but not that slow either.