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BarneyA submitted a new resource:
Grindelwald - old circuit from gt2
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Grindelwald - old circuit from gt2
Read more about this resource...
Banking set to minimum and 1st chicane opened up.
Complete rebuild.
Re designed 1st corner to take out a bit of the blind crest
Added scenery that tpe would allow to help spot some of the blind crests.
Have tried a couple of different locations and this seems to be the best suited that I've found so far.
Any suggestions for improvement are always appreciated.
after watching a few videos I have made the following alterations.
Changed the bus stop chicane exit, so tighter and added 2nd left apex before start finish straight.
Changed the downhill back section so is much faster and less severe direction change
Slightly changed the long 2nd left corner so is more apex/crest friendly.
Slightly changed the left out of the 1st uphill hairpin so now has wider radius
As ever, open to suggestions for improvement.
View attachment 625837
After watching a few videos posted by @BenMillard (many thanks) I realised that the track maps I have managed to find online were either too low res or inaccurate to produce the desired result, so after a lot of trial and error I present version 3.0!
Please feel free to comment and give your opinions, this will help me improve further versions.
Enjoy, Like, Rate and review.
Cheers.
Bank angle set to minimum
1st chicane now less scary
url update
straightened out 1st chicane and slightly lengthened 2nd straight
slightly opened 1st left turn
Thanks for the update on working linkLink works! I have work at the start of next week. Will review towards the end of next week, most likely.
Thanks for the continued updates.
I've put some laps on it, and it's the most raceable of all your versions. If I was to critique anything, I liked the first left hand combo of the previous version, it was a triple apex that I found if I got the right line, could be taken without changing steering angle. Not sure if I'm describing it right....also, you did a good job with the final chicane ( bus stop ). Good work!
The 2nd uphill left turn after the 1st hairpin has been opened.
1st right/left chicane slightly opened.
1st downhill straight at the top of the hill is slightly lengthened.
Downhill straight before the final hairpin slightly shortened.
Straight before bus stop chicane slightly lengthened,
Final left turn onto start/finish straight has been opened with a decreasing radius.
Unfortunately there is now a crest before the fast downhill corners, due to this I may revert back to an earlier...
Please see and if you would be so kind, review the new updates. Thanks again for all your input, this track has been a pain to get right but were almost there!Awesome improvements again. This does capture the overall feeling now. Cars slide more in GT2 but slow down a lot and still have huge grip. In GT6 the Race Hard tyres are like GT2 Control tyre.
Back section feels too short and the middle chicane turns slightly too much. It's 2x better than any previous version. Especially the way it gently falls down the hill.
The straight before final hairpin could be 20% shorter and the straight after it a bit longer. That would let you put more straight between the sweeping bends early in the back section?
Final turn could be a little more open, maybe loosen the final half of it?
In the first section, the turn after the uphill hairpin seems too sharp. In GT2 it starts quite early and gently leads all the way to the chicane. This hairpin and chicane feel well placed on the hill. Just the linking curve between feels too sharp. Think of the long, long back section at modern Hockenheim.
This version or your next set of updates will get into my club. It's a 5 star build!
Reverted back to version 3.4 with the best downhill section and added updates of version 3.5 on corners recommended by @BenMillard